If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
So, lets talk about Targeting and Model Normalization.
Targeting – This has been a problem for a long time now – when a 2v3 can include 20 separate models, targeting becomes an absolute nightmare. This isn’t even taking into account movement abilities, particle effects, and AoE – just the sheer amount of screen clutter can make it impossible to find your target. Now it’s too late to adjust the amount of pets/NPC’s in a match without a major game overhaul, so what are our options?
Solution: As others have posted, give players a toggle for tab targeting – whether or not it includes NPC’s. We shouldn’t be forced to click on 1 model out of 20 in a kittenstorm of effects and movement, considering how many classes have abilities that drop targeting.
Model normalization: This has also been discussed ad naseum on the boards, but Anet has yet to address it, so here it is again – Asura. On top of trying to find my target in the midst of 20 NPCs, AoE, and particle effects, I’m supposed to be able to discern exactly what ability an Asura is using? It’s a clear and abused advantage to play an asura over every other race in PvP. I’d rather not be forced to roll an Asura just to even up the odds, because it feels cheap and I don’t want to win because people can’t tell what skill I’m using. It’s pretty obvious you dropped the ball on this on Anet – stop ignoring the issue and address it.
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