I want to love this game, but I really hate it sometimes.
I do not feel that this game will ever be a relevant measure of player skill unless some serious changes are made.
This is not a cry post, just read before you judge.
Section One: PVP
As it currently stands, there are severe issues across the board that really need to be addressed. I will outline those below.
1) Quickness.
This ability/mechanic/whatever you want to call it, is utterly the definition of anti-talent. Every 60 seconds you press a button that means rolling your face across your keyboard for the next few seconds will actually generate favorable results.
I usually hear “learn to dodge” every time someone mentions how broken this ability is in combination with abilities like Pistol Whip, Hundred Blades, etc. The fact of the matter is that this is a very poor recommendation for dealing with such things. I don’t care if you have 500 stun breaks, I have utterly destroyed (and been utterly destroyed by) players using Quickness.
This ability single-handedly destroys any hope of skillful combat in the sense that you have to blow every single cooldown you have to deal with this ONE MECHANIC. This is just ridiculous.
Don’t get me wrong. I play a Thief in s/tpvp as my main, and I am SO bored of only having 1-2 viable specs because not running Quickness puts you at an immense disadvantage.
I would love to see any Thief not running Quickness to go up against a Mesmer, any Necro worth a kitten, any Guardian worth a kitten, and come out of it alive. It’s just a chore of a game mechanic that kills balance.
If Quickness were eliminated from the game across the board, it is my opinion that the classes would be in a greater state of balance.
2) Pets.
When I’m playing even a 5v5 tournament, I almost feel like I’m playing PVE more so than PVP. This is due to the sheer fact that 3 classes in the game are essentially not even personally responsible for the majority of the damage they do, they instead rely on AI.
Some pets die relatively easily, others don’t. It is simply my opinion that for a limited set of classes, too much benefit is had for something that is not directly under your control.
I thought PVP meant player versus player, not player versus player + overpowered AI.
3) 8v8
Other topics here have made this point pretty clear. The hot-join 8v8 PVP format is a bloody zergfest and makes it pretty much unbearable to play even for spec testing. I would honestly stand to see all forms of sPVP changed to 5v5 instead of 8v8, it would be a lot more appealing to people who don’t feel like waiting on or playing in a tournament.
4) PVE in PVP
Nuff said. RotC it widely considered to be the most disgusting abomination of a PVP map ever made in a game pretty much. The PVE aspect plays way too much into the winning/losing element of this map. Whoever caps Ruins first is at such an advantage that the other team essentially has to zerg down the defenders and risk getting their other points taken just for the one point. I do not consider that to be a healthy compromise. RotC sucks.
The Chieftain/Svanir mechanic in FoH is honestly tolerable, but I still think it’s pretty dumb, and that there could be better ‘twists’ you could use to make the individual maps more interesting. I don’t consider having both teams rushing to the OPPOSITE side of the map for a completely luck based chance of stealing the other team’s mob to be an interesting mechanic. It’s a gamble that is entirely separate from what should be purely PVP based gameplay.
The way LotF is set up is great, I would change only one thing about this map. The PVE aspect of this map is actually relatively exhilarating, and can easily turn the tides of a match. Killing the opposite team’s lord is really only a viable strategy if you’re well enough off in the game already to spare the resources, and I believe the tactical decision making element here is perfect. The change that I would make is to lower the points granted to merely 100. If the entire team zergs a base, the keep lord is pretty squishy, so I feel that the number of points awarded is a little overboard. It is almost impossible to rally your team to your base in time to defend the lord if you’re not there already, because it just dies too fast.
5) Downed State
DOWNED STATE SUCKS.
We need an option to bleed ourselves out at an accelerated rate, or an option to just instantly kill ourselves when downed.
Especially considering the lack of balance between the classes when downed, it adds absolutely nothing but an added layer of frustration that feels very out of place in gameplay.
When I kill enemies, I am of the belief that they should DIE. Not fall over on their backs and warp around trolling me for the next 20 seconds.
(edited by Liav.7598)