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Posted by: DrDivine.5378

DrDivine.5378

I was among the many who played bunker chrono, but yeah it was a little out of control. Even though the elite specs and new tools are great and all, I feel like the previous meta (post june patch) was a bit more exciting. Boring bunker meta jokes aside, the professions mostly felt like what they should be.

-Guardians were the healers, seems appropriate
-Warriors were busting out rampage and swinging giant swords
-Mesmers using deceptive skills (stealth, portal, etc.)
-Thieves backstabbing
-Necros corrupting boons, seems like something they would do
etc.

There were obvious flaws, ele being way too powerful, rampage was a little too crazy, rangers being, well, rangers. I think it was the closest where almost everything felt right.

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Posted by: SteepledHat.1345

SteepledHat.1345

I don’t know what you’re talking about. Bunker meta hasn’t changed. Just swapped a class for another. Pushed mes out, replacing with two tempests. 2 Temps, 2 Revs, Reaper/DH/Scrapper.

That’s what I feel is going to happen. Something to expect when you barely touch the real issue. Revenant.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Unterkiefer.8372

Unterkiefer.8372

I do not see how this pushes Chronomancer out of the meta. A mesmer can contest points (not capped and 1 vs x) for long enough. Soon there will be New builds: support, chronorupt, chronoroamer and so on. Then the cry train will be howling for nerfs again.

Lem Semmel [SF]

Sorry for shattering your illusions

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Posted by: Jana.6831

Jana.6831

So post or pre June? As things were wrong post June already it just got a bit worse with the elites but the problems were already there from June on.

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Posted by: nearlight.3064

nearlight.3064

I don’t know what you’re talking about. Bunker meta hasn’t changed. Just swapped a class for another. Pushed mes out, replacing with two tempests. 2 Temps, 2 Revs, Reaper/DH/Scrapper.

That’s what I feel is going to happen. Something to expect when you barely touch the real issue. Revenant.

Even if we assume that you’re right, which you may or may not be, since we don’t know what the top players will advocate after the break in pro league, I’d much rather have a double tempest comp than a double bunker Mesmer comp.

The reasons for this are simple

1. Tempests are easier to kill when focused compared to bunker Mesmer, since they generally only bring one compared to 4 active defense skills (just focus invuln, no evades, blocks or precog or distort)

2. They can’t rez with quickness, 10% revive speed and resistance like chronomancer can, so down cleave can actually work to prevent a Rez and kill the rezzer.

3. Most builds are forced to run soldier runes for cleanse, meaning no durability.

4. Generally more weak to reaper after diamond skin gets exfoliated, due to lower health pool and greater weakness to chill.

So yeah, more bunkering isn’t ideal, but I’d rather fight a tempestuous team than a chronomancing team anyday because tempests are not gods of bunker and support even if they are strong in both categories.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

(edited by nearlight.3064)

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Posted by: apharma.3741

apharma.3741

So post or pre June? As things were wrong post June already it just got a bit worse with the elites but the problems were already there from June on.

Before or after the nerfs to PU, mirror blade, mantras reverting back to clunky to use?

Pre June mesmer was only slightly better off than ranger and necro in PvP and WvW a portal/veil bot, roaming DP thief completely countered them.

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Posted by: Jana.6831

Jana.6831

So post or pre June? As things were wrong post June already it just got a bit worse with the elites but the problems were already there from June on.

Before or after the nerfs to PU, mirror blade, mantras reverting back to clunky to use?

Pre June mesmer was only slightly better off than ranger and necro in PvP and WvW a portal/veil bot, roaming DP thief completely countered them.

You might not believe it but my life doesn’t revolve around mesmer – I’m talking about balance as a whole not about certain classes.

Edit: Typo

(edited by Jana.6831)

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Posted by: apharma.3741

apharma.3741

So post or pre June? As things were wrong post June already it just got a bit worse with the elites but the problems were already there from June on.

