Is pvp dead? You decide
It would also be nice to have something other than the current PVP map style. 4 different maps but exactly the same game. hold point 1, 2 and 3 first team to 500 wins. It doesn’t matter how many maps you have if it is always the exact same game.
A bit of variety would be nice.
Honestly you could have 12 maps and if they are always the exact same theme they get really boring really fast.
I agree about the balancing issues. There are several builds across several classes that just destroy almost anything they come across. This causes people to gravitate to those few builds, and that also detracts from PVP. People want to play any given class or build and know that it is as viable as any other build. As it is now there are a few classes that when you run into them you simply know your about to get stomped and there is really very little you can do about it. I am sure the Dev’s are aware of this and I hope they are working on the issue.
With any luck they will get the classes balanced soon and you will see a good mix of each class represented instead of seeing Thief, Mes, Warrior, Guardian and a sprinkling of other classes.
In several other games I have played you watched this same issue kill PVP, and its sad to see it fall apart. I truly hope the Dev’s continue balancing classes and bringing all of the classes to the same basic level so PVP revolves around skill and not who can spam OP ability X the most times.
DB Night Crew
Exactly. It would be hard to try to re build the classes in a way that is more skill full, but keeps the class in tact to its true self.
Here is an example:
A neco is supposed to be a type of undead ritualist. It would be very hard to try to make their minions work properly, and effectively rather than just making the minions visual DOT’s (damage over time personnel)
Just like a thief is SUPPOSED to have really high damage. I do agree that there are ways to tone it down, but I respect that class, and the class is made to kill, and kill fast. People will always complain about them being able to kill quickly, that’s a part of MMO’s. I am not saying I know how to fix it, but I have noticed them dying a whole heck of a lot more. If not almost every time I encounter them!
I would hate to be in ANETS position right now. But they will pull through. Hopefully.
Spvp dead? No way. Balance is not just on Anet’s shoulders. Players need to find counters.
Thieves for example are not the ultimate 1v1 pvpers. They are easily countered with immobilize , block, knockback. Just a lot of controls and disables is what I am trying to say. If you can make them blow their initiative they are done for.
Less crying about professions and use that sponge like substance in your skull to figure out a counter.
I don’t think its dead at all and since this game only been out for like almost 3 months. I’ll say give it time because we will probably get more than just capture the nodes. We might even get capture the flag and some other fun games for pvp.
There is a lot of logic, intelligence, and maturity in this thread so far. Kudos.
No, I do not want duels. You do not speak for everyone. Duels will more likely than not to be used as a way to justify ego trips and “come 1v1 noob”.
1. THERE NEEDS (not want) NEEDS, to be a “Duel” option. Everyone likes to be able to have that option, whether or not you accept to duel someone is different. But it is nice to be able to just battle it out at any lvl in any zone, with a buddy, and fight.
Agreed. I think most will pull for it being implemented.
2. THERE NEEDS to be 1v1 pvp matches and tournaments, as well as 2v2.
These two should be standard in GW2 and I am not sure why they have not done it yet.
There is no “need” at all for 1v1 and 2v2 matches. The game isn’t balanced around a 1v1 philosophy. Are you talking about Deathmatch? I wouldn’t mind them having an option to do something like that, but should only be just for fun. Keep the balancing concentrated on 5v5 sPvP.
(edited by Art.9367)
No, I do not want duels. You do not speak for everyone. Duels will more likely than not to be used as a way to justify ego trips and “come 1v1 noob”.
I agree. As exciting as the occasional 1v1 showdown can be in a match, it’s very easy to make a 1v1 centered build that is near useless in tPvP, and it only encourages an attitude that Anet has stated they are against… they want to encourage Co-op, not elitism. It may get added in at some point, but considering the number of MMOs out there that already offer dueling, I doubt it’s on their priority list, nor should it be.
I think there are elements of this game that make a lot of sense in duels/small deathmatches. Since every build has support/control/damage to varying degrees, large-scale fights feel a little bit absurd (i.e. knock someone down, kill him before he can get up, repeat).
I would love to try some 2v2 or 3v3 arenas. I’m not sure the current profession balance could support it, though, so it would need testing. And if the professions just don’t support it yet, let’s not clamor that it be released too soon.
It would also be nice to have something other than the current PVP map style. 4 different maps but exactly the same game. hold point 1, 2 and 3 first team to 500 wins. It doesn’t matter how many maps you have if it is always the exact same game.
A bit of variety would be nice.
Honestly you could have 12 maps and if they are always the exact same theme they get really boring really fast.
Well said, sure would be nice to have other game modes.
This game is a complete failure. I did not want to accept it, but the evidence is clear.
This game is a complete failure. I did not want to accept it, but the evidence is clear.
Your view of the game is more skewed than shrewd….
This game is a complete failure. I did not want to accept it, but the evidence is clear.
There is certainly work to be done, and there are things I’m disappointed in, but to label it “a complete failure”, and further claim that “evidence is clear” seems like a dramatic overstatement.
Trust me, I get where you’re coming from. I can’t make heads or tails of a bunch of the decisions in this last patch, but I’m going to give it a little time and cool off before I hop on the boards and claim the sky is falling.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
PvP isn’t really dead but it certainly isn’t going to improve beyond what it is now.
Unfortunately the problem with PvP has nothing to do with game mechanics or balance but with system design so unless the next patch is Guild Wars 3: PvP Edition nothing the devs do can save it.
PvP can still be fun just don’t take it seriously.
Thank you all for the feedback, and the maturity to keep this going in a civilized yet intellectual manner. I have read all of the comments, and can say there are views that I do agree with, and disagree with. Some people feel that implementing a “Duel” option, would cause the players to put their ego on a pedestal, and decrease player morale. While I can agree with it, I think certain things in MMO’s are inevitable, and with a duel option comes those type of players. However, if that were to be implemented in the game, I would ask for at least an option to make your characters unable to duel. So a duel could not be requested of you, or sent etc……
Another thing, some of you guys claim that 2v2s and 3v3s are not needed, where as I stated that they are. I have done some thinking, and yes. I agree that they are not needed, but it would be a lot of fun to have the option to do such things. Think about it, instead of walking on to a point to capture, then being bombed with combo fields and things of the sort, it would be you and 1 partner, working together playing off of each other. It could get to the point where you two are almost in sync.
Would that not be fun for you guys? Personally, I would love it. The combinations would be so fun to play with!
Again I thank you guys (girls too, don’t get picky) for reading this thread and posting within it. I like to see collaborative minds coming together and sharing ideas and feelings towards how things are now, rather than someone raging saying F THIS GAME.
Please continue to share.
-Kyle
Thank you all for the feedback, and the maturity to keep this going in a civilized yet intellectual manner. I have read all of the comments, and can say there are views that I do agree with, and disagree with. Some people feel that implementing a “Duel” option, would cause the players to put their ego on a pedestal, and decrease player morale. While I can agree with it, I think certain things in MMO’s are inevitable, and with a duel option comes those type of players. However, if that were to be implemented in the game, I would ask for at least an option to make your characters unable to duel. So a duel could not be requested of you, or sent etc……
Another thing, some of you guys claim that 2v2s and 3v3s are not needed, where as I stated that they are. I have done some thinking, and yes. I agree that they are not needed, but it would be a lot of fun to have the option to do such things. Think about it, instead of walking on to a point to capture, then being bombed with combo fields and things of the sort, it would be you and 1 partner, working together playing off of each other. It could get to the point where you two are almost in sync.
Would that not be fun for you guys? Personally, I would love it. The combinations would be so fun to play with!
Again I thank you guys (girls too, don’t get picky) for reading this thread and posting within it. I like to see collaborative minds coming together and sharing ideas and feelings towards how things are now, rather than someone raging saying F THIS GAME.
Please continue to share.
-Kyle
Adding new game modes like duels or 2v2 might be fun, but unfortunately fun has a very short shelf life. If you want to build a truly competitive game that will stand the test of time you have to think beyond fun and start designing around competitive metagaming.
In order for a game to have a competitive metagame it has to serve as a medium for skills outside of the realm of its rules (and before anyone says it input device dexterity and situational awareness are not skills).
For example, Street Fighter IV isn’t really about picking the best character or having great combo execution skills, it’s about reading your opponent and controlling space on the field. So even if you picked the worst character in the game if you were a master at getting into your opponent’s head you’d win every game. Because SF4 was designed around this concept it was e-sport ready at release and is still played professionally to this day.
PvP in GW2 and most video games in general are just cleverly disguised optimization puzzles that only require that players know what the OP builds/classes/rotations/tactics are and then use them to defeat anyone who doesn’t. This shallow game play is what players are really complaining about.
So before the devs can even begin balancing the professions or adding new game modes they would first have to design a system that supports competitive metagaming and then create a set of rules and game mechanics to support it; anything else is just a waste of time.
I liked what they did in this patch but sure there’s still quite a bit left.
Ladders would be great, I would like something like bloodline champions where you can get solo progress if you pug, through bronze league up to gold or whatev, or you get group ranking from organized tournament teamplay through similar ladders. And ofc split the two. Being able to progress against equal teams is quite important.
I dont mind if they keep the map style in tournaments, but it would be fun with other modes in hotjoin… the more maps the more fun when you spend an hour of your own in game.
The babyfat needs to be gone at some point, months have passed and there are still too many bugs. This needs to be a priority every week, small patches with bugfixes… instead of launching them with a large content patch once a month at best. More bugfixes and hotfixes. They can remove candy corn bug from the world in a hotfix but guardian block bug took way longer. It sure makes the playerbase question priorities.
Yes it is dead especially if they can’t fix the basic issues of the game like the camera collision. My god it is horrible seeing the camera go crazy by zooming in and out just because a few physical objects are in the way of the camera.
1. THERE NEEDS (not want) NEEDS, to be a “Duel” option. Everyone likes to be able to have that option, whether or not you accept to duel someone is different. But it is nice to be able to just battle it out at any lvl in any zone, with a buddy, and fight.
Agreed. I think most will pull for it being implemented.
2. THERE NEEDS to be 1v1 pvp matches and tournaments, as well as 2v2.
These two should be standard in GW2 and I am not sure why they have not done it yet.There is no “need” at all for 1v1 and 2v2 matches. The game isn’t balanced around a 1v1 philosophy. Are you talking about Deathmatch? I wouldn’t mind them having an option to do something like that, but should only be just for fun. Keep the balancing concentrated on 5v5 sPvP.
I agreed , keep working on the 5vs5 balancing issues and get it right first…we must have spectator mode as well
http://www.twitch.tv/beyondthegameplay
1. THERE NEEDS (not want) NEEDS, to be a “Duel” option. Everyone likes to be able to have that option, whether or not you accept to duel someone is different. But it is nice to be able to just battle it out at any lvl in any zone, with a buddy, and fight.
Agreed. I think most will pull for it being implemented.
2. THERE NEEDS to be 1v1 pvp matches and tournaments, as well as 2v2.
These two should be standard in GW2 and I am not sure why they have not done it yet.There is no “need” at all for 1v1 and 2v2 matches. The game isn’t balanced around a 1v1 philosophy. Are you talking about Deathmatch? I wouldn’t mind them having an option to do something like that, but should only be just for fun. Keep the balancing concentrated on 5v5 sPvP.
I agreed , keep working on the 5vs5 balancing issues and get it right first…we must have spectator mode as well
The part above is unnecessary. Had you read what I posted later on in this forum, you would see that I did change my mind, and correct myself.
nota biggey but iam surprised there is no dueling option, i never dueled that much in other mmo’s but thought it was a basic feature. not haveing 2v2 arenas or what ever they are called sounds like a welcome feature to me. i think 3v3 and 5v5 takes true tactics and skill. where in “the game that shall not be named” 2v2 just seemed like a way to exploit class/level mechanics. running around a colum for constant LoS just because you can move 15% faster then youre oppenent does not count as skill in my oppinon. just got the game hopeing pvp is more fun then this forum is makeing it sound lol.
Great thread guys. Some positive posts in here. It’s always great to see you guys passionately voicing how the game needs to improve.
I think that dueling is a great feature, but I don’t think it’s as important (right now) as ratings or a leaderboard is. With custom arenas, people will be able to duel all day long (1v1, or 2v2, or 3v3), so it seems to me that we need to focus more on rankings and leaderboards.
To that same end, I think that other game modes are something we’ll look at down the road, but for now, I think other features are just more important (like rankings, custom arenas where people can practice in private, leaderboards, spectator mode).
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer
Great thread guys. Some positive posts in here. It’s always great to see you guys passionately voicing how the game needs to improve.
