As it stands Invis is arguably the best buff one can obtain, and its game-breaking. Whats better then doing tons of dmg and whats better then taking less dmg? Taking no dmg, taking no targeting, and taking no vision. You may argue that this is a theif class mechanic however, its not specific to the theif, lots of classes can go invis. Unfortunetly however thief invis is the strongest and is set up in such a way that no class has a counter to it. For example, in wvw or spvp in a 1v1 situation 1 of 3 things will happen. Either one, the thief will kill the opponent, two, mess up and die to the opponent, or three, go invis, fully heal, and start the fight all over again until either 1 or 2 occurs.
This is completely different then fighting any other class especially when chasing. Where did that warrior go? oh he charged off in that direction, that ele rode the lightning over that way, that ranger swooped over there, the mesmer teleported that way(they are slow so even when the pop out of invis 2 seconds later they are still right there..). The thief is freaking GONE, I have no idea where he went.
Now Im probably going to take a lot of heat since half of you players are asuran theif/mes anyways but hear me out. Now I’ve got some options Id like to shoot out. First would be to remove this cowards weapon completely. No classes get it. THEN raise theif and mesmer hp/toughness so they don’t die in two hits, and or give them mobility skills. Theif is medium armor anyways, why are they softer then rangers and engis?
Now my second option which I think is better and almost a no brainer would be to give players activatable true-sight abilities. WoW which is the grandfather of this game and mmos in general, and which has years of balancing behind it uses this system. It had it from the start because invisibility is too strong when left unchecked, their developers knew this. But its not the only game that has a counter to invis. Dota, LoL, HoN even Skyrim! lol! they all have a counter to invisibility. Everyone uses a stun-break because a mace warrior will pwn them with 100b right? Why not an invis-break? Why put in a stun break which affects the warrior class the most and not have a true sight which would affect thieves the most? obvious answer is not enough testing.
The final option would be to reduce the length of invis(again…) max 2 seconds. 2 seconds not enough for you? play ele, guardian, war or ranger and feel whakittens like to have targeting on u 100%(well 95% for ranger) of the time. The feeling of overpowering onslaught that you can not simply vanish from til ur heal is back up.
But jk… that wasnt really the final option. Final option would be to give players silhouettes when invis and remove name tag so invis isnt as effective. For example the cloaking in halo or super smash brothers. Maybe even completely invis for 1 second, and then silhouette. Up close this may not be a big deal, hey there u are let me chase u (but a tricky theif will get away using the deception) but up on a castle tower you might not see the mass invis zerg below or the theif creeping into ur suppy camp.
Well anyways that was my two cents, hope someone likes my ideas. Sorry but game is just getting on my nerves from theives going invis whenever they are about to die completely stopping combat then 20 seconds later popping out fully healed having u start the process all over again. Only thing worse then then shortbow theif who refuses to give up kiting u even though hes doing NO dmg is a phantasm duelist mesmer with an ego. Yeah man you did a good job of running away and pressing 5 whenever it was up(every 20 seconds), very commendable, round of applause everybody.