Before or after the nerfs to PU, mirror blade, mantras reverting back to clunky to use?

Pre June mesmer was only slightly better off than ranger and necro in PvP and WvW a portal/veil bot, roaming DP thief completely countered them.

You might not believe it but my life doesn’t revolve around mesmer – I’m talking about balance as a whole not about certain classes.

Edit: Typo

Very well, sorry for the misunderstanding. I still think there wasn’t so many glaring weaknesses pre hot (the few weeks before) across all classes except maybe ranger in PvP. Sure many classes only had 1 viable build but a lot of classes were seen and used all the way up to top level even if double ele and double scrapper were a thing.

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Posted by: Doon.2364

Doon.2364

Each class should have a define role that other class can’t top. But now most classes can do just about all same stuff but some does it way better, hence only 3 classes are needed for the meta.

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Posted by: Jana.6831

Jana.6831

Very well, sorry for the misunderstanding. I still think there wasn’t so many glaring weaknesses pre hot (the few weeks before) across all classes except maybe ranger in PvP. Sure many classes only had 1 viable build but a lot of classes were seen and used all the way up to top level even if double ele and double scrapper were a thing.

The damage all classes dished out got way higher with the June 23th patch – the vitality though stayed the same – why was that balanced? It wasn’t – people survived because they got the cooldown on their blocks reduced or their healing got higher. Still that was where the imbalance started – to blame the state of the game on only the elites would be short sighted.

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Posted by: apharma.3741

apharma.3741

Very well, sorry for the misunderstanding. I still think there wasn’t so many glaring weaknesses pre hot (the few weeks before) across all classes except maybe ranger in PvP. Sure many classes only had 1 viable build but a lot of classes were seen and used all the way up to top level even if double ele and double scrapper were a thing.

The damage all classes dished out got way higher with the June 23th patch – the vitality though stayed the same – why was that balanced? It wasn’t – people survived because they got the cooldown on their blocks reduced or their healing got higher. Still that was where the imbalance started – to blame the state of the game on only the elites would be short sighted.

We did have base stats buffed slightly but the idea was to get the stats we lose from traits from gear. PvP was more noticeable for stat changes but then you had marauder amulet there which went from 284 vit to 560 vit which is nearly 3k more health in power builds.

For WvW I just ended up switching out some zerker gear for valk and assassins. My damage took a hit but was comfortably sitting on 17k health on my thief and more than capable of lasting against anything that wasn’t medi guard or DD ele.

Took me a while to get used to the high damage on my staff ele, had to switch out some server for cele till I got used to the increased damage but after a week I was back to full zerker.

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Posted by: Silverkey.2078

Silverkey.2078

From me the main thing is that before HoT, there was 7/8 classes played regularly in tournaments, and even rangers were sometimes used. Now we have 3-4/9 classes used regularly with nearly all teams running the exact same comp.

I personally like pre-HoT meta, the only problem for me was rune of vampirism. Now, I think we should nerf 8 out of 9 classes (only warrior seems fine to me).

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Posted by: DrDivine.5378

DrDivine.5378

From me the main thing is that before HoT, there was 7/8 classes played regularly in tournaments, and even rangers were sometimes used. Now we have 3-4/9 classes used regularly with nearly all teams running the exact same comp.

I personally like pre-HoT meta, the only problem for me was rune of vampirism. Now, I think we should nerf 8 out of 9 classes (only warrior seems fine to me).

Like I said, it wasn’t perfect, and even now the bunker meta is still going to go because even without chrono bunker we have tempests, scrappers, druids, etc.

Pre HoT I felt even though it had obvious flaws, the professions played like they should have (for the most part). mesmer is gonna probably go back to power shatter, which I don’t really care for.

I hate playing thief, and power mesmer always felt like that in gameplay. Very glassy, pop in with burst, run away. Condi mesmer can be kinda cancerous (lol) but idk killing your foes with things like confusion sounds more mesmer-like than charging in with gs and dealing direct damage.