Is it hard to distribute the classes fairly?
If you try to balance the classes the teams will mostly be less balanced regarding rating, bad idea imo. Good players usually have different professions to swap to and if you play with bad people it doesnt matter too much anyways.
Because of rerolls and small player base it would be hard yes.
I think the biggest problem PvP has at the moment is that one game takes you about 20 mins and if you on top of that lose of course it is annoying.
In gw1 a bad match took you about 2 mins and you started a new one.
If you try to balance the classes the teams will mostly be less balanced regarding rating, bad idea imo. Good players usually have different professions to swap to and if you play with bad people it doesnt matter too much anyways.
This may be true in really high ratings but for the middle of the ladder, class composition is far more decisive than some minor differences in personal rating.
The fact that 2 of your players have a slightly higher rating won’t matter much when your team consists of 3 Thieves, a Mesmer and an Elementalist and your opponent is boasting 2 Necros, 2 Warriors and a Guardian.
My point being, class should be a factor and a more important factor than personal rating.
There really isn’t a huge skill-ceiling in this game anyway and so personal rating doesn’t matter that much.
This is minor stuff. Seriously if they decide to make queues even longer (already can be 7-12 mins) by doing this then people will just quit for sure. I dont want to wait more than 5 minutes. That is just absurd.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.