Is a 5 man team enough for GW2?
The reason for 5 players is literally because of esports.
Its hard to transport teams of 8 players rather than 5 players.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Talking as ele now, yeah there is d/d tanky roamer, a small minority are very vocal when it comes to discuss against this spec…and all because they’ve lost their 10m useless 1vs1 on a far point during some hotjoin match…and why should I care?
Why the entire ele community should care? The profession deserve buffs , obvious buffs. There are utility sets never used in PvP,elite skills considered a joke..by basically everyone, a weapon set in utter ruin (scepter)
All the above should be ignored because some carebear lost its “neverending” matchup against a tanky spec with subpar damage?
This bring me to main topic in the OP: why are you forcing roles on professions at this point?. It seems to me that ele “must” always be the water/earth tank..well screw that.
In two years time I seen re-design of entire weapon set for other profession : mesmer scepter, engineer rifle, thief sword and dagger, ranger longbow and that’s all I remember but I feel like there is more.
By contrast there is ele scepter, always the same since beta weekend : clanky to use, no synergy, ridiculously low auto-attack dmg, attack skills that can be avoided by an old lady playing on a dial up connection from New Zealand.
(edited by Supreme.3164)
The reason for 5 players is literally because of esports.
Its hard to transport teams of 8 players rather than 5 players.
Their esport yeah, each profession was supposed to be able to cover several roles …but here we are, imaginary roles forced on professions with no chance of breaking free from them.
The moment they start talking about “roles” the moment they invalidate this forced 5 man limit, if they want to keep this 5 man limit so badly then they must buff professions accordingly!
it used to be 8v8 for a while after release, imho it was the peak of pvp fun
The reason for 5 players is literally because of esports.
Its hard to transport teams of 8 players rather than 5 players.
Their esport yeah, each profession was supposed to be able to cover several roles …but here we are, imaginary roles forced on professions with no chance of breaking free from them.
The moment they start talking about “roles” the moment they invalidate this forced 5 man limit, if they want to keep this 5 man limit so badly then they must buff professions accordingly!
My point still stands.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant