Is there any decent Map-Guide?
This doesn’t really explain the when aspect though.
This doesn’t really explain the when aspect though.
Thank you for the link but that’s not what I searched for. I think most newbies do know how the Secondary Mechanics work but don’t know how to use them correctly and have a wrong understanding of their value for the game.
One of my worst experiences was a match where one guy manned the treb and two other guys defended him and the treb mainly against one thief. As a bonus he yelled at the rest of the team why they are not able to win the game 2v4 because with the help of the treb it must be childishly simple to win.
Maybe a good guide would help such people to handle Secondary Mechanics.
legacy: go after you have 350 or when the clock is low enough that youll win on time with a 150 point boost
forest: take bosses when youre regrouping and they cant steal, when you wipe the enemy team, and when you need them to win the game
temple: go to buffs when spawn UNLESS you know the enemy team wont and you dont need them at the moment. ignore ferocity.
khylo: treb is that thing that really really depends. if you know you can coordinate cc use them in team fights to land shots with cc. mesmers with portals are also good for using them since they can instantly repair. don’t ever repair unless you have a portal or you completely wiped the enemy team (you still shouldnt). a lot of the times its better to not use treb at the start then mid-game use it and catch the enemy team off guard.
0 counterplay