Introducing balance: RNG for class mechanics

Introducing balance: RNG for class mechanics

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Posted by: Impact.2780

Impact.2780

A step toward balance. Let’s have:

  • When elementalists attempt to switch to an attunement, there is a 25% chance it will go on cool down without switching them.
  • When engineers attempt to use a toolbelt skill, there is a 25% chance they will be unable to due to a device error.
  • When guardians attempt to activate a virtue, there is a 25% chance it will not activate.
  • When mesmers attempt to use a shatter skill, there is a 25% chance the illusions will be unable to track to the target, and expire with no shatter effect.
  • When necromancers attempt to enter shroud, there is a 25% chance it will instantly drain all their life force.
  • When rangers attempt to use their pets, there is a 25% chance it will stow even during combat.
  • When revenants attempt to switch legends, there is a 25% chance they will lose the stance and lose their healing, utility, and elite skill until their next swap attempt.
  • When warriors attempt to use a burst skill, there is a 25% chance the skill will go off without hitting the target even when they are not blinded or out of range.

Because clearly, doing all that must be easier than fixing no valid path for thief steal., so let’s bring the other class mechanics in line with this one class.

Thank you.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

Introducing balance: RNG for class mechanics

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Posted by: StickerHappy.8052

StickerHappy.8052

A step toward balance. Let’s have:

  • When elementalists attempt to switch to an attunement, there is a 25% chance it will go on cool down without switching them.
  • When engineers attempt to use a toolbelt skill, there is a 25% chance they will be unable to due to a device error.
  • When guardians attempt to activate a virtue, there is a 25% chance it will not activate.
  • When mesmers attempt to use a shatter skill, there is a 25% chance the illusions will be unable to track to the target, and expire with no shatter effect.
  • When necromancers attempt to enter shroud, there is a 25% chance it will instantly drain all their life force.
  • When rangers attempt to use their pets, there is a 25% chance it will stow even during combat.
  • When revenants attempt to switch legends, there is a 25% chance they will lose the stance and lose their healing, utility, and elite skill until their next swap attempt.
  • When warriors attempt to use a burst skill, there is a 25% chance the skill will go off without hitting the target even when they are not blinded or out of range.

Because clearly, doing all that must be easier than fixing no valid path for thief steal., so let’s bring the other class mechanics in line with this one class.

Thank you.

Just wanna say, core ranger pets have been broken/bugged since launch They can’t even hit moving targets. And you whine because of steal? lol. Mind you pets are roughly 30% of the ranger’s damage.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Introducing balance: RNG for class mechanics

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

When necromancers attempt to enter shroud, there is a 25% chance it will instantly drain all their life force.

You would be swimming in bloody daggers and voodoo dolls if that were to happen.

Had a good laugh though so shanksh mate xD

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Introducing balance: RNG for class mechanics

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Posted by: Curunen.8729

Curunen.8729

Although not a class mechanic, I understand how you feel when suffering through Blink pathing issues and the old iLeap.

Introducing balance: RNG for class mechanics

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Posted by: nsleep.7839

nsleep.7839

From all the suggestions I’ve ever seen in this forum this must be the dumbest. You’re asking to add RNG to others classes because you lack competency in your own, and this is extra dumb considering these would be transfered to PvE too and things like raids operate under a timer that requires constant and calculable damage output.

Introducing balance: RNG for class mechanics

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Posted by: Zetsumei.4975

Zetsumei.4975

A step toward balance. Let’s have:

  • When necromancers attempt to enter shroud, there is a 25% chance it will instantly drain all their life force.

I admit I got triggered until i saw that:

Because clearly, doing all that must be easier than fixing no valid path for thief steal., so let’s bring the other class mechanics in line with this one class.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia