Invulnerabilities, capture-point contribution
Don’t forget Defiant Stance for Warrior. It is the exact same as Infuse Light.
Currently, all invulnerability skills are balanced (for conquest at least) to prevent capture-point contribution. This makes sense, as such skills have absolutely no way to counter-play when stalling with a cap, and must not allow contribution in order to prevent situation of chaining together invulns to hold a point for too long.
These skills include: elixir S, Mistform, Obsidian Flesh, Foritfy (earth shield 5), Distortion, renewed focus, signet of stone (even though you can still be conditioned/CC’d), and Protect me!
This is a good thing for most of these skills. However, some skills provide invulnerability but still allow capture-point contribution.
These skills include:
- Well of precognition (while technically evade, it allow AOE invuln to all attacks/CC and absolutely NO way to prevent).
- Infuse light- Not only makes you immune to all incoming damage, but also reverses all the damage to heal you
In addition, a skill like signet of stone, which only prevents physical damage prevents capture point contribution but endure pain (functionally identical on the active) doesn’t?
Why is there this disparity?
These skills should be aligned. Well of precognition and infuse light should prevent capture point contribution, or else all other invulns should have that status removed (which would be bad for the game, but since when is health of the game a concern). Likewise, either endure pain should prevent capture contribution, or signet of stone shouldn’t (even though I still find the skill incredibly annoying on rangers).
Don’t forget Defiant Stance for Warrior. It is the exact same as Infuse Light.
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