I think that dueling is a great feature, but I don’t think it’s as important (right now) as ratings or a leaderboard is. With custom arenas, people will be able to duel all day long (1v1, or 2v2, or 3v3), so it seems to me that we need to focus more on rankings and leaderboards.
To that same end, I think that other game modes are something we’ll look at down the road, but for now, I think other features are just more important (like rankings, custom arenas where people can practice in private, leaderboards, spectator mode).
So ratings and leaderboards are currently in the pipeline? Are we talking “in development” or “in planning and discussing”. If it’s the former, I may pee.
It’s actually in dev. It’s been stated before. I’ve been keeping up on the current and up and up. Hence this. https://www.guildwars2.com/en/news/structured-pvp-iceberg/
It’s actually in dev. It’s been stated before. I’ve been keeping up on the current and up and up. Hence this. https://www.guildwars2.com/en/news/structured-pvp-iceberg/
Unless you also read something else that I didn’t, I read this:
“The Rest of the Iceberg
We’ll be adding a lot of things down the road, but we’re not going to talk about them yet.
We know leaderboards are important.
We know the ability to spectate matches is important.
We know larger tournaments are important.
We know streaming is important."
To me, that meant “the rest” as in “we’re talking about it, but this other stuff is happening first”.
So, it sounds to me like it is, in fact, not in development yet…
Dueling is not currently in development. Some of the other things mentioned, however, are.
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer
2. THERE NEEDS to be 1v1 pvp matches and tournaments, as well as 2v2.
These two should be standard in GW2 and I am not sure why they have not done it yet.-Kyle
It will be “Allowed” I seriously doubt they will add ladders for this. GW2 Isn’t pathetic as WoW is. They don’t need small arenas to suit the players that only play for them selves, or can only get along with a small group.
It’s named GuildWars for a reason. Guild wars was created as a MMO at the core. To have a massive group of people, friends, heroes that battle together. A Small tiny group less than a “pinch” full isn’t in their mind. I’m almost certain. Although I cannot speak for them. I’m just speaking from experience.
How’ever! ! ! I know the CROWD probably doesn’t agree with my opinion, because this is their first GW game. GW2 is much larger, and more of a traditional “MMORPG” in the fashion that it’s not instanced.
(I know I might get arguments about that, but let me say this. WoW doesn’t have overflows because it doesn’t have that many players in one area such as GW2. Towns are meant to be instanced for several reasons. Take that one up with a DEV)
It’s actually in dev. It’s been stated before. I’ve been keeping up on the current and up and up. Hence this. https://www.guildwars2.com/en/news/structured-pvp-iceberg/
Unless you also read something else that I didn’t, I read this:
“The Rest of the Iceberg
We’ll be adding a lot of things down the road, but we’re not going to talk about them yet.
We know leaderboards are important.
We know the ability to spectate matches is important.
We know larger tournaments are important.
We know streaming is important."To me, that meant “the rest” as in “we’re talking about it, but this other stuff is happening first”.
So, it sounds to me like it is, in fact, not in development yet…
You didn’t click and read the page….
Custom arenas – Sorry you didn’t read that. ;-)
2. THERE NEEDS to be 1v1 pvp matches and tournaments, as well as 2v2.
These two should be standard in GW2 and I am not sure why they have not done it yet.-Kyle
It will be “Allowed” I seriously doubt they will add ladders for this. GW2 Isn’t pathetic as WoW is.
You sound like the ANet devs, ‘’lets force people to play something they don’t really enjoy as much’’.
Yeah, that’s really healthy for the PvP community, seems to be working a treat!
Great thread guys. Some positive posts in here. It’s always great to see you guys passionately voicing how the game needs to improve.
I think that dueling is a great feature, but I don’t think it’s as important (right now) as ratings or a leaderboard is. With custom arenas, people will be able to duel all day long (1v1, or 2v2, or 3v3), so it seems to me that we need to focus more on rankings and leaderboards.
To that same end, I think that other game modes are something we’ll look at down the road, but for now, I think other features are just more important (like rankings, custom arenas where people can practice in private, leaderboards, spectator mode).
Great to see confirmation on some of the things that will be in work.
