Is this DH Nerf Enough to Calm the Tears?

Is this DH Nerf Enough to Calm the Tears?

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Guardian
“Test of Faith: Receiving damage while crossing the threshold of this trap now has a 0.75 second internal cooldown.”

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/first#post5666116

So basically it’s just activation damage and 1 hit of damage at most. Unless you enjoy purposely crossing that barrier

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

(edited by Cat Has Ducks.1982)

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Posted by: Evilek.5690

Evilek.5690

Guardian
“Test of Faith: Receiving damage while crossing the threshold of this trap now has a 0.75 second internal cooldown.”

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/first#post5666116

So basically it’s just activation damage and 1 hit of damage at most. Unless you enjoy purposely crossing that bartier

I test this change today and correct this trap is 200% weaker right now. But this change is not surprising Elementalist Ring of Fire met the same fate

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: Soryuju.8164

Soryuju.8164

Just going to also point out that Hunter’s Determination was also nerfed/fixed to properly have an ICD on the Aegis portion of the effect. Previously, the DH received Aegis every single time they were CC’d, even if the Fragments of Faith portion of the effect was on cooldown. They should have significantly less sustain now when running bursty Trap builds.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I only have maw slotted on my bar and people still call me a trap noob. Trust me, the tears won’t stop until every guardian is forced back into medi and people will still cry about us being OP.

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Posted by: mistsim.2748

mistsim.2748

DH isn’t OP and people just need to learn to avoid the traps. it’s so very simple. DH is hardcountered by any ranged pressure. druid/ranger eats DH for breakfast. the only problem will be your unaware teammates if they run onto the point and get wiped.

so in other words, what makes DH OP is people’s stupidity.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

^which people will never admit, unfortunately.

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

The only thing that is cheesy is trap runes, using your heal skill and fragments to go invis then drop the big traps on people while stealth

I feel disgusted everytime I see a DH resort to that. Beat down some idiot who crutches that gimic because he was left with no abilities to survive.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Well if they take away the unblockable part of “deflecting shot” i would be happy for now..

At the moment this skill just breaks my defensive abilities (knockback trait) and leaves me blinded and interrupted + vulnerable for all other stuff DH can do, its not like DH doesnt have enough unblockable stuff.

10 sec unblockable blind is already very good (+ it destroys projectiles) but because its unblockable it will trigger the knockback trait.. interrupting shield stance or any other block skill.

Greetings your little brother Warrior

^thia needs a fix too lol. Not only because its kinda like blinding dissipation hitting through evades pre fix, but its kinda annoying to have another DH interrupt my shelter x.×.

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Posted by: Evilek.5690

Evilek.5690

Well if they take away the unblockable part of “deflecting shot” i would be happy for now..

At the moment this skill just breaks my defensive abilities (knockback trait) and leaves me blinded and interrupted + vulnerable for all other stuff DH can do, its not like DH doesnt have enough unblockable stuff.

10 sec unblockable blind is already very good (+ it destroys projectiles) but because its unblockable it will trigger the knockback trait.. interrupting shield stance or any other block skill.

Greetings your little brother Warrior

^thia needs a fix too lol. Not only because its kinda like blinding dissipation hitting through evades pre fix, but its kinda annoying to have another DH interrupt my shelter x.×.

Skill without interrupt effect interrupt your shelter right ? Maybe with proc Heavy Light =)

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

(edited by Evilek.5690)

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Posted by: SlayerSixx.5763

SlayerSixx.5763

^what does this even mean?

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Stop trying to nerf me DH. A trap nerf is all we needed. Stop trying to make me go back to a burn or bunker build

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Gabriell.4856

Gabriell.4856

Guardian
“Test of Faith: Receiving damage while crossing the threshold of this trap now has a 0.75 second internal cooldown.”

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/first#post5666116

So basically it’s just activation damage and 1 hit of damage at most. Unless you enjoy purposely crossing that barrier

No. I don’t think that’s far enough.

