https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere
Just curious if anyone feels this way/thinks its time to have one as well?
From what we know, the skill/balance team is completely separate from the PvP team and PvE team, and yet people keep posting their balance suggestions and ideas on this board.
I’m not sure if the skill balance team even reads the PvP forum.
As such, is it possible to have a subforum specifically for skills and balancing? I think it would be a good idea to clean up clutter, especially with the whole “collaborative development” thing.
I think there is more to it than that. But considering the vast majority of players are in PvE, that seems like the sensible place to start. I do agree that having a head of customer quality asurance, head of community feedback, head of artist pvp design, PvE design, PvP design, universal balancer’s, head of audio quality, head of gemstore retail, Ms cheesecake, Ms donut and as couple of Ms seafoods could be leading to some members of the team not getting certain memo’s.
The real tricky part is that if you run fractals, dungeons, PvE, WvW ,PvP you realise one build in a one sector is strong, but if used in another aspect of the game it gets a dunce hat put on it straight away. This is the case with PvP and higher fractals/dungeons. How do you balance that? the upcoming hammer nerf was needed for PvP..but it is going to ultimately make hammer a very unattractive weapon in higher fractals/dungeons..it’s CC doesn’t have effect and its damage has been lowered by 25-30%. Balance that and keep people who have taken the time to craft a legendary happy when telling them their pride and joy has been nerf because of PvP (Which they don’t play.) You can see how this becomes a sticky/tricky problem to juggle.
(edited by CntrlAltDefeat.1465)
By the way, if pve enemies used the same skills that players used, it would help even out pve/pvp balance.
If there needs to be a subforum on skill balance, then it’s time we all uninstall the game.
By the way, if pve enemies used the same skills that players used, it would help even out pve/pvp balance.
Just how Gw1 was in its golden age!
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