It's time to nerf Engineers.
Well if engis are added to the OP list, then half the classes are OP, so it’s kind of okay? XD
At this rate, all the classes will be up there, so, it’s getting better.
And boon hate would apply all eles, not just certain builds, so weakness to boon hate can go very wrong imo.
And a lucky crit with boon hate , in the other hand :P
Engineers take a lot of work and are a lot harder to master. For a engy to be good at bunker, they need a very high APM. It is threads like this that lead to engineers getting nerfed every patch despite being the least played class in the game.
How to beat a DPS engineer? Keep at ranged. P/P engys only have 2 skills that require to be close ranged to be effective (poision and fire). Easy to dodge the noticable snot bubble, boonstrip to easily ruin them (the elixers are pretty long CDs).
How to beat a bunker engineer? Keep at ranged, use conditions a lot.
You do know that engis have been consistently nerfed? Yes HGH condis is strong (in the current meta) but it keeps bunkers in check- imagine trying to kill an ele or guardy if it gets nerfed.
Shatter mesmer :/
I was playing my engy a lot yesterday and I noticed that a couple of times, I would use my #2 down skill which pulls people to you, and can interrupt someone finishing you and they would go for a finisher and I would use it and it would say “miss”. That really makes me angry, how do you miss someone not moving and standing on top of you, and no he didn’t have any boons active wasn’t even a guardian it was a ranger. So I think it should be time to FIX engineers, #2 downed state.
Blind?
Nope its happened a few times today, dude is finishing me, I press 2 “miss”
Not really sure why people are flipping out about “25 Might stacks”, I’ve done it on many different classes (incl. War without having to take the red-headed FGJ) and I didn’t compromise the builds much or anything. Almost all classes have a means to stack Might if they’re determined about it.
25 might stacks… mesmers used to get that .. Then it was considered OP and nerfed. But maintaining 25 might stacks on other classes is quite easy.
Not really sure why people are flipping out about “25 Might stacks”, I’ve done it on many different classes (incl. War without having to take the red-headed FGJ) and I didn’t compromise the builds much or anything. Almost all classes have a means to stack Might if they’re determined about it.
25 might stacks… mesmers used to get that .. Then it was considered OP and nerfed. But maintaining 25 might stacks on other classes is quite easy.
Part of me does wish I was around to see that, haha… still we can get pretty kitten close with GS #2 and iElasticity (have to be close up though, which is a bit awkward). It’d be nice if they fixed Might on shatter so that it actually works with iPersona, but ah well.
I’ll admit it was a bug it granted 3 stacks per illusion shattered… now it just grants one… But it was very nice… And I am still annoyed when I see other players touting high stacks of might and I just think “When mesmers could do that it was OP and hot fixed” And now our GS is still friggin busted.
Not really sure why people are flipping out about “25 Might stacks”, I’ve done it on many different classes (incl. War without having to take the red-headed FGJ) and I didn’t compromise the builds much or anything. Almost all classes have a means to stack Might if they’re determined about it.
25 might stacks… mesmers used to get that .. Then it was considered OP and nerfed. But maintaining 25 might stacks on other classes is quite easy.
That’s because it was on shatter. 25 stacks of might in HGH requires a full trait line with a grandmaster major trait, a full set of runes for might duration and a sigil that gives about half of those might stacks.
Evidently people think that getting 25 stacks of might means you get everything else to boot. Mesmers shatterrs critting for 4-5k each was a different story than an HGH engi.
@$20 an hour! It’s worth it!
HGH isn’t running crit % damage to do double damage scaling off of 25 stacks of might while having instantaneous burst possibilities.
Not really sure why people are flipping out about “25 Might stacks”, I’ve done it on many different classes (incl. War without having to take the red-headed FGJ) and I didn’t compromise the builds much or anything. Almost all classes have a means to stack Might if they’re determined about it.
25 might stacks… mesmers used to get that .. Then it was considered OP and nerfed. But maintaining 25 might stacks on other classes is quite easy.
That’s because it was on shatter. 25 stacks of might in HGH requires a full trait line with a grandmaster major trait, a full set of runes for might duration and a sigil that gives about half of those might stacks.
Evidently people think that getting 25 stacks of might means you get everything else to boot. Mesmers shatterrs critting for 4-5k each was a different story than an HGH engi.
Well luckily for engineer their weaponswaps have no cooldowns so stacking it is quite easy… Currently a mesmer has to use certain rune sets to get swiftness to not be the slowest person in the match with the exception of a guard… So shatters were our only reliable way to stack might and unfortunately weapon sigils don’t stack sooo engi’s just lucked out their I guess.
It’s one of those few specs in the game that manages to have high direct damage ( + 30 in explosives and might stacks with HGH), high condition damage (again HGH might stacks and Rabid amulet), with very decent levels of Armor and HP (rabid amulets toughness and + 30 points in Alchemy), while maintaining decent defense against conditions and burst (Elixir S + Cleansing Formula 409). Also, the main damage source is long range AoE.
That fairly complete arsenal reminds me of elementalists, although with much more AoE and long range pressure, but with not as much sustainability.In my opinion, the AoE damage pressure of this spec is a little too strong, yes.
Engineers are not overpowered in this regard, at least compared to other classes. If this gets nerfed, I expect to see no more engineers.
Our survivability is not that high. Elixer S does give us invrunability, however WE CAN NOT ATTACK. This is a hug con compared to the fact that other classes get a lot of invrunability and on shorter cooldowns with little to no con (warriors endure pain, mesmers distortion). We have little AoE pressure. Most P/P elixer specs are high in single target damage. Our #2 poision shot has really poor accuracy longer than short ranges, Flame shot can’t hit long range, our confusion is good, our #1 is alright, and our #5 is a AoE immobilize that is very slow moving and very noticable. If we get pistol pierce shots, the Engineer must maintain the max amount of range to ensure a double shot (in a game of millions of gap closers and invisible, this takes a lot of skill to do). Our condition damage is good. Any necros can wreck us if they have corrupt boon, and mesmer can steal an engineers boons. Boonhate is coming, so I expect to see this be an even more counter for thiefs and warriors to do even more ridiculous damage. We can get grenades, however this takes up a utility slot which means one less potion, this means that we have one less way to stack might. Keep in mind that it is very hard to stack might, despite what people think. We have to constantly be drinking potions, even then its not enough for us to get to 25 with just potions. Also, we don’t have any weapon switching. Grenades are not easy to use. If you see an engineer throwing grenades they are pretty easy to dodge from range.
, and mesmer can steal an engineers boons. .
Let me clarify… Mesmers will not ever run arcane thievery because it only steals 3 boons has a wonky range and is not worth the utility slot… The closest we get is to shattered concentration which is good enough. But we can not “steal” your boons… At least not if we are playing in our right minds.
There’s also Null Field, which is okay but fairly easily countered (it rips on a slow ‘tick’ system and you can just move out of it). Plus it’s just a boon rip, not a steal.
There’s also Null Field, which is okay but fairly easily countered (it rips on a slow ‘tick’ system and you can just move out of it). Plus it’s just a boon rip, not a steal.
I know He was referencing stealing the boons… And as far as boon rip goes… Shattered concentration is still better Null field is a better condition removal but still kinda hard to get all conditions off you.
HGH isn’t running crit % damage to do double damage scaling off of 25 stacks of might while having instantaneous burst possibilities.
Okay… but they’re running conds, which is apparently what people are complaining about. Might goes for both power and cond, you’re either using it to burst or you’re using it for conds. If you’re saying that Might burst is too strong, then I have to ask what the issue is with the “HGH Engineer” since it’s not a crit burst spec. It seems to me you either have an issue with Might or no issue at all, since being irked solely by the way someone is using the Might to deal damage is contrived.
The hell are you talking about. Did you just imagine up something to attack what you imagined?
There’s a significant difference to the numbers a Mesmer can put out under 25 stacks of might that they were setting up themselves, vs what the Engi is bringing in the current build. There isn’t an issue in Might as a boon.
(edited by ensoriki.5789)
They are bringing the same thing we were but with conditions vs. direct damage… People don’t freak out so much if they die from conditions no matter how ridiculous it is but if it’s direct damage it turns into “Omg how dey do so much damage so unfair and OP nerf now” Luckily thieves can get around the whole crit chance limiting bug in PvP by taking the hidden killer trait… Mesmer’s can only get 10% higher chance with one shatter. ..
No need to be so rude… my point is that if there’s such a “significant difference [in] the numbers”, then why is the HGH build such a big deal?
Because it counters pure bunker teams.
It’s not OP on a 1v1 basis, per se.
It’s OP when you consider that the entire endgame of tPvP is point control, and HGH engineers brutalize AoE in a team fight… that ultimately means no rez, no point control, and unless you focus the Engie first (which no one is accustomed to doing yet) they are going to literally rain a bad day upon you.
Welcome to the problem with conquest as the only game type. You have to unbalance the professions to balance the game mode. Such a waste of a great game engine IMO.
It’s not OP on a 1v1 basis, per se.
It’s OP when you consider that the entire endgame of tPvP is point control, and HGH engineers brutalize AoE in a team fight… that ultimately means no rez, no point control, and unless you focus the Engie first (which no one is accustomed to doing yet) they are going to literally rain a bad day upon you.
Welcome to the problem with conquest as the only game type. You have to unbalance the professions to balance the game mode. Such a waste of a great game engine IMO.
I swear you just hit a tangent.
Adding Death match wouldn’t suddenly make grenades not able to hit a point in conquest.
It’s not OP on a 1v1 basis, per se.
It’s OP when you consider that the entire endgame of tPvP is point control, and HGH engineers brutalize AoE in a team fight… that ultimately means no rez, no point control, and unless you focus the Engie first (which no one is accustomed to doing yet) they are going to literally rain a bad day upon you.
Welcome to the problem with conquest as the only game type. You have to unbalance the professions to balance the game mode. Such a waste of a great game engine IMO.
I disagree so much that it’s ridiculous. Our AoE is huge, but it’s far far less than a power nade engi.
The reason why it is OP is that it has incredible damage in both 1v1s and team fights. It is an unstoppable killing machine when played to its potential, something that no one has ever achieved (even me, and I like to thing I “made” the build).
It’s a kittening ridiculous spec and probably the best in the game atm. It kittens on everything with zero remorse. Point control and AoE is hardly our boons. I can’t hold a point for the life of me. AoE kings go to power nade engis, warriors and thieves with cluster bomb.
@$20 an hour! It’s worth it!
Engis are close to eles in strength right now but their fix is much simpler in my opinion, just reduce hgh stacks duration and then re-evaluate their strength. Honestly I’m surprised that there is minimal qq about engis considering how powerful they are at the moment.
Really…..why don’t you post your build and possibly a video of you losing to an engy?
because you don’t “lose” to an engi, he just stand on the point, healing off bombs, and never tanking ANY damage he can’t out heal. Bunker-bomb engi is just disgusting in this king of the hill “pvp” thing we have right now. It’s one of the highest skill ceiling classes but the best build it has right now is so lazy that a monkey could win while using it (and not even a smart monkey at that).
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Engis are close to eles in strength right now but their fix is much simpler in my opinion, just reduce hgh stacks duration and then re-evaluate their strength. Honestly I’m surprised that there is minimal qq about engis considering how powerful they are at the moment.
Really…..why don’t you post your build and possibly a video of you losing to an engy?
because you don’t “lose” to an engi, he just stand on the point, healing off bombs, and never tanking ANY damage he can’t out heal. Bunker-bomb engi is just disgusting in this king of the hill “pvp” thing we have right now. It’s one of the highest skill ceiling classes but the best build it has right now is so lazy that a monkey could win while using it (and not even a smart monkey at that).
lol
@$20 an hour! It’s worth it!
Engis are close to eles in strength right now but their fix is much simpler in my opinion, just reduce hgh stacks duration and then re-evaluate their strength. Honestly I’m surprised that there is minimal qq about engis considering how powerful they are at the moment.
Really…..why don’t you post your build and possibly a video of you losing to an engy?
because you don’t “lose” to an engi, he just stand on the point, healing off bombs, and never tanking ANY damage he can’t out heal. Bunker-bomb engi is just disgusting in this king of the hill “pvp” thing we have right now. It’s one of the highest skill ceiling classes but the best build it has right now is so lazy that a monkey could win while using it (and not even a smart monkey at that).
kittenoloololol
It’s not OP on a 1v1 basis, per se.
