Interrupting skills on your own.
Not not sure if it’s on my side, but your post is really hard to read.
If feels you have some basic misunderstandings how interrupting currently effects your cooldown.
What is running on my mind is the ability to interrupt our own skills once we begin to cast it with nothing more than just our escape button BUT with lower cooldown to it.
You can bind “stow weapon” to any key you want to interrupt (or stop) your own skill.
With the ability to stop our skills being cast by ourselves (dodging while using renewed focus included) would give us more counter possibilities in a fight.
If a skill gets interrupted (it does not matter if it got interrupted from yourself or from the opponent) you will end up with a much shorter cooldown (in most cases).
E.g. Mirror Blade has a normal cooldown of 8 seconds, if I interrupt the skill during the cast, it only has a 4 seconds cooldown. If an opponents interrupts the skill, it has a 5 seconds cooldown.
The are some exceptions to this rule tho.
Exception #1: The most common one is, that skills, which grant you an immediate benefit will go on full cooldown when they are getting interrupted.
E.g. “renewed focus”: If you interrupt renewed focus, it goes on full cooldown, since you already had the immediate benefit of being immune.
Exception #2: Mesmer with the trait ‘Power Block’ or Thiefs using ‘Distracting Daggers’ will increase your cooldown after interrupting your ability by more than those 5 seconds.
Exception #3: Some skills are just bugged. Prior HoT interrupting ‘Point Blank Shot’ would have put it on full cooldown (got fixed with HoT tho, not sure if currently some skills are suffering from this).
The thing is, when we get for example blinded, we would just stop the casting animation of certain spells and make them go on a cooldown which is much shorter.
Which is exactly, what you already can and should do. If you get blinded using a high cooldown weapon skill, just stow weapon, press auto attack to get rid of the blind, then (after 4 seconds) cast the long cooldown weapon skill again. This is really important for strong weapon effects like ‘Phantasmal Berserker’ or ‘Pin Down’.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Okay, now I feel like a huge dumb potato <:C
Thank you for explaining this to me.
Not not sure if it’s on my side, but your post is really hard to read.
If feels you have some basic misunderstandings how interrupting currently effects your cooldown.What is running on my mind is the ability to interrupt our own skills once we begin to cast it with nothing more than just our escape button BUT with lower cooldown to it.
You can bind “stow weapon” to any key you want to interrupt (or stop) your own skill.
With the ability to stop our skills being cast by ourselves (dodging while using renewed focus included) would give us more counter possibilities in a fight.
If a skill gets interrupted (it does not matter if it got interrupted from yourself or from the opponent) you will end up with a much shorter cooldown (in most cases).
E.g. Mirror Blade has a normal cooldown of 8 seconds, if I interrupt the skill during the cast, it only has a 4 seconds cooldown. If an opponents interrupts the skill, it has a 5 seconds cooldown.The are some exceptions to this rule tho.
Exception #1: The most common one is, that skills, which grant you an immediate benefit will go on full cooldown when they are getting interrupted.
E.g. “renewed focus”: If you interrupt renewed focus, it goes on full cooldown, since you already had the immediate benefit of being immune.Exception #2: Mesmer with the trait ‘Power Block’ or Thiefs using ‘Distracting Daggers’ will increase your cooldown after interrupting your ability by more than those 5 seconds.
Exception #3: Some skills are just bugged. Prior HoT interrupting ‘Point Blank Shot’ would have put it on full cooldown (got fixed with HoT tho, not sure if currently some skills are suffering from this).
The thing is, when we get for example blinded, we would just stop the casting animation of certain spells and make them go on a cooldown which is much shorter.
Which is exactly, what you already can and should do. If you get blinded using a high cooldown weapon skill, just stow weapon, press auto attack to get rid of the blind, then (after 4 seconds) cast the long cooldown weapon skill again. This is really important for strong weapon effects like ‘Phantasmal Berserker’ or ‘Pin Down’.
Lol i had no idea what OP was talking about either and was gonna explain stowing weapons etc.. but kudos to you, you did it first
- Primordial Legend
Semi-active.