Introduce a shorter damage tag lifetime.
downed mode still need a lot of balancing.
downed mode still need a lot of balancing.
+1
and i can agree with OP on the whole tag and forget thing. when you’re downed its more a game at times of how many people can you target and hit with your limited camera than anything else.
Yeah, downed-state leads to some really absurd and stupid situations. Sure, sometimes it benefits you but it’s always pretty dumb.
What bugs me more about it than the somewhat random rallying though is that somebody can simply be rezzed through all kinds of damage if enough people click on him.
nice point. maybe if resets when attacked player is out of combat or just put a radius around attacker? or both?
nice point. maybe if resets when attacked player is out of combat or just put a radius around attacker? or both?
The problem with that is that if the tagged player is ‘forced’ into combat by being attacked, he might be downed on a different point and that’ll help someone who tagged him earlier rally. Say, if I down Bob at point A and flee from a pursuing attacker (that keeps me in combat) to point B, where I am ambushed and killed, Bob will rally. The short tag duration would also be easier to implement, either as an intermediate hotfix or a permanent solution.
I just want them to take action. I applaud that they want to roll out perfect patches, that’s nice, but sometimes you’re better off without that luxury, especially if it’ll take you months of agitating silence. It took them nearly two months to address orb hacking. Two months to remove orbs from WvW entirely, rather than present a solution. In July, when people were worried that profession shortcomings were too great to resolve before launch, Jon Peters stressed that five weeks is a lot of time for them.
honestly im glad it took them two months to remove orbs from wvw entirely. imo that just means they took that long trying to figure out a solution, rather than remove a feature of the game that could possibly be fixable. If they said, “oh orbs are being hacked!” and removed them on the spot, I would have been annoyed to say the least. acknowledging that your creation is flawed is one thing, giving up on it without putting in the effort to fix it is quite another. i think Anet has been on the right track since launch. this game is awesome.
honestly im glad it took them two months to remove orbs from wvw entirely. imo that just means they took that long trying to figure out a solution, rather than remove a feature of the game that could possibly be fixable. If they said, “oh orbs are being hacked!” and removed them on the spot, I would have been annoyed to say the least. acknowledging that your creation is flawed is one thing, giving up on it without putting in the effort to fix it is quite another. i think Anet has been on the right track since launch. this game is awesome.
An issue as severe as hacking, which is upsetting something as vital as scores in a competitive multiplayer environment, requires immediate attention. I’ve personally come to expect no less from developers over the course of over a decade. But that’s off-topic.
I pointed that example out not because downed mode in PvP issue is as severe as orb hacking (it’s nowhere near as severe), but because it took them two months to take action on a severe issue. It just scares me to think how long it will take them to address smaller issues, like downed mode in PvP.
As a footnote, I’m not saying this game isn’t awesome. I followed almost every step of its development: I haven’t passed up a single blog post from ArenaNet. I am still playing the game on a daily basis and enjoying it. There are some aspects of it, however, that inarguably need changing, like the downed mode.