It’s OP when you consider that the entire endgame of tPvP is point control, and HGH engineers brutalize AoE in a team fight… that ultimately means no rez, no point control, and unless you focus the Engie first (which no one is accustomed to doing yet) they are going to literally rain a bad day upon you.
Welcome to the problem with conquest as the only game type. You have to unbalance the professions to balance the game mode. Such a waste of a great game engine IMO.
I disagree so much that it’s ridiculous. Our AoE is huge, but it’s far far less than a power nade engi.
The reason why it is OP is that it has incredible damage in both 1v1s and team fights. It is an unstoppable killing machine when played to its potential, something that no one has ever achieved (even me, and I like to thing I “made” the build).
It’s a kittening ridiculous spec and probably the best in the game atm. It kittens on everything with zero remorse. Point control and AoE is hardly our boons. I can’t hold a point for the life of me. AoE kings go to power nade engis, warriors and thieves with cluster bomb.
I’ve read enough in this post to see your credibility should be seriously questioned.
It’s not OP on a 1v1 basis, per se.
It’s OP when you consider that the entire endgame of tPvP is point control, and HGH engineers brutalize AoE in a team fight… that ultimately means no rez, no point control, and unless you focus the Engie first (which no one is accustomed to doing yet) they are going to literally rain a bad day upon you.
Welcome to the problem with conquest as the only game type. You have to unbalance the professions to balance the game mode. Such a waste of a great game engine IMO.
I disagree so much that it’s ridiculous. Our AoE is huge, but it’s far far less than a power nade engi.
The reason why it is OP is that it has incredible damage in both 1v1s and team fights. It is an unstoppable killing machine when played to its potential, something that no one has ever achieved (even me, and I like to thing I “made” the build).
It’s a kittening ridiculous spec and probably the best in the game atm. It kittens on everything with zero remorse. Point control and AoE is hardly our boons. I can’t hold a point for the life of me. AoE kings go to power nade engis, warriors and thieves with cluster bomb.
I’ve read enough in this post to see your credibility should be seriously questioned.
His gaming history and reputation speak against your opinion I’m afraid.
Not to mention he’s actually listed pretty high.
He’s pretty darn good at what he does… he really is.
I can’t make that specc work for me to be so devastating, but I will take Ostricheggs word for it on this one.
If anyone’s credibility should be questioned from this post… it isn’t his.
by the way: not saying you are bad of course Ayden, I couldn’t know. But I am saying Ostrecheggs is much better than what you give him credit for.
Not a fanboy or anything, but you can simply check him out yourself and see. Most engineers consider him as one of the better pvp engineers.
That doesn’t make all his posts correct, but the way you sneer at him is a bit low. He was discussing pvp mechanics after all, and builds. And those I reckon he knows.
(edited by Kimbald.2697)
ques music
Only one build is left
only one build
we are leaving the competition
we’re getting nerfed
Today they all burst
glasscannons they are
boons are lost
Our traitlines are from the beta
and elixirs to reach the meta
let the thieves go into stealth,
let the point erupt in flame
It is enough to have the might
and traits
to raise our frag grenades
into the sky
Let them bunker who do not know
the final build is here
the very last
and we join at dawn
There is no mesmer no elementalist and no guardian
To stop us now and change our fate
Now every problem is destroyed
We raise our builds and equipment to the peak
Into the internet – towards the forums we go
[Chorus]
Grenades we are sending to the skies
Above us all
Condition burst those who don’t know
what class we play
We leave in downed those who don’t know
(and) we join at dawn
We are driven by the HGH
(Wild HGH – that never stops)
(edited by miriforst.1290)
The difference between the HGH build and all other OP builds from all classes that have been nerfed is the HGH does not exploit anything. All skills, runes, and sigils are in synergy. Name one facet of the build that is an exploit or an unintended use. You can’t.
The difference here is everything is in use. Two maxed out trait lines. All skills and tool skills on cool down almost all the time. Constant swapping. It is a lot of work to have high damage and it is at the extreme cost of survival.
Other builds that have been nerfed class wide have been nerfed due to unintended advantages and exploits. This is clearly not the case for the HGH build.