The cooldown should be increased to 45 secs due to the longer duration of the traps; 8 secs. Or nerf the damage by 40-50% and keep the low cooldown.

These traps are overperforming ranger and thief traps by a very large margin.

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Guardian
“Test of Faith: Receiving damage while crossing the threshold of this trap now has a 0.75 second internal cooldown.”

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/first#post5666116

So basically it’s just activation damage and 1 hit of damage at most. Unless you enjoy purposely crossing that barrier

No. I don’t think that’s far enough.

The cooldown should be increased to 45 secs due to the longer duration of the traps; 8 secs. Or nerf the damage by 40-50% and keep the low cooldown.

These traps are overperforming ranger and thief traps by a very large margin.

Thats like saying necro summons are overpowering our summons, please nerf minions to be as useless as our spirit weapons!

You just need to accept some classes will excel at similar style skills.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Quadox.7834

Quadox.7834

kittening christ, its a fix to the problem that you sometimes got instant 3 ticks of the damage when you crossed the line once. BAM 14k damage. Same problem that ring of fire has.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Ragnarox.9601

Ragnarox.9601

DH : Stupidity – 0 : 1

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Posted by: Salamander.2504

Salamander.2504

I tested out a DH last night to see what all the fuss is about, and here is my assessment:

(1) The traps have such low cooldowns, if the first ones miss it doesn’t even matter, they can be reapplied shortly thereafter.

(2) Even in the case where the DH uses no traps whatsoever, with a Marauder amulet, their bow autoattack crits for 2k, and they have a 4s cooldown 1200 range 6k crit. They apply more ranged pressure than a ranger, a killshot warrior, or really anything.

(3) Mashing buttons led to kills. It was boring and brainless. There’s too much reward for ranged autoattacking/sniping, and the instant-drop traps led to nuke combos like JI—>WW+ instant traps that offer a 20K+ burst with almost nonexistent counterplay. Attacking during the F3 block allows you to inflict massive AOE cleave burst with virtually no risk.

(4) I’m usually remiss to say anything is OP, but you can’t say that DH kills people due to the victim’s stupidity, as much as you love your new DH.

Source: Guard main

Attachments:

(edited by Salamander.2504)

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Posted by: SlayerSixx.5763

SlayerSixx.5763

1) if you’re full trap and the first round miss, you have SoW and Shelter to fall back on for almost 3 seconds of immunity to most forms of damage. After that, you’re as squishy as a thief.

2) not going to argue true shot’s effectiveness.

3) you neglect to mention that, again, you’re burning up all of your utilities for this burst. Since you can’t stop them from dodging (which every experienced player is capable of) your age old JI+ww combo, you’re now defenseless. Assuming LB+GS, you don’t even have SoW to fall back on. Is the burst powerful? Definitely. Are you completely screwed if someone dodges it? You can bet your kitten you’ll be down in seconds. As for the new F3, it does nothing to stop melee. If your targets would stop being idiots and either LoS you or (if they’re sure you don’t have traps under you) charge you with melee, you’d be kittened again.

4) people dying due to their ignorance of the spec/game.

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Posted by: Timston.1976

Timston.1976

1) if you’re full trap and the first round miss, you have SoW and Shelter to fall back on for almost 3 seconds of immunity to most forms of damage. After that, you’re as squishy as a thief.

2) not going to argue true shot’s effectiveness.

3) you neglect to mention that, again, you’re burning up all of your utilities for this burst. Since you can’t stop them from dodging (which every experienced player is capable of) your age old JI+ww combo, you’re now defenseless. Assuming LB+GS, you don’t even have SoW to fall back on. Is the burst powerful? Definitely. Are you completely screwed if someone dodges it? You can bet your kitten you’ll be down in seconds. As for the new F3, it does nothing to stop melee. If your targets would stop being idiots and either LoS you or (if they’re sure you don’t have traps under you) charge you with melee, you’d be kittened again.

4) people dying due to their ignorance of the spec/game.

As a guard main I agree completely, well except for the f3 blocking projectiles only. It actually blocks all attacks. Anet needs to change the tooltip or the ability. I’m hoping tooltip since its on a 65 sec cool down traited

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I never noticed that playing on/against DH. Thieves and other faster classes would just jump behind me while i fought someone else and then pokepokepoke

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Posted by: glaphen.5230

glaphen.5230

It’s obviously not enough, count the amount of DH players a game and then count the amount of Warriors. Only 9 classes but you usually have 3 DH a game and you are lucky to find 1 Warrior per 10 games. Must be because traps are so fun, reason people were always playing longbow trap Rangers for years now.

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Posted by: Salamander.2504

Salamander.2504

1) if you’re full trap and the first round miss, you have SoW and Shelter to fall back on for almost 3 seconds of immunity to most forms of damage. After that, you’re as squishy as a thief.

2) not going to argue true shot’s effectiveness.

3) you neglect to mention that, again, you’re burning up all of your utilities for this burst. Since you can’t stop them from dodging (which every experienced player is capable of) your age old JI+ww combo, you’re now defenseless. Assuming LB+GS, you don’t even have SoW to fall back on. Is the burst powerful? Definitely. Are you completely screwed if someone dodges it? You can bet your kitten you’ll be down in seconds. As for the new F3, it does nothing to stop melee. If your targets would stop being idiots and either LoS you or (if they’re sure you don’t have traps under you) charge you with melee, you’d be kittened again.

4) people dying due to their ignorance of the spec/game.

1) Ehh…sort of…medi guard is a fairly durable spec (it was not soo long ago that many cried OP faceroll), and it commonly busts it’s utilities for a burst. High armor + strength in numbers and a ton of stability uptime means DH is always going to be a lot tougher than a thief, just saying, but I’m not here to quibble about the small stuff. Agreed that busting all utilities leaves you vulnerable.

3) You’re not wrong, but if everyone dodged the JI—>WW combo, it wouldn’t be a thing. shrug ?_? Miss WW? No problem, 6k true shot+2k autoattack is enough to carry any poor player such as myself. Also the F3 does block melee, as far as I recall.

4) Only time will tell.

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Posted by: Ragnarox.9601

Ragnarox.9601

because Guardians were locked down to shout bunker or medi dps, we got another dps so everyone going for it, its fun yes after all those years in medi it feels fresh.

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Posted by: glaphen.5230

glaphen.5230

because Guardians were locked down to shout bunker or medi dps, we got another dps so everyone going for it, its fun yes after all those years in medi it feels fresh.

Warriors have new DPS builds too but you don’t see many people spamming Gun Flame every 3 seconds. Neither are they playing wack a mole with their mace conditions or greatsword huge damage AoE.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

1) if you’re full trap and the first round miss, you have SoW and Shelter to fall back on for almost 3 seconds of immunity to most forms of damage. After that, you’re as squishy as a thief.

2) not going to argue true shot’s effectiveness.

3) you neglect to mention that, again, you’re burning up all of your utilities for this burst. Since you can’t stop them from dodging (which every experienced player is capable of) your age old JI+ww combo, you’re now defenseless. Assuming LB+GS, you don’t even have SoW to fall back on. Is the burst powerful? Definitely. Are you completely screwed if someone dodges it? You can bet your kitten you’ll be down in seconds. As for the new F3, it does nothing to stop melee. If your targets would stop being idiots and either LoS you or (if they’re sure you don’t have traps under you) charge you with melee, you’d be kittened again.

4) people dying due to their ignorance of the spec/game.

1) Ehh…sort of…medi guard is a fairly durable spec (it was not soo long ago that many cried OP faceroll), and it commonly busts it’s utilities for a burst. High armor + strength in numbers and a ton of stability uptime means DH is always going to be a lot tougher than a thief, just saying, but I’m not here to quibble about the small stuff. Agreed that busting all utilities leaves you vulnerable.

3) You’re not wrong, but if everyone dodged the JI—>WW combo, it wouldn’t be a thing. shrug ?_? Miss WW? No problem, 6k true shot+2k autoattack is enough to carry any poor player such as myself. Also the F3 does block melee, as far as I recall.

4) Only time will tell.

1) medi guard is durable because of meditation healing. Less meditations = less healing. Assuming you only have JI and smiter’s boon, that’s an extra 4k healing on top of shelter 4.5k every 30s give or take 5s. With strength in numbers, you have a whole 3-400 more armor. This is nothing to a zerk/marauder and conditions ignore armor. You get 3 stacks of stability from fragments of faith for 5s (6 for 5s if you get CCed) on a 30s or so cool down while thief gets super potent repositioning (not saying thief and DH are equal, this is purely to point out defenses).

2) I used to hang out aloooooot in duel servers and people would constantly roll right through my WW. The only way it would land fully is if you landed chains (which could be stun broken and also the reason why you never open with GS) or if you teleported through terrain where they couldn’t expect to see you and even then, there are people capable of dodging. JI+WW is a low tier combo and it only has recently seen use before HoT because burning and permeating wrath allowing for a metric kitten ton of aoe burn AND EVEN THEN it was considerably hard to land, as some who’ve mained burn guard can tell you.

If you open with JI+WW, you’ve now forced yourself to rely on true shot (which is just as easy to dodge without a setup) or spam it until they’re out of dodges. Assuming they burned one dodging you, they’ll dodge the next (if they don’t already counter pressure you), blind/block/reflect/LoS the one after that and you’re basically a sitting duck.

As it has been repeated several times, this is a purely l2p issue.

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Posted by: Rym.1469

Rym.1469

Damage was never the issue. It was CC.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: SlayerSixx.5763

SlayerSixx.5763

^i can attest to this.

With a custom build of mine, I’ve got access to 10.5s of immobilize, 2 knockdowns, 2 knockbacks, 2 pulls, and a ward. 2 of these CCs are aoe and the rest is single target all while mostly coasting at a comfortable 1200 range. I may not spike like hell, but watching people squirm as the reaper on my team cuts them into pieces while they’re incapable of reacting is quite satisfying. 1v1, all of that CC combined with the blocks will literally allow me to smack you around like a ragdoll (not uncommon to 100-0 a person after they’ve burned their defenses without taking a hit). Cool thing is, I only have one trap slotted, but people keep crying about traps, so the chances of this being nerfed any time soon doesn’t seem like a possibility :P.

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Posted by: glaphen.5230

glaphen.5230

Damage was never the issue. It was CC.

Yes the barrier spam is my biggest problem with DH, but it’s a problem with every elite since they thought kittenting out 5 seconds of CC at least per elite was a good idea. Chrono can easily kitten out 10 seconds in a massive AoE with Continuum Shift, shield 5, Gravity Well, Gravity Well, shield 5, say good bye team because stability won’t protect you since they multi hit stuns for multiple stack destruction. DH has 12 seconds worth of barriers with LB5 and Dragon’s Maw only stoppable with stability or teleports and 1 second daze on any trap and any close range LB shot knockbacks every 10 seconds. Reaper has Executioner’s Scythe for 1.5, Terrify for 1, “Chilled to the Bone!” for 2 and perma chill upkeep easily in general. Druid has 1 second knockdown from their best pet, 2 second daze from Lunar Impact, 1 second from staff weapon swap, and 5 ticks of pulsing immobilize every 10 seconds from any other CC. Berserker can daze for a second out of every 3 seconds with mace, knockback every 3 seconds with hammer, .25 daze while nuking with rifle and has 2 seconds of instant taunt every 30 seconds and 3 second stun every 20 seconds with Headbutt. Tempest didn’t get much but they got nearly permanent Shocking Aura for 1 second every 2 seconds when hit in melee to their entire team. DD got 2 second knockdown per 12 second, 2 second stun per 16 seconds, 2 second daze into a launch into a finisher with their elite and 3 interrupts that put skills on a 10 second cooldown and 2 second knockdown from staff stealth attack. Scrapper has 1 second stun on Thunderclap and possibly 3 dazes from Rocket Charge, daze every time they kill a Gyro instead of letting it die.

(edited by glaphen.5230)

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Posted by: mistsim.2748

mistsim.2748

^i can attest to this.

With a custom build of mine, I’ve got access to 10.5s of immobilize, 2 knockdowns, 2 knockbacks, 2 pulls, and a ward. 2 of these CCs are aoe and the rest is single target all while mostly coasting at a comfortable 1200 range. I may not spike like hell, but watching people squirm as the reaper on my team cuts them into pieces while they’re incapable of reacting is quite satisfying. 1v1, all of that CC combined with the blocks will literally allow me to smack you around like a ragdoll (not uncommon to 100-0 a person after they’ve burned their defenses without taking a hit). Cool thing is, I only have one trap slotted, but people keep crying about traps, so the chances of this being nerfed any time soon doesn’t seem like a possibility :P.

All hardcountered by ranged pressure. I’m not saying it’s not strong, it is. Just saying people need to try to outplay the DH before whining.

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Posted by: Mak.2657

Mak.2657

Ranged? Hmm… DH’s bow + f3 + los on the point?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

^i can attest to this.

With a custom build of mine, I’ve got access to 10.5s of immobilize, 2 knockdowns, 2 knockbacks, 2 pulls, and a ward. 2 of these CCs are aoe and the rest is single target all while mostly coasting at a comfortable 1200 range. I may not spike like hell, but watching people squirm as the reaper on my team cuts them into pieces while they’re incapable of reacting is quite satisfying. 1v1, all of that CC combined with the blocks will literally allow me to smack you around like a ragdoll (not uncommon to 100-0 a person after they’ve burned their defenses without taking a hit). Cool thing is, I only have one trap slotted, but people keep crying about traps, so the chances of this being nerfed any time soon doesn’t seem like a possibility :P.

All hardcountered by ranged pressure. I’m not saying it’s not strong, it is. Just saying people need to try to outplay the DH before whining.

Except both of my weapon sets function at 1200 range + my F3. Traps are hard countered by ranged pressure. Ranged pressure is not hard countered by ranged pressure.

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Posted by: Derm.4932

Derm.4932

I would be fine with that. Just don’t touch the LB or Virtues please. There’s nothing wrong with them.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

I would be fine with that. Just don’t touch the LB or Virtues please. There’s nothing wrong with them.

Yes there is, can’t use virtues during other skills as DH – it’s really annoying.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: Kuya.6495

Kuya.6495

It’s an acceptable tradeoff considering the raw power the DH trait line provides coupled with trap damage.

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Posted by: Inflames.8026

Inflames.8026

Dragonhunter is NOT fine, and the nerf is valid. The onpoint pressure of the DH is sickening and will prevent thieves from doing their jobs correctly. Furthermore gl trying to dodge traps in the middle of a teamfight. One DH comes from the side, put down traps, and boom you have 17k hp gone in a few sec if you play mesmer,thief, ele, ranger.
Stop being delusional. It is not healthy for the community.

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Posted by: Hammerguard.9834

Hammerguard.9834

My biggest problem with DH is that everything they do lasts sooo long.

… I still want tengu.

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Posted by: Ragnarox.9601

Ragnarox.9601

Dragonhunter is NOT fine, and the nerf is valid. The onpoint pressure of the DH is sickening and will prevent thieves from doing their jobs correctly. Furthermore gl trying to dodge traps in the middle of a teamfight. One DH comes from the side, put down traps, and boom you have 17k hp gone in a few sec if you play mesmer,thief, ele, ranger.
Stop being delusional. It is not healthy for the community.

There comes chrono melt you down in 2 sec? So whats the point of your qq?

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Posted by: Derm.4932

Derm.4932

I would be fine with that. Just don’t touch the LB or Virtues please. There’s nothing wrong with them.

Yes there is, can’t use virtues during other skills as DH – it’s really annoying.

Aside from that yeah, but you can’t have it all

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Posted by: Ragnarox.9601

Ragnarox.9601

It’s an acceptable tradeoff considering the raw power the DH trait line provides coupled with trap damage.

Trade off is virtues cast time so you can’t use it with other skills, my WoR is interrupted in 99% times I cant even cure 3 conditions on myself because of cc’s.
Before more complaining I suggest you try it for yourself.

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Posted by: Kuya.6495

Kuya.6495

It’s an acceptable tradeoff considering the raw power the DH trait line provides coupled with trap damage.

Trade off is virtues cast time so you can’t use it with other skills, my WoR is interrupted in 99% times I cant even cure 3 conditions on myself because of cc’s.
Before more complaining I suggest you try it for yourself.

?

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Posted by: Inflames.8026

Inflames.8026

Dragonhunter is NOT fine, and the nerf is valid. The onpoint pressure of the DH is sickening and will prevent thieves from doing their jobs correctly. Furthermore gl trying to dodge traps in the middle of a teamfight. One DH comes from the side, put down traps, and boom you have 17k hp gone in a few sec if you play mesmer,thief, ele, ranger.
Stop being delusional. It is not healthy for the community.

There comes chrono melt you down in 2 sec? So whats the point of your qq?

So your argument for my “QQ” is to toss in some QQ of your own?

Lets keep a healthy discussion instead then. The trap DH got superb ranged pressure, coupled with invuln, health regen, retaliation, 8k heal on a 20sec CD, and short CD traps being able to kill anyone unlucky enough to stand in the traps for a few secounds.

Dont argue that “Hey profession Y is much more insane then profession X”. One kills you in 3 sec, the other in 2.

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Posted by: Kuya.6495

Kuya.6495

The problem i have with all these posts complaining about DH is how often they seem to confuse DH with medi guard. You can’t go trap DH and medi at the same time. You can’t take invulnerability and take maw. You can’t heal on a 20 sec CD for 8k and block attacks with a heal.

I wish people would get their guard specs straight. T

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Posted by: Ragnarox.9601

Ragnarox.9601

Dragonhunter is NOT fine, and the nerf is valid. The onpoint pressure of the DH is sickening and will prevent thieves from doing their jobs correctly. Furthermore gl trying to dodge traps in the middle of a teamfight. One DH comes from the side, put down traps, and boom you have 17k hp gone in a few sec if you play mesmer,thief, ele, ranger.
Stop being delusional. It is not healthy for the community.

There comes chrono melt you down in 2 sec? So whats the point of your qq?

So your argument for my “QQ” is to toss in some QQ of your own?

Lets keep a healthy discussion instead then. The trap DH got superb ranged pressure, coupled with invuln, health regen, retaliation, 8k heal on a 20sec CD, and short CD traps being able to kill anyone unlucky enough to stand in the traps for a few secounds.

Dont argue that “Hey profession Y is much more insane then profession X”. One kills you in 3 sec, the other in 2.

So why do you stand in it?Do you not have a keybind for dodge? One dodge eliminates all traps.
I just said if you qq bout this dmg I am telling you what chrono can do, or we can talk about Revenants awesome dmg or Reapers pressure dmg. Enough now?
You must realise that traps do not cure conditions, DH can’t beat pure condi dmg.

watch this and l2p.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: Inflames.8026

Inflames.8026

Dragonhunter is NOT fine, and the nerf is valid. The onpoint pressure of the DH is sickening and will prevent thieves from doing their jobs correctly. Furthermore gl trying to dodge traps in the middle of a teamfight. One DH comes from the side, put down traps, and boom you have 17k hp gone in a few sec if you play mesmer,thief, ele, ranger.
Stop being delusional. It is not healthy for the community.

There comes chrono melt you down in 2 sec? So whats the point of your qq?

So your argument for my “QQ” is to toss in some QQ of your own?

Lets keep a healthy discussion instead then. The trap DH got superb ranged pressure, coupled with invuln, health regen, retaliation, 8k heal on a 20sec CD, and short CD traps being able to kill anyone unlucky enough to stand in the traps for a few secounds.

