Is it hard to distribute the classes fairly?

Is it hard to distribute the classes fairly?

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Posted by: Dee Jay.2460

Dee Jay.2460

4 vs. 5 is by far the most frustrating thing about SoloQ.

But second to that is the dumb class distribution.

About 1/4th of my games will be with 3 Thieves in my team, while the enemy team has none. Instead they will have 2 Warriors, 2 Necros and a Spirit Ranger, none of which are represented in my team.

In what world does that make sense?

Why is it so hard to get the classes equally distributed across the teams. I’m not even asking for the game to differentiate between a Bunker and a DPS build. I just want it to understand that giving one team 3 Warriors and the other 0 is dumb.

I just don’t want to be stuck with 3 of the same class on my team while the enemy has multiple of the other classes of which we have none.

And no, this is even before anyone re-loggs onto a different character.

Is it hard to distribute the classes fairly?

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Posted by: Requiem.8365

Requiem.8365

If you try to balance the classes the teams will mostly be less balanced regarding rating, bad idea imo. Good players usually have different professions to swap to and if you play with bad people it doesnt matter too much anyways.

Is it hard to distribute the classes fairly?

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Posted by: Mladi Bojevnik.2517

Mladi Bojevnik.2517

Because of rerolls and small player base it would be hard yes.

I think the biggest problem PvP has at the moment is that one game takes you about 20 mins and if you on top of that lose of course it is annoying.

In gw1 a bad match took you about 2 mins and you started a new one.

Is it hard to distribute the classes fairly?

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Posted by: Dee Jay.2460

Dee Jay.2460

If you try to balance the classes the teams will mostly be less balanced regarding rating, bad idea imo. Good players usually have different professions to swap to and if you play with bad people it doesnt matter too much anyways.

This may be true in really high ratings but for the middle of the ladder, class composition is far more decisive than some minor differences in personal rating.

The fact that 2 of your players have a slightly higher rating won’t matter much when your team consists of 3 Thieves, a Mesmer and an Elementalist and your opponent is boasting 2 Necros, 2 Warriors and a Guardian.

My point being, class should be a factor and a more important factor than personal rating.

There really isn’t a huge skill-ceiling in this game anyway and so personal rating doesn’t matter that much.

Is it hard to distribute the classes fairly?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

This is minor stuff. Seriously if they decide to make queues even longer (already can be 7-12 mins) by doing this then people will just quit for sure. I dont want to wait more than 5 minutes. That is just absurd.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.