The difference between the HGH build and all other OP builds from all classes that have been nerfed is the HGH does not exploit anything. All skills, runes, and sigils are in synergy. Name one facet of the build that is an exploit or an unintended use. You can’t.
The difference here is everything is in use. Two maxed out trait lines. All skills and tool skills on cool down almost all the time. Constant swapping. It is a lot of work to have high damage and it is at the extreme cost of survival.
Other builds that have been nerfed class wide have been nerfed due to unintended advantages and exploits. This is clearly not the case for the HGH build.
Thats not really true at all. Any time a class can do x and the devs decide x is something bad for the game it doesn’t really matter what causes x.
It is pretty clear this is getting nerfed. Engineers right now make the best point defenders/ point oriented support right now with ridiculous dmg/control/ good survivability. With the ridiculous amount of buffs last patch, They are bound to be toned down- the question being, by how much?
[HL] Deadly Protection @ Sanctum of Culling
Engis are close to eles in strength right now but their fix is much simpler in my opinion, just reduce hgh stacks duration and then re-evaluate their strength. Honestly I’m surprised that there is minimal qq about engis considering how powerful they are at the moment.
Really…..why don’t you post your build and possibly a video of you losing to an engy?
because you don’t “lose” to an engi, he just stand on the point, healing off bombs, and never tanking ANY damage he can’t out heal. Bunker-bomb engi is just disgusting in this king of the hill “pvp” thing we have right now. It’s one of the highest skill ceiling classes but the best build it has right now is so lazy that a monkey could win while using it (and not even a smart monkey at that).
honestly… maybe i’m crazy but the engy has alot going for it. The HGH build is a great team and 1v1 class. Great survivability while dishing great dmg. By survival i mean – good toughness and armor from rabid amulet, elixir S to completely mitigate immediate burst, thrown elixir S for stealth/stability, elixir H and its boons of regen/protection and thrown elixir H. Consider that by the time you get through/past all of that… you’ve been eating 25might stak multi condition physical and condi dmg….and you are dead. more than 1/2 its survivability is its pure offensive ability. But no – it wont hold a point. Just kill everything on it =).
Then there is the spec that bonbaman is running. It is freaking unkillable…with tons of cc and point control. guy can hold and harass a point with 1 or 2 or 3 ppl beating on him.
From this vantage point – engy is looking pretty good. great bunk spec. great team spec… and then there is this “power nade” spec that I don’t think I’ve even seen…but hell i’m sure it’s great too.
(edited by mursie.3681)
It is pretty clear this is getting nerfed. Engineers right now make the best point defenders/ point oriented support right now with ridiculous dmg/control/ good survivability. With the ridiculous amount of buffs last patch, They are bound to be toned down- the question being, by how much?
Just putting out another reminder for those who haven’t actually played the spec—HGH condi engies have zero interrupts (outside an elite skill) and very little support. They do have a huge amount of sustained damage, as well as plenty of single condition removals and a three second invuln, so they aren’t completely glassy.
The buffs of the last patch were almost all to turrets, which are still virtually unused in tournaments. The HGH condi build received zero changes.
Lastly, I would like to remind people that the HGH build is a hard counter to pure bunker team compositions. Removing a counter is a dangerous decision. I thought a few weeks ago we wanted a profession that could reliably kill a bunker after a reasonable amount of time? If teams literally stop taking eles and guards because HGH engies counter them too hard, then we know it’s time to nerf.
It is pretty clear this is getting nerfed. Engineers right now make the best point defenders/ point oriented support right now with ridiculous dmg/control/ good survivability. With the ridiculous amount of buffs last patch, They are bound to be toned down- the question being, by how much?
The engineers you talk about use the HGH condi burst build mostly, that’s what under discussion here.
That build got minor buffs, if any.
Elixir U got buffed, but as it’s main feature is quickness it also got a lot weaker.
Turret buffs? Not relevant for this build.
I think the main ‘buff’ would have to be the fixing of Givers weapons… but those don’t apply for pvp.
Engineers didn’t get buffed so much.
HGH was always strong, but now that 100nades is destroyed, it is what you will see for the most part.
