Is a 5 man team enough for GW2?

Is a 5 man team enough for GW2?

in PvP

Posted by: Supreme.3164

Supreme.3164

I have always been wondering if the 5 man team limit is justified for a game where players can choose from 8 different professions, soon to be 9.

In GW1 we had a 8 man limit and I believe that in a 6 years time frame, I have never seen a single profession being left out from the meta, there was always a role( or several) for each profession…but this does not occur in GW2.

Now we’ve reached a point where professions “fight” to find a spot in a team this has lead us to a reality where people will simply go ballistic at the first sign of a “nerf”, because this can signify the exit of a profession from the “meta race”.

Nerfs are not seen anymore as a necessary evil bur rather a “punishments” and buffs by contrast will cause massive uproar and for this…I blame the devs.
This 5 man limit reduce the number of possible roles, this brings conflict between communities and the devs have only to blame themselves.

With all said and done, there is little the devs can do now except give the opportune nerfs/buffs while completely ignoring the massive uproars that would come as a consequence

The devs wanted a game where every profession could cover any role in a way in another, kk that has proved to be an awful idea and you devs are well aware of that, but what is done is done at this point , now all that is left to do is making sure each profession can effectively cover each role; you devs now can’t go and “force” imaginary roles on professions and then pass them as “major balance decision”.

You first talk about “freedom of choice” and now you want to force roles out of the blue..well that’s rich

Is a 5 man team enough for GW2?

in PvP

Posted by: runeblade.7514

runeblade.7514

The reason for 5 players is literally because of esports.

Its hard to transport teams of 8 players rather than 5 players.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Is a 5 man team enough for GW2?

in PvP

Posted by: Supreme.3164

Supreme.3164

Talking as ele now, yeah there is d/d tanky roamer, a small minority are very vocal when it comes to discuss against this spec…and all because they’ve lost their 10m useless 1vs1 on a far point during some hotjoin match…and why should I care?

Why the entire ele community should care? The profession deserve buffs , obvious buffs. There are utility sets never used in PvP,elite skills considered a joke..by basically everyone, a weapon set in utter ruin (scepter)

All the above should be ignored because some carebear lost its “neverending” matchup against a tanky spec with subpar damage?

This bring me to main topic in the OP: why are you forcing roles on professions at this point?. It seems to me that ele “must” always be the water/earth tank..well screw that.

In two years time I seen re-design of entire weapon set for other profession : mesmer scepter, engineer rifle, thief sword and dagger, ranger longbow and that’s all I remember but I feel like there is more.

By contrast there is ele scepter, always the same since beta weekend : clanky to use, no synergy, ridiculously low auto-attack dmg, attack skills that can be avoided by an old lady playing on a dial up connection from New Zealand.

(edited by Supreme.3164)

Is a 5 man team enough for GW2?

in PvP

Posted by: Supreme.3164

Supreme.3164

The reason for 5 players is literally because of esports.

Its hard to transport teams of 8 players rather than 5 players.

Their esport yeah, each profession was supposed to be able to cover several roles …but here we are, imaginary roles forced on professions with no chance of breaking free from them.

The moment they start talking about “roles” the moment they invalidate this forced 5 man limit, if they want to keep this 5 man limit so badly then they must buff professions accordingly!

Is a 5 man team enough for GW2?

in PvP

Posted by: Liewec.2896

Liewec.2896

it used to be 8v8 for a while after release, imho it was the peak of pvp fun

Is a 5 man team enough for GW2?

in PvP

Posted by: runeblade.7514

runeblade.7514

The reason for 5 players is literally because of esports.

Its hard to transport teams of 8 players rather than 5 players.

Their esport yeah, each profession was supposed to be able to cover several roles …but here we are, imaginary roles forced on professions with no chance of breaking free from them.

The moment they start talking about “roles” the moment they invalidate this forced 5 man limit, if they want to keep this 5 man limit so badly then they must buff professions accordingly!

My point still stands.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant