As much as I’d love to rant about the matchmaking, I’ll do something more constructive to vent my frustrations.
What is the issue with current matchmaking? Plenty. Are some people receiving the quality match ups they want? Yes. Are some people receiving match ups that are blow outs/no fun/frustrating as hell? Yes.
The current MMR system is based on team performance. It’s no secret and no surprise. You gain MMR if your team wins and lose MMR if your team loses.
Now the matchmaking has a large range it seems to draw from for MMR due to population, that way Queue times are to a minimum. You can find evidence for this on the forum and by conducting your own research. The problem is the matchmaking seems to draw from a too wide of range at times (noticeably off hours) to make fast queues.
Now this shouldn’t be an issue right? Faster queues, more games, more balanced MMRs across the board. Well the issue arrives in that the matchmaking seems to at times to stack teams (again, forum/reddit research, and you can conduct research yourself). As long as the average MMR of both teams is relatively the same, the matchmaking will pair all 10 players.
Now the huge problem in this, is that the one team can have 2 great players, 3 almost average players, matched against 5 average players.
Let’s say Team Red has; 1400, 1350, 1150, 1100, and 1100
Team Blue has; 1250, 1250, 1200, 1200, and an 1100
Red has an average of 1220 and Blue has an average of 1200. Seems like it would be a quality match up right? Well Red also has 2 players that are a great deal better. while having 1 player roughly equal to Blue’s best player and 2 players equal to Blue’s worst.
Lets say those two great players carry Red to a win, maybe even a blow out because they rotate and manage better while the other 3 guys just zerg, In theory we should be able to say the least that Blue will learn from Red’s win and pick up a few things and Red’s 3 other guys should have first hand experience of proper tactics for a win in conquest. Except that communication is often minimum before, during and after a match. That’s no secret, many people QQ in game, on the forums, and on reddit about team members not listening or responding.
You could say “Well, look. Red had a slight advantage, but blue was equally as good but just didn’t do what they should have. They should of rotated more, disengaged a losing fight, and know when to +1 and when to try another point.”
Fair enough, but let me point you to this for the lower divisions.
Team Red; 1050, 900, 900, 850, 700
Team Blue; 850, 850, 850, 750, 750
Red’s Average is 880
Blue’s Average is 810
These numbers are well within the matchmaking MMR’s limits. (Forum research, reddit, and do your own if you want again).
But this match up is destined to be a blow out for Blue. Why? Well Red has 4 players that are equal or greater then Blue’s best player(s). Red will only have to carry 1 player and Blue will have 2 to carry, plus Blue will be at a disadvantage due to having 1 player on Red being equal and 3 players better then Blue’s best 3 players.
Here lies the huge problem. In Bronze it’s easier for a team comp to be within the average limits yet still having one team stacked. And when you sum up your MMR gains or loses due to Team performance, some people literally can be stuck where they don’t belong. The system does not factor in what you as the individual has done during the match. It just looks at the fact that your team ether won or lost. Clean cut and dry. This issue can arise in other divisions because again, the MMR averages can be within the threshold but still stack teams.
I’m not going to lie, I started Silver T2 and suddenly just dropped to Bronze T3. I seem to start climbing back to my original ranking and then plummeted to Bronze T2 and I’m becoming extremely frustrated with almost every one of my teammates I’ve had. They’re not rotating, not calling targets, not +1 at critical fights, being meat fodder to the other team, double capping home at start, trying to 2v4 at Mid, not regrouping, no communication on what’s happening where, trying to fight away from points, camping at points when they could be used better else where, and some just not being able to play their class at all.