Is sPVP essentially a MOBA?

Is sPVP essentially a MOBA?

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Posted by: Jatacid.3725

Jatacid.3725

With a completely different set of skills, levelling dynamic and progression design. sPVP to me feels more like it’s a “MOBA” like Dota or League of Legends or something.

To be honest though, I really kinda like how it’s so separate. It feels like a game-within a game. And a fun one at that.

One of the best draws about the MOBA is that the games are timed, you join at the start, and leave at the finish. It makes it feel really impactful.

I was thinking that the whole sPvP experience would really benefit by capitalizing on that ‘MOBA-esque’ timed game effect, rather than the call-of-duty-esque hot join games.

Do you think sPvP would benefit, from:
a) removing hotjoin servers
b) forcing everyone to join a queue (so the queue timer would be extremely small if not instant)
c) starting games together with full teams
d) having a smaller 30 second pre-game timer for ‘unranked’ faster games.
e) having the usual 1min30sec pre-game timer for ‘ranked’ team games.
f) using your hidden score to matchmake you based on win/losses like a moba.
g) Apply debuffs/timers to those who leave the queue or leave the game.

In other words, do you think sPvP is enough like a MOBA to try and encourage that style of gameplay? Or do you feel it’s still too fast-paced/zergy and the team-dynamic and skill levels aren’t quite enough to make encouraging that game style worthwhile?

Is sPVP essentially a MOBA?

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Posted by: Romek.4201

Romek.4201

its the reason why gw2 pvp is slowly dieing
this kitten fokus on moba and fps games – gw2 is an mmorpg and has an mmorpg playerbase

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Posted by: Teutos.8620

Teutos.8620

What’s a MOBA for me:

  • progression inside of a match with buying items and leveling up
  • towers, npcs, and the base

Is SPvP like that? Not at all! Do I want that experience in GW2? NO!

I think you mixed the elo / queue experience from the moba games with the moba style itself. Your suggestions are still good, and are still useful even for a game which is not a moba.

Would the game profit, if you change the hotjoin servers to a unranked queue system?
This is hard to tell. For me this is just a very different atmosphere.
In the current hotjoin I can easily jump in and out every time I want. In the TPvP-Queue I can (or better should) only join, if I have the time to complete the game.
Personally I still prefer the TPvP-Queue experience. Once you are out of the so called ‘elo-hell’ it’s just more fun to play.

But I don’t think forcing the people to do so, is the right direction.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Is sPVP essentially a MOBA?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I would only go as far as to say the game is heavily influenced by MOBA games. I think conquest can work but the size of the capture points need to be resized and made much large in addition to having the team with the most players on point start capturing so that a single bunker can’t delay the cap for a excessive amount of time.

The larger size will make AoE spam less effective and the more BF3-esqe capture style would make hard bunkers less effective. I like the idea of the side objectives but some need to be improved. There may need to be a cap on how many players actually affect the capture timer so that it discourages zerging. They should also do away with the current point systems. I get that they wanted to stay away from things like K/D ratios but because you currently gain a lot more points from capturing points than you do defending them people in soloQ will still try and zerg for easy points…points that get you glory that are currently worthless so why people don’t go for the win more I don’t know.

Either the points needs a total redesign or they need to start giving more points for defending and half the points for captures. Spectator mode could also use more statistics so you can gauge how well a particular player is doing.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Dawdler.8521

Dawdler.8521

Is sPvP like MOBA? Not in the slighest.

Have we suggested MOBA maps for sPvP? Since a year back in the beta.

Not much more to say really.

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Posted by: Gandarel.5091

Gandarel.5091

The arena join format is a LoL copy, the hotjoin is an FPS copy.

The gamemode is slightly about PvP.

And only one gamemode, maybe enough for a moba but you know what, This is an MMO, And you know what else? This is a sequel that took nothing from its predecessor but the name it doesn’t deserve.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

(edited by Gandarel.5091)

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Posted by: Amfibija.6925

Amfibija.6925

MOBA means Mobile Online Battle Arena, so even COD can be called a MOBA. This term is bad if we’re talking about Dota or League of Legends

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Posted by: Master of Timespace.2548

Master of Timespace.2548

its the reason why gw2 pvp is slowly dieing
this kitten fokus on moba and fps games – gw2 is an mmorpg and has an mmorpg playerbase

Yeah, exact. Whenever I hear the word MOBA I wanna puke.

ps. Do you know what’s another thing that kitten es me off? When people type like this: ask a question and then answer it when they could just say
“People typing like this kitten me off”.

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)