Along with a ranking system, I think reintroducing the “favor of the gods” system will be a good way to re-popularize sPvP. For those who aren’t familiar with the favor of the gods system, here is the wiki about it from GW1:
http://wiki.guildwars.com/wiki/Favor_of_the_Gods
Basically, it was a system where players earn the server certain features such as access to certain areas from accomplishing some form of ‘heroic deed.’
How this might look in GW2 is having ranked matches of top teams
(hopefully spectator mode is implemented too at this time as this will garner lots of publicity)
fighting against the top teams of another server. The team that wins earns some the favor of the gods for the server.
As for what shape or form this favor of the gods will take, I’m thinking perhaps:
-Certain unique PvE and/or WvW buff similar to the orb in WvW.
-Players being able to buy items at a discount. Or perhaps bonus magic find buff. This would mean a lot as players on the server have a slight monetary advantage and stronger presence over the Trading Post which means serious business and giving all the more reason to send top players of the server to server vs. server tournament games.
-Having access to some locked dungeon that have amazing drops only available exclusively when players have favor of the gods.
This would probably also mean locking free server transfers but I think its worth it and would give players of sPvP a new form of spirit that could possibly transform the entire sPvP community.
Great thread guys. Some positive posts in here. It’s always great to see you guys passionately voicing how the game needs to improve.
I think that dueling is a great feature, but I don’t think it’s as important (right now) as ratings or a leaderboard is. With custom arenas, people will be able to duel all day long (1v1, or 2v2, or 3v3), so it seems to me that we need to focus more on rankings and leaderboards.
To that same end, I think that other game modes are something we’ll look at down the road, but for now, I think other features are just more important (like rankings, custom arenas where people can practice in private, leaderboards, spectator mode).
This is what I want to hear. These are imo the most important and in demand features for the pvp players.
The dueling option is in demand but can avoid most of the problems people have with it using custom arenas as a go-to to settle personal vendettas or theory crafting specs against certain classes.
Number one should be leaderboards and more direction/goals/gear something to work towards keeping our interests and motivation constant.
What I think would work great is have a small section in the mist (like the training dummies, npc’s, siege and underwater already have) where once you enter the area Dueling is allowed. That way people who want to can, and the ones that dont wont be bothered. Keep it simple but fun for those late nights or days off work when most of your guild or 5v5 team isnt online. It also gives more of a social feal to it.
Seeinred -Wv3
Dragonbrand sPvP/Wv3 ~Mesmer
In my opinion 1v1 tournaments are a silly idea because some professions will just win against others regardless of the skill difference, Sure 1v1 battles are a cool recreational thing to do but i don’t think they have any place in the competitive scene.
Maybe bigger deathmatch fights like 2v2 /3v3 could be competitive, but all i ask is for a way to que with one or two friends and fight against 2-3 others, ranking would be awesome, but it isn’t a priority for me.
I just hope that “custom arenas” aren’t just the standard 5v5 maps with a player limit on each side, also a matchmaking system would be nice so it isn’t just, Join a server with your friends and keep killing the opponents until they leave, One small map for these “custom arenas” would be nice
what a joke, We have all heard the rankings are in the works… was suppose to be with the Nov 15th patch no?! Now look game is going more and more down the drain.. way to go Anet… way to go..
Food for thought… HIRE MORE PVP DEVS THAN 2…. jesus help us all.. Maybe in 6 months this game will be better pvp wise.. till then i hear PS2 calling my name.
[TWIN] Anvil Rock
Specs are just not diverse enough, dps spamming Zergs are not fun sorry. Classes are supposed to be hybrids however everyone is going damage heavy not because they all want to but because the support, healing and CC specs are honestly crap. They dont want dedicated healers, pure CCers, one second fears, lifedrain abilities are useless lifegain nearly as useless. But dedicated pure DPS is just fine, as a matter of fact stack as many conditions as you want, while doing 10k 2 button spams, thats why pvp is crap. Its boring.
Separating solo queue and premade queue for tPvP would be much apreciated.
I think that dueling is a great feature, but I don’t think it’s as important (right now)
Its important, dueling helps builds a PvP community. Myself and tons of people would duel endlessly chatting having fun outside capital cities in WoW same in other games like Aion, DAoC. Every great pvp game with a solid community had dueling.
