Is it any wonder we lost?

Is it any wonder we lost?

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Posted by: bhagwad.4281

bhagwad.4281

You might as well go to hotjoin no? I don’t get it. Do people want to win or not?

Edit: This was a ranked tournament

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Is it any wonder we lost?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Many people just dont care about win/loses. They care about good pvp fights and with good oponents. So they wont defend and only search for battles.

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Posted by: bhagwad.4281

bhagwad.4281

Many people just dont care about win/loses. They care about good pvp fights and with good oponents. So they wont defend and only search for battles.

I can understand that. But there are plenty of dueling servers for that or even hot join with just 5 people. Why join solo or team q?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Many people just dont care about win/loses. They care about good pvp fights and with good oponents. So they wont defend and only search for battles.

I can understand that. But there are plenty of dueling servers for that or even hot join with just 5 people. Why join solo or team q?

In my opinion they do that because the real chalange is in team fights. In 1v1 you can counter your oponent easely. In team fights you got many things that could go wrong and many things to pay attention and its in Spvp and Tpvp where you find the most skilled people to fight/ learn.

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Posted by: BoB.6082

BoB.6082

Many people just dont care about win/loses. They care about good pvp fights and with good opponents. So they wont defend and only search for battles.

I’m guilty of doing so. In duel servers people aren’t running builds you see in team q’s.

Engineer | Mesmer | Thief

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Posted by: Lukin.4061

Lukin.4061

I also never understood this lack of communication – there is probably a 20% chance that 1 person talks at start, never had 4 or 5 people in team that actually all talk about what they are going to do, what is happening in their field of view.

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Posted by: Lupanic.6502

Lupanic.6502

Many people just dont care about win/loses. They care about good pvp fights and with good oponents. So they wont defend and only search for battles.

I can understand that. But there are plenty of dueling servers for that or even hot join with just 5 people. Why join solo or team q?

I am with you. Most of the time you try to find a stratagy at start and you teammates are afk or blame the team for losing after some minutes of the game. I also like if 2 guys go to treb because I posted it at the team chat and the other guy did not read the team chat

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Posted by: Lue.6538

Lue.6538

I also never understood this lack of communication – there is probably a 20% chance that 1 person talks at start, never had 4 or 5 people in team that actually all talk about what they are going to do, what is happening in their field of view.

I’ve had everyone actively participate in the matchsetup countless of times but I think it boils down to afew things:

The “Solo mid” or “I Carry” who immediatly upon joining announce that ‘I am doing this and hence expect you to obide to my plan, else you are by default a horrible player while I am without blame.’

Most PvPers know their build pretty well, they know what role it plays in the match and where it will be moderately useful so they intend to put it to use in that position immediatly rather than talk about it.

You then have the people who is trying to follow the horrendous PvP guides on these forums and use these as a beacon, it is pretty much written exactly what is expected of them and they intend to do exactly that and nothing else.

And ofcourse: The prematch ragers, either your team or the opposing teams composition is in his mind, de facto much better. This leads to the match already being lost and you’re likely to find him being either being VERY vocal throughout the match, raging about anything that does not go his way. Alternatively he will be the silent rager, in which case hes just going to go bunker down on a point and tab out or go afk.

But overall, theres only 1 gamemode and from what I’ve observed in my own matches is that we can communicate just fine without any talking at the start.

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Posted by: bhagwad.4281

bhagwad.4281

I also never understood this lack of communication – there is probably a 20% chance that 1 person talks at start, never had 4 or 5 people in team that actually all talk about what they are going to do, what is happening in their field of view.

I’ve had everyone actively participate in the matchsetup countless of times but I think it boils down to afew things:

The “Solo mid” or “I Carry” who immediatly upon joining announce that ‘I am doing this and hence expect you to obide to my plan, else you are by default a horrible player while I am without blame.’

Most PvPers know their build pretty well, they know what role it plays in the match and where it will be moderately useful so they intend to put it to use in that position immediatly rather than talk about it.

You then have the people who is trying to follow the horrendous PvP guides on these forums and use these as a beacon, it is pretty much written exactly what is expected of them and they intend to do exactly that and nothing else.

And ofcourse: The prematch ragers, either your team or the opposing teams composition is in his mind, de facto much better. This leads to the match already being lost and you’re likely to find him being either being VERY vocal throughout the match, raging about anything that does not go his way. Alternatively he will be the silent rager, in which case hes just going to go bunker down on a point and tab out or go afk.

But overall, theres only 1 gamemode and from what I’ve observed in my own matches is that we can communicate just fine without any talking at the start.

It’s not enough to know what role you intend to play. Unless you broadcast your intentions, it’s entirely possible for someone else to also try and fulfill the same role thereby leading to a waste of teammates if that role only requires one person to do it. This is particularly true if there are two people of the same class in the team (which is almost always).

Like someone above mentioned, you often waste seconds running up to the treb only to find a mesmer or a thief already there when they never talked about their intentions pre match. There are a whole lot of other similar issues.

Or if as a close holder, I want someone to come with me to close on Foefire at the start to ensure the cap. How is one to know all this without prior communication? Telepathy?

Coordinated teams are better than un coordinated ones. This is hardly rocket science.

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Posted by: Dee Jay.2460

Dee Jay.2460

You might as well go to hotjoin no? I don’t get it. Do people want to win or not?

Edit: This was a ranked tournament

Yeah, I get this too.

I typically say “hi” and then ask “who close?” right away.

Normally eerie silence until the beginning of the match when some random shmuck goes close. Ironically they all become very vocal once things start going south.

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Posted by: Lue.6538

Lue.6538

It’s not enough to know what role you intend to play. Unless you broadcast your intentions, it’s entirely possible for someone else to also try and fulfill the same role thereby leading to a waste of teammates if that role only requires one person to do it. This is particularly true if there are two people of the same class in the team (which is almost always).

Yes you are absolutely correct, on occasion you will wind up with people who have similiar roles in the team, luckily enough there is actually room for more than 1.

At this time it also comes down to 1 simple thing: Adaption. Theres exceptions ofcourse.. no team has any use for 4 thieves.

Like someone above mentioned, you often waste seconds running up to the treb only to find a mesmer or a thief already there when they never talked about their intentions pre match. There are a whole lot of other similar issues.

So don’t run out first. If you have a mesmer on your team.. asume that he has blink, if he seems to be running towards the trebuchet, dont go towards it yourself. You lose at best 2 seconds by doing this and you eradicate the problem you’re describing. Stop and observe.

Or if as a close holder, I want someone to come with me to close on Foefire at the start to ensure the cap. How is one to know all this without prior communication? Telepathy?

If you’re capping close on Foefire you should have a build that lets you ATLEAST hold off 2 people for abit, thus while you fight for control over your home, you get a numerous advantage on the graveyard, once the battle on Graveyard is determined(before it is capped) you should be able to have gotten the reinforcements you need.

Nowhere did I say you weren’t allowed to ask for help or that communication wasn’t necessary, all I said was that in the matches I’ve played people have had the sense to stop, observe and react according to how the situation pans out. If you want 2 to go Home at the start, then by all means, say so.

Coordinated teams are better than un coordinated ones. This is hardly rocket science.

One can coordinate without verbal or vocal communication, calling out losses because people don’t respond before the battle is quite frankly.. moot.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

lol @ who holds close. Dude, in this game you can’t afford to have 1 person afk on close. So clueless

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: bhagwad.4281

bhagwad.4281

have a build that lets you ATLEAST hold off 2 people for abit

There are classes like the decap engi solely meant to prevent you from capping the point. They’re not out to kill you. To counter this, you need one other person.

you should be able to have gotten the reinforcements you need.

This is hilarious in soloq. Without prior discussion, everyone assumes that someone else will go help. And therefore nobody comes to help. It’s the diffusion of responsibility that’s also responsible for phenomena like a woman being molested in broad daylight without anyone intervening. Everyone’s waiting for someone else to take action.

There’s a reason why teamspeak is far more efficient for coordination instead of just relying on “body language” etc. We want to maximize our chances of winning and have as few barriers as possible. For that verbal communication goes a long way.

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Posted by: bhagwad.4281

bhagwad.4281

lol @ who holds close. Dude, in this game you can’t afford to have 1 person afk on close. So clueless

“Holding” or “defending” close does not mean going AFK. It means taking responsibility for close and watching out for it, asking for help if there’s something you can’t handle. In other words, the close holder is responsible if close is lost and there’s no cry for help or anything.

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Posted by: Lue.6538

Lue.6538

lol @ who holds close. Dude, in this game you can’t afford to have 1 person afk on close. So clueless

It is a common missconception that to hold a point you have to stand ontop of the colorful circle at all times, I see that you share this delusion.

There are classes like the decap engi solely meant to prevent you from capping the point. They’re not out to kill you. To counter this, you need one other person.

While this is true you’re not encountering one in every single game, doubtful if its even in half of the games. It is also possible to push the engineer off the point aswell, you may not cap it alone against him, but you can prevent him from capping it aswell, thus the point is still locked down.

This is hilarious in soloq. Without prior discussion, everyone assumes that someone else will go help. And therefore nobody comes to help. It’s the diffusion of responsibility that’s also responsible for phenomena like a woman being molested in broad daylight without anyone intervening. Everyone’s waiting for someone else to take action.

Evidently we have different experiences in soloqueue then, your asumption that this is a phenomena that occurs every single time that verbal communication did not take place initially is simply false.

It boils down to a players understanding of the game and his or her surroundings..
Funnily enough tho my experience is the exact opposite of yours; In most of my games it usually ends up with too many rushing off to help and thus leaving another point wide open. In the end however anecdotals mean absolutely nothing.

There’s a reason why teamspeak is far more efficient for coordination instead of just relying on “body language” etc. We want to maximize our chances of winning and have as few barriers as possible. For that verbal communication goes a long way.

Perhaps the issue in this case was the way in which you attempted to initiate the dialogue at hand? The way in which your 1man discussion in the chat started it would appear as if you went for the “I’m going mid I said first” approach, might’ve caused them to perceive you as one of those “play it my way or I afk” people.. normally they get ignored in solo queue. Granted I may be wrong here, just that is how it appears to me.

Ofcourse a voicechat would be the most beneficial, but that is highly unreasonable to expect in soloqueue i’d say.

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Posted by: Drafigo.4690

Drafigo.4690

No wonder here! I see this all the time and try real hard to communicate with no response I would say 75% of the time. The new changes and loss of rewards will make this issue even worse. Guess we will see!

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Posted by: Blacknasty.3641

Blacknasty.3641

Yesterday I was in a match, where a person started out excitedly assigning positions for the team on Khylo: “Okay, I need 2 with me at CT to secure it, two people to take each outside points, one person to take out their treb, and someone take our treb”

Hmmm. I’m not too great at math, but something seemed wrong….

Anyway, sometimes I am guilty of not participating in pre-game chat. Sometimes I do, but generally not. To be honest, we have all ran those maps so many times, that there are only so many ways to start out a match. ( If it were team queue with VoIP and a familiar organized team then the situation is different. ) Once the match starts, all that early planning tends to turn to kitten. Part of the enjoyment of pvping for me is reacting to all the dynamic situations. Which classes are where, who on your team is doing what, going against a “harder” profession played by a weaker player. Seeing a “softer” profession played by a skilled player. To me, it’s about putting your best foot forward, and hoping to roll a yahtzee.

And a lot of that information can be seen by watching the mini-map and reacting.

In my opinion, and one of the reasons I play Solo Q, is that if I try my best – hopefully the rest of my team will too and we’ll end up with a victory. It’s not Team Q, where plays, rotations, targets are called and the team reacts like a machine. It’s not Team Q where if I fail and lose a fight, I hate myself for letting my good buddies down. And honestly, in my experience, when I do the whole “join TPvP as solo” I tend to find a bunch of pre-rank 20’s running around barking orders, talking kitten, hating on professions, etc….

Anyway, I’m tired and trying to avoid work, but to sum it up: Sometimes I don’t say anything, because I assume that the people on my team have run these maps enough to know their professions, roles, and what they excel at. I also hope that they can keep an eye on the mini-map and make their own decisions as to what would be best for the team, because after all it’s solo queue.