pre-ordered HOT at this point,
save yourself the money and don’t bother.
So, I’m revisiting the game after a month away, and a particularly embarrassing aggravated forum blowout.
Has anything changed? Any indication that Anet now understands the classes they’ve developed, and worked towards balancing them appropriately? Any acknowledgement that the meta is stale, with any plans to bring diversity to the game where most classes are locked into 1 effective spec and its minor variants?
Essentially I’m asking if the dev’s have yet to realize they have a game held back by shortsightedness and poor short term balancing decisions. The base of this game has always been solid, even since launch. Has Anet realized that with some effort and competent balancing that this game can be amazing yet?
A month? Dude they’re probably still working on the same stuff they were working on when you left.
Probably, I just felt it prudent to check.
As much as I like to complain (As many of us do), Anet has a unique, fun to play game mired underneath all their poor balance decisions. It was probably a bit optimistic of me to think they might have addressed any of these poor decision in a mere month, but hope won out over cynicism.
So, I’m revisiting the game after a month away, and a particularly embarrassing aggravated forum blowout.
Has anything changed? Any indication that Anet now understands the classes they’ve developed, and worked towards balancing them appropriately? Any acknowledgement that the meta is stale, with any plans to bring diversity to the game where most classes are locked into 1 effective spec and its minor variants?
Essentially I’m asking if the dev’s have yet to realize they have a game held back by shortsightedness and poor short term balancing decisions. The base of this game has always been solid, even since launch. Has Anet realized that with some effort and competent balancing that this game can be amazing yet?
The game went from the best meta to the worst.
Rangers so far gotten the first instance of play style diversity with the Longbow and that’s it.
The developers are trying, I can tell you that much.
The problem started is ArenaNet wanted to make conditions more viable. Granted, condition builds weren’t the best but builds worked with conditions rather than, be just conditions.
Now builds based entirely on conditions outshine power.
Which is leading the meta to, heavy conditions, heavy condition removal.
Welcome to the Guild Wars 2 PvP mess.
So, I’m revisiting the game after a month away, and a particularly embarrassing aggravated forum blowout.
Has anything changed? Any indication that Anet now understands the classes they’ve developed, and worked towards balancing them appropriately? Any acknowledgement that the meta is stale, with any plans to bring diversity to the game where most classes are locked into 1 effective spec and its minor variants?
Essentially I’m asking if the dev’s have yet to realize they have a game held back by shortsightedness and poor short term balancing decisions. The base of this game has always been solid, even since launch. Has Anet realized that with some effort and competent balancing that this game can be amazing yet?
The game went from the best meta to the worst.
Rangers so far gotten the first instance of play style diversity with the Longbow and that’s it.
The developers are trying, I can tell you that much.
The problem started is ArenaNet wanted to make conditions more viable. Granted, condition builds weren’t the best but builds worked with conditions rather than, be just conditions.
Now builds based entirely on conditions outshine power.
Which is leading the meta to, heavy conditions, heavy condition removal.Welcome to the Guild Wars 2 PvP mess.
How is this game a year old?
How do we still not have a PTS? Other games (I can’t name them, lest the moderator gestapo come and shut this thread down, but suffice to say think of a tear between worlds) that don’t even focus on PvP had PTS’s for PvP changes, and they were instrumental in balance – without them, balance would not have been achieved. kitten , Charge for PTS access if you have to! Harcore PvP players will be glad for the chance to vet your PvP changes prior to live changes! In fact, PvP players need more of an opportunity to give ANet their money (since the game is FTP after all), and this might be the perfect solution.
For god’s sake Anet, find a way for PvP players to give you their money outside silly cosmetic changes, and then invest that money in whatever you need to develop more complete and well thought out PvP changes in a more timely manner. You have such a solid base, tarnished by nearly a year’s worth of mostly stupid and ill tested changes. Tighten up and go AAA, its what we all want.
kitten Jonathan Sharp cant remember what skills are on a GS warriors skill bar – I’ve never rolled a Warrior in my time playing this game and I could tell you exactly what every weapon skill a GS warrior has is! If that’s not indicative of a problem, I don’t know what is.
(edited by evilapprentice.6379)
Stop trying to disguise obvious, dumbkitten criticism through “has anything changed…?”. It’s a stale and frankly stupid as kitten format of addressing complaints. If you want to say the game sucks, at least stop trying to disguise it with half-hearted subtlety.
Stop trying to disguise obvious, dumbkitten criticism through “has anything changed…?”. It’s a stale and frankly stupid as kitten format of addressing complaints. If you want to say the game sucks, at least stop trying to disguise it with half-hearted subtlety.
Please work on your reading comprehension skills. The post very clearly lays out my opinion, which I will repeat here in as few words as possible – “Game good, Balance not so good, Dev’s seem clueless. Has Dev team gotten any better? Do we have PTS like any other MMO with a PvP focus would have?”
i must admit i find the lack of a PTS somewhat baffling even STO had one (two, actually) and players were sometimes invited to play test changes.
it’s probably because the game is running as an all-inclusive PvE/PvP package so the devs don’t want people “previewing” expensive PvE content on a test server ahead of time.
They could make the PTS just the Mists, so people can test PvP balance changes before they go live.
Maybe the Dev team knows what’s going on, and we’re just entirely clueless?…
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.