It cant be this
Don’t have hope. Remember ArenaNet thought it was a good idea to give Dragonhunter traps 0 casting time.
Don’t get me wrong, Dragonhunters are pretty weak and predictable, but think about it. 0 casting time. Why 0? There is no reason to have very powerful spells to be farted out the kitten . The seriously looked at Dragonhunter and went, “1/2 a second is to slow, it will be better if it was 0. As for Ranger traps? TROLOLOLOL Esports swag power creep yolo.”
Apparently it takes a genius to figure out that maybe instead of having traps stun and instant cast, give the guardian trap trait the ability for traps to be ranged.
(edited by Nova Stiker.8396)
Don’t have hope. Remember ArenaNet thought it was a good idea to give Dragonhunter traps 0 casting time.
Don’t get me wrong, Dragonhunters are pretty weak and predictable, but think about it. 0 casting time. Why 0? There is no reason to have very powerful spells to be farted out the kitten . The seriously looked at Dragonhunter and went, “1/2 a second is to slow, it will be better if it was 0. As for Ranger traps? TROLOLOLOL Esports swag power creep yolo.”
Apparently it takes a genius to figure out that maybe instead of having traps stun and instant cast, give the guardian trap trait the ability for traps to be ranged.
yeah meanwhile thief traps have cast time and they are 100 times weaker…. :|
[Teef] guild :>
^ toss traps like the previous turret toss with the subsequent cast time increase? That actually sounds amazing.
I don’t know why anybody bothered watching the pro league after week 1. This meta is an embarrasment and they know it because I don’t think they have ever proposed so many nerfs at one time before. All the flack they got for the awful boring pro league games is the main driver for the changes.
^ toss traps like the previous turret toss with the subsequent cast time increase? That actually sounds amazing.
Guardians shoot a beam of light, creates the trap at the targeted location.
Why not? It’s animation is visible plus increases what you can do with the traps.
Tage died a billion times and rom was having trouble against Kan scout.
Also they had better openers.
They also beat them with a necro/Druid
It’s not like they got outcomped.
I feel like a cow that anet is just herding. The throw a shiny legendary back pc that i farm for. You push beyond the quitting point. I was in diamond t4 for 2 weeks and you get to legendary and you feel like you accomplished something. A day or 2 goes by and you realize you really didnt.
You keep playing and im actually at the point where i would just do unranked if i wasnt stuck in t5 pip 3-4 for the last 3 days. I mean its these little ocd things that keep what i assume alot of is in this game.
Now there is a whole new meta and just like the cow i am gonna mozy on with it but i have to say this is becoming a never ending cycle of Anet just prodding us.
I feel like a cow that anet is just herding. The throw a shiny legendary back pc that i farm for. You push beyond the quitting point. I was in diamond t4 for 2 weeks and you get to legendary and you feel like you accomplished something. A day or 2 goes by and you realize you really didnt.
You keep playing and im actually at the point where i would just do unranked if i wasnt stuck in t5 pip 3-4 for the last 3 days. I mean its these little ocd things that keep what i assume alot of is in this game.
Now there is a whole new meta and just like the cow i am gonna mozy on with it but i have to say this is becoming a never ending cycle of Anet just prodding us.
That is why i only log to do daily 3 matches and then go back to BnS – which is truly based on skill and reflexes. Game has pretty much no passives.
[Teef] guild :>
Tage died a billion times and rom was having trouble against Kan scout.
Also they had better openers.
They also beat them with a necro/Druid
It’s not like they got outcomped.
Im strictly talking that 3rd match. The first 2 was legit imo, sound rotations and people trying to figure out where they were needed.
That 3rd map where they got 2,3,4 stomps at mid and nothing in the game changed since they could just throw bunker mesmers to mid to hold for over 30 sec on respawns from team mates.
This was incredibly gross to see, the broadcasters were like omg they got the stomp and another stomp and 3 minutes later were like well they didnt even decap it. Thats like being on a 3 on 1 fast break and you didnt score because the defensive player faked a injury and the refs called a stop to play. Exact same thing
^ toss traps like the previous turret toss with the subsequent cast time increase? That actually sounds amazing.
Guardians shoot a beam of light, creates the trap at the targeted location.
Why not? It’s animation is visible plus increases what you can do with the traps.
I believe this should’ve been an option in the first place. Now if only they made it so that the traps CD only began after they were triggered…..
Tage died a billion times and rom was having trouble against Kan scout.
Also they had better openers.
They also beat them with a necro/Druid
It’s not like they got outcomped.Im strictly talking that 3rd match. The first 2 was legit imo, sound rotations and people trying to figure out where they were needed.
That 3rd map where they got 2,3,4 stomps at mid and nothing in the game changed since they could just throw bunker mesmers to mid to hold for over 30 sec on respawns from team mates.
This was incredibly gross to see, the broadcasters were like omg they got the stomp and another stomp and 3 minutes later were like well they didnt even decap it. Thats like being on a 3 on 1 fast break and you didnt score because the defensive player faked a injury and the refs called a stop to play. Exact same thing
It’s their fault for not rotating out and losing to the 2 cap in the first place
They wasted time at mid for like 5min when they started rotating out they finally got some momentum.
And ornlg had way more sustain than cc anyways.
While I do agree with you about the silliness of bunker Mesmer but car crash played better because of downstate tage and Roma inability to beat kanscout
(edited by JEFFARR.8163)
Eh, best part of today was More Guns than Roses playing double war, thief and DH in a group…
…and then getting wrecked 500-0.
Tage died a billion times and rom was having trouble against Kan scout.
Also they had better openers.
They also beat them with a necro/Druid
It’s not like they got outcomped.Im strictly talking that 3rd match. The first 2 was legit imo, sound rotations and people trying to figure out where they were needed.
That 3rd map where they got 2,3,4 stomps at mid and nothing in the game changed since they could just throw bunker mesmers to mid to hold for over 30 sec on respawns from team mates.
This was incredibly gross to see, the broadcasters were like omg they got the stomp and another stomp and 3 minutes later were like well they didnt even decap it. Thats like being on a 3 on 1 fast break and you didnt score because the defensive player faked a injury and the refs called a stop to play. Exact same thing
It’s their fault for not rotating out and losing to the 2 cap in the first place
They wasted time at mid for like 5min when they started rotating out they finally got some momentum.
And ornlg had way more sustain than cc anyways
i dont know what kind of checkers you play but when i play. If i jump one of your pcs you lose it. You dont get to be like ohhh nope cant take it, its bunker mesmer.
The sad part is your literally saying ohh there is only one way to play the game.
Right just like the NBA you have the golden state warriors playing small ball and the spurs playing big. Then there is memphis that plays really slow and ohhhhh wait. Thats what a real sport is like im sorry
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