GW1 while a great game was closed off to the extream to new players. Casuals of today will be some of the top PvPer of the future…. if you have dueling. I watched casuals grow into top players in WoW because they continually improved via dueling.
GW1 HA rank 10+ only is the result of no dueling no way to actually test players skills so the only benchmark is rank. Its a PvP community killer when a game is so disconnected like you see in the Mists.
Worst is in Spvp and Tpvp their are no stats listed… no way to tell what players are doing for damage, healing how many rezes how many stomps we need the data to know where to improve.
Dueling is a great way to test players skill and improve on skill /reflexes. I would duel endlessly in this game if I could. Heck the combat demands it more then any MMO I have played, I want to learn to perfection what skills I need to dodge/avoid from other classes. You have the combat system give us the tools and watch the community grow more social in the MIST.
Make dueling only in the MIST if you must… might be a good idea.
Feel strongly about this one, alot of people dont like dueling I think more people like it.
(edited by Xom.9264)
1. THERE NEEDS (not want) NEEDS, to be a “Duel” option. Everyone likes to be able to have that option, whether or not you accept to duel someone is different. But it is nice to be able to just battle it out at any lvl in any zone, with a buddy, and fight.
Agreed. I think most will pull for it being implemented.
2. THERE NEEDS to be 1v1 pvp matches and tournaments, as well as 2v2.
These two should be standard in GW2 and I am not sure why they have not done it yet.There is no “need” at all for 1v1 and 2v2 matches. The game isn’t balanced around a 1v1 philosophy. Are you talking about Deathmatch? I wouldn’t mind them having an option to do something like that, but should only be just for fun. Keep the balancing concentrated on 5v5 sPvP.
That. Custom games should suffice as the solution to 1v1s and 2v2s. Having them in tournaments will merely create conflicts of skill balance across the board. As Art said, keep the balancing concentrated on 5v5s.
New modes would be great, but indeed, there are more pressing needs, of which Sharp has acknowledged and mentioned.
1v1 games are not a good idea. Dueling in the now empty mists is whats needed.
2v2 and 3v3 deathmatch games is outstanding fun and a must have
Please dont be DAoC dev team that refused to evolve refused to listen and released Warhammer…..
Did I mention this game needs dueling and deathmatch.
(edited by Xom.9264)
Whoever managed to kid themselves into thinking pvp isn’t dead competition-wise is in for a pretty nasty surprise.
Brace yourself for hard landing, mates.
On a side note, duels in the random arena…I mean, the mists lobby will merely add to the already pestering lag issues pvp is suffering from.
Moreover, some proffs just aren’t designed for straight-up death matches, while others are vastly superior at it, so why would you force something that stupid in a game that was designed around anything but death matches. It’d be a cesspool of massive rps all day long.
Having said that, I must mention I love death matches, and was very engaged in such game type(s) in GW, but it won’t ever work in this game.
(edited by KarlaGrey.5903)
On a side note, duels in the random arena…I mean, the mists lobby will merely add to the already pestering lag issues pvp is suffering from.
What lag issues in PvP mists? Honestly no idea never seen it place is empty most the time.
It is normally the pve events that tend to cause massive lags in pvpland.
Not that I care in particular, but it is still a fact.
Now imagine duels would have been present from the very start, and you’d end up with e. g. 50 players duel each other, littering the place with animations, pets and whatnot.
But as you said, at this point it wouldn’t make much of a difference because the place had already turned into a ghost town.
(edited by KarlaGrey.5903)
Great thread guys. Some positive posts in here. It’s always great to see you guys passionately voicing how the game needs to improve.
I think that dueling is a great feature, but I don’t think it’s as important (right now) as ratings or a leaderboard is. With custom arenas, people will be able to duel all day long (1v1, or 2v2, or 3v3), so it seems to me that we need to focus more on rankings and leaderboards.
To that same end, I think that other game modes are something we’ll look at down the road, but for now, I think other features are just more important (like rankings, custom arenas where people can practice in private, leaderboards, spectator mode).
Could not agree more. In my eyes you seem to have your priorities right, it’s just a matter of if you can get them out in time.
I don’t think the community is dying as fast and hard as certain doomsayers claims but it is on the downhill for sure. And it just is so much easier to keep players than to get them back, you know?