Dont argue that “Hey profession Y is much more insane then profession X”. One kills you in 3 sec, the other in 2.

So why do you stand in it?Do you not have a keybind for dodge? One dodge eliminates all traps.
I just said if you qq bout this dmg I am telling you what chrono can do, or we can talk about Revenants awesome dmg or Reapers pressure dmg. Enough now?
You must realise that traps do not cure conditions, DH can’t beat pure condi dmg.

watch this and l2p.

Yes, your very famous keybind dodge argument. Bet that argument works on some but not me.

First off, don’t pretend like DH is fine. Biased players will defend the profession they play no matter the evidence. Secound, you say DH cant beat pure condi damage. That is ranged condi for you since you wont survive close encounter. Now how many profession runs ranged condi builds? Thats quite few. DH cancels out alot of professions and gets easy kills because the traps are too strong.

Scenario, you are fighting mid. Random team. DH comes from nowhere, drops elite into traps and your entire team wipes. Now how many professions does exactly that? Being able to kill 3-5 people in less then 4 secounds.

Please dont tell me dragonhunter is weak because all you gotta do is dodge the traps and that the strongest professions in the game is much better (reaper,rev,necro,scrapper). Go watch any twitch stream where people like Phanta, Caithh, Helseth. They pretty much kill everything but dh demolish them with traps when dropped out of nowhere.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: Ragnarox.9601

Ragnarox.9601

Dragonhunter is NOT fine, and the nerf is valid. The onpoint pressure of the DH is sickening and will prevent thieves from doing their jobs correctly. Furthermore gl trying to dodge traps in the middle of a teamfight. One DH comes from the side, put down traps, and boom you have 17k hp gone in a few sec if you play mesmer,thief, ele, ranger.
Stop being delusional. It is not healthy for the community.

There comes chrono melt you down in 2 sec? So whats the point of your qq?

So your argument for my “QQ” is to toss in some QQ of your own?

Lets keep a healthy discussion instead then. The trap DH got superb ranged pressure, coupled with invuln, health regen, retaliation, 8k heal on a 20sec CD, and short CD traps being able to kill anyone unlucky enough to stand in the traps for a few secounds.

Dont argue that “Hey profession Y is much more insane then profession X”. One kills you in 3 sec, the other in 2.

So why do you stand in it?Do you not have a keybind for dodge? One dodge eliminates all traps.
I just said if you qq bout this dmg I am telling you what chrono can do, or we can talk about Revenants awesome dmg or Reapers pressure dmg. Enough now?
You must realise that traps do not cure conditions, DH can’t beat pure condi dmg.

watch this and l2p.

Yes, your very famous keybind dodge argument. Bet that argument works on some but not me.

First off, don’t pretend like DH is fine. Biased players will defend the profession they play no matter the evidence. Secound, you say DH cant beat pure condi damage. That is ranged condi for you since you wont survive close encounter. Now how many profession runs ranged condi builds? Thats quite few. DH cancels out alot of professions and gets easy kills because the traps are too strong.

Scenario, you are fighting mid. Random team. DH comes from nowhere, drops elite into traps and your entire team wipes. Now how many professions does exactly that? Being able to kill 3-5 people in less then 4 secounds.

Please dont tell me dragonhunter is weak because all you gotta do is dodge the traps and that the strongest professions in the game is much better (reaper,rev,necro,scrapper). Go watch any twitch stream where people like Phanta, Caithh, Helseth. They pretty much kill everything but dh demolish them with traps when dropped out of nowhere.

Chrono can do that with his nuke gravity well +gs burst. So nerf chrono?
Or Revenants CoR 2# gs skill that do 6k plus 3k autoattacks?
Watch that video 10 times if you cant figure out first time watching. I wont explain all our weaknesses to you, just l2p.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: glaphen.5230

glaphen.5230

Dragonhunter is NOT fine, and the nerf is valid. The onpoint pressure of the DH is sickening and will prevent thieves from doing their jobs correctly. Furthermore gl trying to dodge traps in the middle of a teamfight. One DH comes from the side, put down traps, and boom you have 17k hp gone in a few sec if you play mesmer,thief, ele, ranger.
Stop being delusional. It is not healthy for the community.

