Issues with MMR, Balance, leagues?

Issues with MMR, Balance, leagues?

in PvP

Posted by: ErazorZ.5209

ErazorZ.5209

Hello people,

I’m just making this thread to get some actuall indepth information on how and why some MMR leagues are more prone to RNG then others. And why leagues in my opinion are broken atm.

The thing is, i need you, and your experiences, in what leagues your residing and how easy/hard matches are.

Ill post my own experiences as an example;

Im currently in emerald, im in emerald because ive played maybe 30/40 games intotal this season, i started playing pvp a bit more since last week, after the balance patch update teaser got posted.

Currently i am facing a dilemma, And i think MMR is to blame for that including the league system.

Seeing as im emerald, you would think my games would be easy, wich in fact they are, 50% of the time. Every time i lose i face a really easy team wich are easily beat with simple rotations between cap points. (also note there are almost no meta classes)

(as an example at wich level im currently playing, this happens almost every game at forest of nifflehell). most of my teammates and enemies think killing svanir at the very start is a good strategy, wich it obviously is not, seeing you only have 5 ppl per team and if one commits svanir from your side, and noone does from the other side, you will lose mid in a 3v4 scenario. Whilst holding mid for 25 seconds gives you the same advantage + it stops your enemy from gaining the points if it was capped.

In my opinion this is basic 101 understanding of maps, in my current league it isnt… well 50% of the time.

So what happens if i win then? I havent really paid attention about full teams or not, but generally speaking, they do know the 101 of forest. They understand going 4 at mid is a basic strategy that works versus those who dont know strategy or teamplays. (also note 3/4 classes at the very least are playing meta classes)

This seems consistant. Every game i play after a loss, i play versus people who rush svanir. Every game after i win, the enemy seems to always go mid and understand that capping svanir will make you lose points/games.

Forest seems to be picked roughly 70% of my games. Just something ive noticed at my league tier. It gets picked more frequent after i lose a game. And less frequant if i win a game.

Now lets talk about RNG. With RNG i simply mean to say, that random teammates are random. Obviously. But this also means random teammates, might not know english, might not be interested to communicate with your team. Hell, might start flaming you for talking about a strategy pre-game. (you would be surprised how often this happens to me) If my team listens, communicates well, (every member that is) then i got the RNG jackpot. Teams like that in emerald are so rare that i would not hesitate to say only 10% of my current games involve people who communicate. This is a problem, as a teambased game.

This eventually leads down to me requiring to carry teams that dont communicate, I dont mind carrying, but if the enemy team understands the required communications better then my team does. Then carrying can only go so far. And losing mid is not something uncommon. (example, i got far, vs team that understands communications they will +1 me and i will need to be required to kite 2v1. Wich in turn leads me to run away and unable to cap said point. In a game with no communication this also ussually leads to my entire team dripping to mid 1 by 1 dying by the meatgrinder (this happens allot more often with DH trappers) Even if i keep 2 people at far.

I have had some success with a premade team this morning, simply because we all communicated, We lost games because the enemy ussually overpowered us by having more elite specs then us, we won games because we had good communication and rotations where on point.

Currently im stuck in emerald and dont even feel like trying anymore, I play a tempest s/f build and generally speaking im able to 1v1 everything except the tier 1 meta classes. i win about 70% 1v1 versus non meta specs at far, when facing elite spec i win 20/30% at far.

My teams seems to die most against compositions revolving DH trapper and Rev meta. The more enemy guards and revs i see from the opposing team, the more i know i will not win this game. (If im in game i ussually try ofcourse to get those points as high as possible but i digress).

So what are your experiences in your leagues atm? Is this just happening in emerald? Or is it all over the board?

Issues with MMR, Balance, leagues?

in PvP

Posted by: lloydst.6985

lloydst.6985

Sad thing is legendary is the same

roaming/havoc commander of FTF

Issues with MMR, Balance, leagues?

in PvP

Posted by: steppres.9046

steppres.9046

I can confirm this. Thing is, it’s totally dependant on the profession you’re playing.

If I queue with my Mesmer or Elementalist, I get easy wins, REALLY easy wins. Like I can sit back and do nothing and my team will stomp the other side. If I queue with my Thief or Engineer, exact opposite. It doesn’t change. I can lose match after match and I will still get paired with awful, horrible teams who have no idea what to do (which is the exact opposite on how MMR should work).

This isn’t me being salty, I can honestly say I’m average, but I’m no worse or better playing Mesmer or Elementalist than I am playing Engineer or Thief. It’s like night and day and my win/loss ratio shows that on the various professions. Over 15 consecutive losses on one profession, I log in as another and I get 5 wins in a row. It’s insane.

I know people are going to say the common factor in this is me, but I it just doesn’t make sense. If I’m worse at one profession, shouldn’t I be getting matched with higher skilled teammates? It’s the exact opposite, and it’s really noticeable. Most teams I get matched with on my Mesmer understand the basic mechanics of their class, what to do in a map. Teams on my Engineer are running around is all directions not knowing what to do.

Issues with MMR, Balance, leagues?

in PvP

Posted by: Constantin.5608

Constantin.5608

Teams on my Engineer are running around is all directions not knowing what to do.

I can +1 this.

Maybe Anet added class-specific Match Making code with the infamous path on the 15th.

Issues with MMR, Balance, leagues?

in PvP

Posted by: Kane.6549

Kane.6549

I called this a long time ago, the class-specific coding has been there for a long time, but they broke it to be frozen. It used to rotate daily. Now, from reading lots of the QQ, it appears the arbitrary bonus classes were getting daily is a more prevalent force in match determination, and appears to no longer rotate.

Issues with MMR, Balance, leagues?

in PvP

Posted by: Kane.6549

Kane.6549

I KNOW it was there because I used to have to find out which class of the day was being “favored” to break ANet’s punishment for winners. After just about every solo 10+ win streak they would start force-feeding me the kittentiest players in the game. I’d have to find the “class of the day” to reset the punishment. It worked nearly every time once I’d found the class and could continue on with my win streak uninhibited.

Issues with MMR, Balance, leagues?

in PvP

Posted by: Valkyriez.6578

Valkyriez.6578

Even if you won every game straight at 1 pip a win, 30 games isn’t even enough to get you out of Emereld.

Play more games.