(edited by Kitt.2567)
Is Warrior Warhorn useful in spvp?
It’s useful for bunker builds. Not anything else from what I can think of (but maybe you can theorycraft for it sometime!).
Weapon mobility options:
– GS 3 or GS 5
– Sword 2
– Hammer F1
Else:
- Trait for Warrior Sprint
- Signet of Rage
Any more advice is hard to give when you don’t provide your build (Like Trait allocations, weapon sets, amulet, sigil, runes)!
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
(edited by ArcTheFallen.7682)
imo it really only useful for a complete support/bunker which guardians are generally better at, or a really mobile hammer warrior (sw/wh OH) which greatsword is probably better at.
i played this spec with horn when getting my champ warrior title.
pros
-almost perma weakness if you can focus one target. pretty much kills thief or power necros lich completely.
-so much cleanse that you wont really need zerker stance. you can change dolyak sig for zerker stance if you want cuz you already break 3k armor.
-extremely tanky with 28k health and 3k armor with health regen from adrenal health/healing sig/shout heals.
-excellent team support. shake it off, great justice and horn 4>5 can full cleanse your team and give them boons. horn 5 and hammer burst can blast finish for aoe heals or might. add that with shout heals, you can heal nearly 4k every 20 seconds if you have life sigil stacks. also you get the cc with mace and hammer to disable people who stand on point.
-adrenaline on shouts can maintain adrenal health and keep at 2 bars of adrenaline at almost all times.
-with sword its a great orb runner for spirit watch cuz of cleansing ability and tankiness
-permanent boon potential with swiftness, might and retaliation
cons
-not good damage output. i did try axe mainhand instead of mace before and it was okay. i had 28% crit rate but that was when you could put a zerker jewel in the necklace. your eviscerate still hit hard but only if it crits and thats on zerker types. higher armor ratings were more resistant to overall damage.
-mesmers are a problem to focus. maybe its me but i had a hard time taking them 1v1.
-its a good team support build and you might have trouble deciding between bunking home and helping mid.
-you lose the extra point needed for 5 second cd on weapon swap which sometimes does prove costly
-no easy mode cleanse with bow burst. the skull crack needs to be used carefully.
thats about all i got right now. i havent played it in a while cuz i prefer dps types and burst precision is like cakes for me now but i really had fun playing this. i enjoy it better than bunker guard for sure.
http://gw2skills.net/editor/?fJAQNBiSDbkpjGP78wyDORDUFUoX8AYrVdDpPhXIFA-TZRDABUcRAO+BA0VZAm2fAgjAAA
oh man, I thought Warhorn only convert my 1 condition into 1 boon.. not other people’s…?
oh man, I thought Warhorn only convert my 1 condition into 1 boon.. not other people’s…?
It helps all allies within range (up to 4)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
oh man, I thought Warhorn only convert my 1 condition into 1 boon.. not other people’s…?
It helps all allies within range (up to 4)
Warhorn #4 can cleanse multiple conditions, because the cripple, chill, and immobilize does not count in the “converts 1 condition into a boon” definition.