Is quickness stomping glitched?
Yep, it’s been like this forever. After your stomp animation is down, if you don’t sit there for, like you said, around 1 second it will completely fail. Also, if someone quickness stomps you, you can still port, knockback, fear, or whatever 1 second after the animation.
Good to know. It had me confused for a while.
Thanks for the reply.
Yep sadly you have to wait for a second to make sure you quickness stomped thje target.
It seems that when I try to quickness stop someone, the stomp doesn’t actually happen until ~1 second after the animation is over.
So if I want to qstomp someone successfully I have to sit still after the animation until I get text confirmation.
Not sure if this is a glitch or maybe I’m doing something wrong.
It is not “Really” bugged, the problem that most people have is when quickness runs out midway through the stomp and how it is handled. The most obvious of these is short duration quickness from the ranger to quickness stomp which just barely covers the full stomp time. This is similar to starting quickness midway through a skill which will not haste the second half of the ability causing you to lose part of your quickness. The problem is when the quickness runs out mid stomp the ability reverts to its normal timer, and has the miss aligned animation and stomp time.
TLDR: Your quickness is running out mid stomp.
I was going to reply, but then Taym answered the question.
that doesnt make much sense. you lose quickness time by activating quickness mid skill but you dont gain quickness time if it runs out midskill.
that doesnt make much sense. you lose quickness time by activating quickness mid skill but you dont gain quickness time if it runs out midskill.
It is just how the ability is handled, to maximize it you almost need to stop auto-attacking then tap quickness and an attack ability, however abilities with longer durations of quickness are less prone to this problem.
The most obvious of these is short duration quickness from the ranger to quickness stomp which just barely covers the full stomp time. This is similar to starting quickness midway through a skill which will not haste the second half of the ability causing you to lose part of your quickness. The problem is when the quickness runs out mid stomp the ability reverts to its normal timer, and has the miss aligned animation and stomp time.
Freaking Ranger quickness stomps. You have to be fast on the keys to pull it off without delaying the stomp, but it can be done if you immediately start the stomp (and I mean immediately) after pet swapping. Even then, I’ve had lag hiccups prevent the stomp from working perfectly. :/
Kind of wish the game handled this differently, so that the animations always aligned.
Ah so to make quickness stomp actually stomp you should just stand there for 1 second untill he’s actually dead?
What if you get dazed or between the animation end and the actual stomp?
Will it still prevent the stomp then? Because then quickness stomp is totally useless
Omg… good to know, i noticed that something isn’t right but this…
Maybe january patch will take care of it?
of dangerous amateurs.” Murphy’s Law
Mr Mooo → Piken Square
It seems that when I try to quickness stop someone, the stomp doesn’t actually happen until ~1 second after the animation is over.
So if I want to qstomp someone successfully I have to sit still after the animation until I get text confirmation.
Not sure if this is a glitch or maybe I’m doing something wrong.
It is not “Really” bugged, the problem that most people have is when quickness runs out midway through the stomp and how it is handled. The most obvious of these is short duration quickness from the ranger to quickness stomp which just barely covers the full stomp time. This is similar to starting quickness midway through a skill which will not haste the second half of the ability causing you to lose part of your quickness. The problem is when the quickness runs out mid stomp the ability reverts to its normal timer, and has the miss aligned animation and stomp time.
TLDR: Your quickness is running out mid stomp.
Thanks for the clarification!! I see it now
It seems that when I try to quickness stop someone, the stomp doesn’t actually happen until ~1 second after the animation is over.
So if I want to qstomp someone successfully I have to sit still after the animation until I get text confirmation.
Not sure if this is a glitch or maybe I’m doing something wrong.
It is not “Really” bugged, the problem that most people have is when quickness runs out midway through the stomp and how it is handled. The most obvious of these is short duration quickness from the ranger to quickness stomp which just barely covers the full stomp time. This is similar to starting quickness midway through a skill which will not haste the second half of the ability causing you to lose part of your quickness. The problem is when the quickness runs out mid stomp the ability reverts to its normal timer, and has the miss aligned animation and stomp time.
TLDR: Your quickness is running out mid stomp.
Pretty much this. But you don’t “lose” anything, the stomp will still be faster by a certain amount if you have quickness at its start.
Ah so to make quickness stomp actually stomp you should just stand there for 1 second untill he’s actually dead?
What if you get dazed or between the animation end and the actual stomp?
Will it still prevent the stomp then? Because then quickness stomp is totally useless
Yeah it will interrupt your cast. The only thing that’s bugged is the stomp animation not updating (slowing down to normal speed) client-side when quickness runs out. If that was fixed then you wouldn’t see anything odd in it.