Is there too much CC?

Is there too much CC?

in PvP

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Curious on everyone’s view on the amount of CC (and stability) currently in the game. Is it too much, is it fine?

Imo it feels like it’s way too much as you can spam CC and don’t really have any meaningful negative impact if you miss one or two/target gets stability, at the same time there’s things like stability on dodge (scrapper, rev) which are apparently ANet’s way to counter the immense amounts of CC in the game.

IMO both CC and stability should be something that’s not handed out left and right, but instead be tools you have (rather) infrequent access to, being required to use them just in the right moment to secure a kill/rezz/not die/etc., instead of just throwing it around like it’s nothing.

Does anyone feel the same or am I just being “weird” here?

Is there too much CC?

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Yes. Absolutely. But nothing is going to change, I can tell you that.

Is there too much CC?

in PvP

Posted by: Dralor.3701

Dralor.3701

Yes there is too much cc.

Is there too much CC?

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

Yes, and it’s very apparent when you invuln onto a mid point.

The dragonhunter alone have enough CC to make up for a pre-HoT team.

Is there too much CC?

in PvP

Posted by: BlackBeard.2873

BlackBeard.2873

Yes, there is WAY too much CC, especially AoE CC, and then random stability procs given out like they are skittles.

AoE CC skills should be VERY rare and have very long CD’s, even if they are just a daze. Instead, you have TONS of CC skills on low CD that also give AoE stuns/dazes all over HoT specs.

Increase CD’s quite a bit, or decrease radii/ make stuns single-target, while also putting heavy CD’s on all that free stab.

Is there too much CC?

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

who else loves having a warrior walk up to then, stun them, headbutt them, skullgrinder them, all while they can do absolutely nothing because they screwed up a single dodge

I love 12 seconds of CC

Is there too much CC?

in PvP

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Good to see I’m not the only one who thinks this is disgusting lol

This and class stacking (though I can understand the latter, if they limited it to one per class per team the Q times would be even more horrible…) basically kill off my desire to play PvP at all. I did one ranked game this season and that was just to get my free sapphire rewards.

I’m not sure why the balance team thinks more is better, when in this case it really isn’t, especially considering both CC and especially stability distribution are so uneven it’s ridiculous.

Is there too much CC?

in PvP

Posted by: Stiofan.6720

Stiofan.6720

Yes there is way too much CC atm especially low cooldown AoE CC, For example Revs staff skill should knockback the first person it hits ONCE, not repeatedly knockback every target it hits over and over. Don’t even get me started on DH’s traps. Heart of Thorns Elite Specs basically decimated any balance pvp had and pvp wasn’t exactly balanced before Heart of Thorns came out. All CC and Condi’s need to be heavily nerfed imo.

Is there too much CC?

in PvP

Posted by: Sins.4782

Sins.4782

Yes; both CCs and stability uptime need to be toned down. And preferably stability should be changed back to its old mechanics once that has been done.

Is there too much CC?

in PvP

Posted by: Caedmon.6798

Caedmon.6798

who else loves having a warrior walk up to then, stun them, headbutt them, skullgrinder them, all while they can do absolutely nothing because they screwed up a single dodge

I love 12 seconds of CC

That’s all atleast avoidable,unlike the kitten ton of aoe cc’s in this game

Is there too much CC?

in PvP

Posted by: NineLives.8725

NineLives.8725

I disagree.

This is the core of pvp : attacks which are not just damages/conditions, and counters/defenses which are not just heals/purges.
The less cc there is, the more it turn into a damage contest, and there is already pve for this.
Obviously, there is a lot of (differents) cc because there is a lot of (differents) counters, and this is perfect like this. GW2 PvP is different because of this, and I really love this system. There is already 1000 mmo where pvp is primarily a damage contest, which I can’t play anymore after GW2.

Is there too much CC?

in PvP

Posted by: that baby stealing dingo.7216

that baby stealing dingo.7216

Curious on everyone’s view on the amount of CC (and stability) currently in the game. Is it too much, is it fine?

Imo it feels like it’s way too much as you can spam CC and don’t really have any meaningful negative impact if you miss one or two/target gets stability, at the same time there’s things like stability on dodge (scrapper, rev) which are apparently ANet’s way to counter the immense amounts of CC in the game.

IMO both CC and stability should be something that’s not handed out left and right, but instead be tools you have (rather) infrequent access to, being required to use them just in the right moment to secure a kill/rezz/not die/etc., instead of just throwing it around like it’s nothing.

Does anyone feel the same or am I just being “weird” here?

Yes, there is too much CC. Too much AoE. Too much of everything. The game was in a much better state about 18 months ago. But nothing will change, except when they release the next expansion that features even more CC.

I have a sword, a dagger, and an estimated life span of 2.47 seconds.

Is there too much CC?

in PvP

Posted by: Conaywea.5062

Conaywea.5062

Yes too much cc stacked

Revs and DH are stupid

Is there too much CC?

in PvP

Posted by: Sir Black.7423

Sir Black.7423

The current amount of CC might be ok if builds actually had to sacrifice something to get it. If it was a matter of CC vs damage vs suvivability trade-offs then things might get interesting. But instead right now it feels like many classes easily bring a lot of CC, good suvivability, and decent damage all at the same time.

Is there too much CC?

in PvP

Posted by: Static.5723

Static.5723

Yes there is far too much CC in GW2. Each class should have 1 CC on a 30 to 60 second CD. The less control you have over your character, the less the game becomes about skillful gameplay.

Is there too much CC?

in PvP

Posted by: fluidmonolith.3584

fluidmonolith.3584

The current amount of CC might be ok if builds actually had to sacrifice something to get it. If it was a matter of CC vs damage vs suvivability trade-offs then things might get interesting. But instead right now it feels like many classes easily bring a lot of CC, good suvivability, and decent damage all at the same time.

This. There is not too much CC, but there is too much CC that doesn’t cost anything (damage, sustain, mobility, etc).

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

Is there too much CC?

in PvP

Posted by: Ivantreil.3092

Ivantreil.3092

The current amount of CC might be ok if builds actually had to sacrifice something to get it. If it was a matter of CC vs damage vs suvivability trade-offs then things might get interesting. But instead right now it feels like many classes easily bring a lot of CC, good suvivability, and decent damage all at the same time.

This. There is not too much CC, but there is too much CC that doesn’t cost anything (damage, sustain, mobility, etc).

Very true, a good example of what cc’s should be is the PBR , it offers a good knockback with an ok cooldown, but it offers little damage value and it requires to be melee in order to achieve it, his toolbelt offers a solution to the melee and damage issue, while not feeling so broken at all

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build