Invulnerable Stomping
Man.. you would’ve hated when you can actually cast skills while in elixir or mist form. The risk-reward is using their long cooldown and if it’s better spent mitigating damage or going for a “secure” stomp. Nothing wrong with it.
I don’t see why you have to choose between the two of those options. The secure stomp comes from mitigating damage. looks like you get your cake and eat it too. Also with the Elixir S at 25% and Vampirism runes the long cooldowns can become substantially shorter, Esp since 25% is already in the perfect spot for that burst mitigation.
Well if your team starts rezzing fast enough it isn’t a big issue. Honestly, stuff like this is needed or people would just run rezbot builds, and no one would ever die. If you blow a utility for it, it is totally balanced. Especially most of these that are on ~60 second cds.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
http://qqmore.net/video-guide-countering-safestomps/
My only complaint is about the difference between mistform and elixir S. In the former, you have to start an action before going invuln and can’t start it once you have. With the latter, you can just stroll in while invuln and start safe-stomping right afterwards.
It makes it a bit more risk the former way, as you can start stomping/ressing, but if the person gets ressed/stomped before you finish you just lost your long-CD utility with no real benefit.
This Needs to END. It is broken, it is unbalanced and it is a cheap and fake way to win. It is the perfect example reason of how unbalanced the entire system is.
Risk and Reward Gameplay. that is the Basis of challenge. Risk the squishyness of Berserker to kill people faster. Lose the risk by playing bunker and have less rewards.
Risk Stomping people to get the reward of them not being ressed.
Oh wait. you can just go invuln and 100% guarentee your stomp unless the other team is like zerg ressing. You cant CC the stomper, you cant Burn him down you can just res frantically and hope that you wont die cus.. Funny that you DONT have invulnerability..
I like Skills that make you invulnerable. It gives you play, dynamics, challenges I get that that is good. But the risk is 0 The reward SHOULD be zero.
Skills like renewed Focus are in a good place. Take no damage, but lose access to skills, weapons AND Interactions for a renewal of your virtues. Unlike Elixir S, Mist Form, Vampirism Runes which allow you to still contribute to your team even though to the other team you may as well be a spectator. Those are the problem.
As Well Invulnerability is something only certain classes get access to. Engineers, Elementalists, Mesmers. I will not count guardians because I think that that type of invuln is fine and I wont add the runes because that is risk and the unpredictability of when it will pop leaves question marks.
So Anet are you planning to fix this or do anything about it. And if it IS in fact working as intended, would you please explain why you allow it? Perhaps it is beyond me. In that case please share your wisdom with me
Yo dude, did you ever play in this kittening meta?
It’s a kittening nightmare to stomp ppl, so easy to rezz.
This suggestion would make 2v1’s more impossible then they currently are.
Wrong.
Stealth, instant res, and teleports counters Invulnerability stomping. A Necro with transfusion will save you from getting stomped, also a thief that drops a shadow refuge. A warrior banner can instantly res you.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Belapls. When someone tries to stomp, you can CC them to stop it. When someone tries to stomp with blocks or stab, you strip the block or stab and then CC them. When someone tries to stomp with an invuln, you can stealth your ally, rez faster, port, etc. Obviously there is counterplay. All of your arguments could be expanded to include stability stomps, as it has the same sort of advantages over a regular stomp. I don’t really see any reason why an invuln stomp would be considered so broken. It’s not like it’s unstoppable. It’s just a longer CD that requires more teamwork to overcome.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Belapls. When someone tries to stomp, you can CC them to stop it. When someone tries to stomp with blocks or stab, you strip the block or stab and then CC them. When someone tries to stomp with an invuln, you can stealth your ally, rez faster, port, etc. Obviously there is counterplay. All of your arguments could be expanded to include stability stomps, as it has the same sort of advantages over a regular stomp. I don’t really see any reason why an invuln stomp would be considered so broken. It’s not like it’s unstoppable. It’s just a longer CD that requires more teamwork to overcome.
based olrun to drop basic knowledge.
there are counters so thats not a accurate statement. Thieves, mesmers, engys invisibility. Necros have a pull a down state person to them. So there are counters not to mention the revive speed traits.
Stop trying to balance a team-based game around 1v1s. All your problems will be solved.
“Please stop complaining about stuff you don’t even know about.” ~Nocta