Agree this is an excellent post in general, people are talking about things they would change and the best way forward rather than the usual ‘xyz class has been nerfed/is overpowered/I’m leaving coz I can’t be bothered learning how to play my favourite class/counter xyz class’ etc!
For me, duelling is just a pain in most mmo’s. Especially the brain-dead idiots who continually duel in crafting areas, around busy vendors, in story entry areas etc. Make a separate ‘duelling arena’ though and I won’t complain! Don’t forget that to a lot of players, PvP is just an occasional fun excursion, not the be all and end all of the game. Many of us are here for the story, the exploration and the sheer beauty of the Guildwars world. Several mmo’s I won’t mention have been ruined by an overemphasis on the needs of PvP due to that particular group shouting the loudest at dev’s!!
What do people think about the gw1 system of separating PvP skills from PvE skills? Does it overcomplicate the game or does it allow better balancing? Changing skills to suit player balance can often make our PvE lives much more difficult (I could mention a few balance changes in the early days of gw1 )
Perci
Dueling is not currently in development. Some of the other things mentioned, however, are.
How about dueling only in the mists? That’s where most people would do it anyway and that avoids the duel spam in PVE or WvW areas.
In any case, good stuff and thanks for the reply
Can I suggest though that you guys do state explicitly what we can expect and how soon, and to really get cracking on it so we see some ladder/spectator stuff right away.
We want this game to be well along the esports path by Xmas.
Several mmo’s I won’t mention have been ruined by an overemphasis on the needs of PvP due to that particular group shouting the loudest at dev’s!!
What do people think about the gw1 system of separating PvP skills from PvE skills? Does it overcomplicate the game or does it allow better balancing? Changing skills to suit player balance can often make our PvE lives much more difficult (I could mention a few balance changes in the early days of gw1 )
It is actually the other way around. In predominantly PvE games*, the pvp community constitutes an extremely small part of the game population and usually receives FAR LESS attention in comparison to the efforts put into pve updates. And that is the case despite all the massive pomp about ‘guaranteed’ esport potential and whatnot – the pvp side is still granted far less resources than its pve counterpart (a sound example of that is the fact only 2 people are currently working on pvp updates).
I know what you’re trying to say though – that updates aimed at balancing pvp can potentially screw a class over in pve (which is what happened to mesmer phantasm builds).
I myself support separation of major skill changes into pve/pvp versions (and loved it on GW), but it is a double-edged sword, because it can create additional barriers when players try to enter pvp (which is frankly quite dead now already, so I suppose that argument doesn’t hold much weight).
*GW2 was not intended to be a primarily pvp game, nor will it ever become one – the pvp was more of an after-thought than the core of the design; things (and lack thereof) such as concise skill descriptions, an observer mode, rankings and whatnot speak for themselves in that regard. If anyone is able to argue against those glaring issues then by all means do so. I am honestly curious as to what kind of excuses you can come up with.
I almost envy people who are new to Anet and their practices, because it is so easy to believe and hope for the best when you didn’t have the chance to witness series of undelivered promises and terrible skill updates years after years. Aaah.
(edited by KarlaGrey.5903)
I would love to see some other game modes, I guess the things Jon mentioned are more desired by the people looking at the “esport” aspect of the game. However, from an enjoyment aspect having at least two other game modes would be huge.
match making should be #1 priority. Finish that so at least people have fun balanced matches then go from there. Private servers isn’t going to bring any casuals back to pvp.
match making should be #1 priority. Finish that so at least people have fun balanced matches then go from there. Private servers isn’t going to bring any casuals back to pvp.
Problem is, with the current tournament system it is not gonna work. You think people complain about the queues now? Wait until they implement a match making system that tries to find 8 equally ranked teams…
match making should be #1 priority. Finish that so at least people have fun balanced matches then go from there. Private servers isn’t going to bring any casuals back to pvp.
Problem is, with the current tournament system it is not gonna work. You think people complain about the queues now? Wait until they implement a match making system that tries to find 8 equally ranked teams…
then rating and matchmaking should be combination of both systems. Like in GW1 – you had the otpion to play “ladder games” with small ELO gain or you had the option to play “tournament” with longer waiting times but higher ELO rewards.. in fact i remember we offten combined both in evenings.. so it was fine
But hey.. matchmaking please.. its important.. otherwise casuals will not come back.. and we all need them..