GW devs must decide for themselves in which way they want balance PvP. Or you balance it for eSports (take into consideration only professional games of full teams and don’t listenaverage players) or stop trying to make it balanced eSport and create game only for average player. Many mmorpg games has 2nd approach, but true eSport games go in 1st way. Choosing the way of evolution will have a major impact. Just quick exemple, Turret engie:
1) eSport ballance: such engie is usless, so must be upped (reduce cd of turrets twice, etc)
2) ballance for average players: such engie is OP and must be nerfed (turrets not longer immune to condie, etc)