Hi guys.
Just here to pop my thought through on why I think the engineer is in just a shoddy place.
This is for PvP and WvW (small scale) only.
To be clear this is my opinion and I could be completely wrong.
1. Over-abundance of blind.
As Engineers we VERY rarely autoattack, they do pitiful damage, SLOW attack speed and generally are a waste. This makes blinds SUPER effective vs the engineer.
Its very clear that Mesmer(on shatter when traited, which is common in this meta) and Ele(when traited into fire) is able to completely beat us out due to these blinds.
2. Unblockable skills and engineer damage mitigation and opposed mitigation.
Many unblockable skills such as mirror blade(especially with lowered CD when traited) and Staff 2-5 when traited.
Most classes have some form of flat damage mitigation while being able to still complete actions (stone heart, distortion, etc) while an engineer relies on BLOCKS that lock out all actions but still can be penetrated by MANY skill(or elixir S which leaves you screwed by condis and still lock out your actions),
most other classes mitigation is not countered as easily and as obviously.
3. Lack of defensive traits
We have tons of healing with our new traits with decent uptime on protection as always. This ties into the above, but once again we have very little truly good defensive traits.
AMR now has A SUPER high CD, and the bug that it has with healing turrets overcharge majorly affects its performance.
4. Our role.
We don’t have a place.
OUr builds the moment are hard damage via Marauders SD or similar burst builds. However that position is very much filled by mesmer, with more AOE/single target damage and more mobility AND more mitigation, and to a lesser degree thief, more mobility and more single target damage.
We can also run tanky support just fine, but this again is outclassed by MILES by bunker guards or Eles.
5. Stability and CC.
CC and stability as always been a strong way to counter engineers, but its worth mentioning this aggregates the issue post patch.
Engineers depends on CC to get damage out as most of our damage is on AOE and ground targeting skills. If we can’t pin down our opponent, we can’t bring the damage out.
As a class that lacks decent stability, unless you run the terrible FT, we get CC’D to hell from Mesmers and warriors while we are completely unable to counter while they have their stab/distortion up.
6. Lackluster damage traits.
Need I say more?
So many reasons why I can say this, just go look at explosives and firearms. I mean REALLY.
Finally
7. condition changes.
Bleeding has always been a great source of added kick for an engineer, sure IP was our bread and butter and definitely a strong trait prepatch, but now that bleeding is gutted even with high condi numbers we lose out on a LOT!
Even IP is pretty bad post patch when you compare it to other classes burning burst potential, ele and guard for some.
As an engineer main I am quite sad to feel useless when playing PvP in pugs and even premade games.
I feel like rerolling anything but a Ranger yields better results than running engi. Even if just SLIGHTLY better in some cases, but I do feel much better when not running engi.
It scares me to think that the class I enjoy the most is now, BAD, not from a meta perspective, but from MY perspective while PLAYING it.
I hope that this can somehow be fixed even if I don’t have decent suggestions on how to go about fixing the power creep that left Engis (and rangers) behind.