There comes chrono melt you down in 2 sec? So whats the point of your qq?

So your argument for my “QQ” is to toss in some QQ of your own?

Lets keep a healthy discussion instead then. The trap DH got superb ranged pressure, coupled with invuln, health regen, retaliation, 8k heal on a 20sec CD, and short CD traps being able to kill anyone unlucky enough to stand in the traps for a few secounds.

Dont argue that “Hey profession Y is much more insane then profession X”. One kills you in 3 sec, the other in 2.

So why do you stand in it?Do you not have a keybind for dodge? One dodge eliminates all traps.
I just said if you qq bout this dmg I am telling you what chrono can do, or we can talk about Revenants awesome dmg or Reapers pressure dmg. Enough now?
You must realise that traps do not cure conditions, DH can’t beat pure condi dmg.

watch this and l2p.

Yes, your very famous keybind dodge argument. Bet that argument works on some but not me.

First off, don’t pretend like DH is fine. Biased players will defend the profession they play no matter the evidence. Secound, you say DH cant beat pure condi damage. That is ranged condi for you since you wont survive close encounter. Now how many profession runs ranged condi builds? Thats quite few. DH cancels out alot of professions and gets easy kills because the traps are too strong.

Scenario, you are fighting mid. Random team. DH comes from nowhere, drops elite into traps and your entire team wipes. Now how many professions does exactly that? Being able to kill 3-5 people in less then 4 secounds.

Please dont tell me dragonhunter is weak because all you gotta do is dodge the traps and that the strongest professions in the game is much better (reaper,rev,necro,scrapper). Go watch any twitch stream where people like Phanta, Caithh, Helseth. They pretty much kill everything but dh demolish them with traps when dropped out of nowhere.

Chrono can do that with his nuke gravity well +gs burst. So nerf chrono?
Or Revenants CoR 2# gs skill that do 6k plus 3k autoattacks?
Watch that video 10 times if you cant figure out first time watching. I wont explain all our weaknesses to you, just l2p.

Yes nerf all 3.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: choovanski.5462

choovanski.5462

help I went in the AOE that would obviously be there and I even died

how could this be

could I need to learn tells?
could I need to learn how to trigger traps and the edge then evade them?

no of course not, please nerf. I can only win with nerfs

/s

like, gosh what is the issue here? the traps do damage when you stupidly shadow step into them? that’s nothing new, thieves have always been teleporting into AOE and dying.
I’ve just been edge triggering, watching animations, pressuring and evading. no issues here.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)

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Posted by: Inflames.8026

Inflames.8026

hurr hurr you guys are so edgy when we talk about nerfing something that needs to be tuned down abit. Its kinda funny. Feels like the good ol d/d cele ele nerf debate over and over.

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Posted by: Yasha.5963

Yasha.5963

I think DH traps a fine, the problem is Ranger traps are too weak. Please throw in some stability, daze, blind, ageis procs on the ranger traps as well and give them a trap elite, oh yeah- and also put a stun break on ranger traps- thanks!

(edited by Yasha.5963)

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Posted by: Elxdark.9702

Elxdark.9702

I think DH traps a fine, the problem is Ranger traps are too weak. Please throw in some stability, daze, blind, ageis procs on the ranger traps as well and give them a trap elite.

You can’t compare a mere abilities from ranger (traps) with an elite specialization.

but yeah ranger traps need a buff, they’re garbage besides the burn trap.

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Posted by: Mcrocha.3891

Mcrocha.3891

I think DH traps a fine, the problem is Ranger traps are too weak. Please throw in some stability, daze, blind, ageis procs on the ranger traps as well and give them a trap elite.

You can’t compare a mere abilities from ranger (traps) with an elite specialization.

but yeah ranger traps need a buff, they’re garbage besides the burn trap.

Elite specialization aren’t supposed to be vertical upgrades, so actually you can compare them. To theif traps as well.

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