It didn’t get buffed as much as it became the last resort for engineers in tpvp.
if you think it got buffed in the last patch, you weren’t looking well enough before that patch…
It is pretty clear this is getting nerfed. Engineers right now make the best point defenders/ point oriented support right now with ridiculous dmg/control/ good survivability. With the ridiculous amount of buffs last patch, They are bound to be toned down- the question being, by how much?
Just putting out another reminder for those who haven’t actually played the spec—HGH condi engies have zero interrupts (outside an elite skill) and very little support. They do have a huge amount of sustained damage, as well as plenty of single condition removals and a three second invuln, so they aren’t completely glassy.
The buffs of the last patch were almost all to turrets, which are still virtually unused in tournaments. The HGH condi build received zero changes.
Lastly, I would like to remind people that the HGH build is a hard counter to pure bunker team compositions. Removing a counter is a dangerous decision. I thought a few weeks ago we wanted a profession that could reliably kill a bunker after a reasonable amount of time? If teams literally stop taking eles and guards because HGH engies counter them too hard, then we know it’s time to nerf.
aren’t completely glassy? lol. You have around 1700 toughness and 18.5K hp with rabid amulet. plus the boons from elixir H…plus the condi removal from elixir drinks…plus elixir S and thrown elixir S… plus your elite.
you are, no where even close to near, the definition of glassy.
@ Kelly.
Your rational is supported by nothing than a blanket statement. Look at all the patch notes on nerfs. ANET does a good job of explaining what was not intended or was an exploit that was creating an unfair advantage.
Anet is looking at the HGH build and saying that these guys are working real hard to create skill, trait, and rune synergies. These guys are playing just as we intended. There is nothing mindlessly OP here just hundreds of
key strokes per PvP match and skill.
Bottom line, no nerf coming to HGH. Thank-you ANET for looking at the HGH build and the many variations of it and acknowledging that these are skillfully played builds.
@ mursie
Absolutely glassy. It just requires the timing of having EVERYTHING on cool down to survive. Just face it, skilled HGH players are beating other mindless OP builds. Therefore if skill is beating mindless OP builds then there must be something wrong…….Not likely…
I think there immunity to dmg potion needs nerfed more than anything whats the cd on it? I have 120s on my ranger at the cost of a trait and a skill and I still take trap dmg while its active.
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol
It is pretty clear this is getting nerfed. Engineers right now make the best point defenders/ point oriented support right now with ridiculous dmg/control/ good survivability. With the ridiculous amount of buffs last patch, They are bound to be toned down- the question being, by how much?
Just putting out another reminder for those who haven’t actually played the spec—HGH condi engies have zero interrupts (outside an elite skill) and very little support. They do have a huge amount of sustained damage, as well as plenty of single condition removals and a three second invuln, so they aren’t completely glassy.
The buffs of the last patch were almost all to turrets, which are still virtually unused in tournaments. The HGH condi build received zero changes.
Lastly, I would like to remind people that the HGH build is a hard counter to pure bunker team compositions. Removing a counter is a dangerous decision. I thought a few weeks ago we wanted a profession that could reliably kill a bunker after a reasonable amount of time? If teams literally stop taking eles and guards because HGH engies counter them too hard, then we know it’s time to nerf.
aren’t completely glassy? lol. You have around 1700 toughness and 18.5K hp with rabid amulet. plus the boons from elixir H…plus the condi removal from elixir drinks…plus elixir S and thrown elixir S… plus your elite.
you are, no where even close to near, the definition of glassy.
1485 toughness (916+569) with base toughness, rabid amulet and carrion jewel, actually, but I agree, not glassy. The point is that whenever people encounter a powerful spec they feel it can do everything and has no downsides. That’s not true. HGH nades engineers are good because they have great sustained damage, period.
I think there immunity to dmg potion needs nerfed more than anything whats the cd on it? I have 120s on my ranger at the cost of a trait and a skill and I still take trap dmg while its active.
Only immune to direct damage.
We still take condition damage.
And it’s a 60 sec cooldown.
Ranger got “protect me”, which give a similar effect for 6 second.
Server : Anvil Rock (Since Release!) [SOLO]
I was playing my engy a lot yesterday and I noticed that a couple of times, I would use my #2 down skill which pulls people to you, and can interrupt someone finishing you and they would go for a finisher and I would use it and it would say “miss”. That really makes me angry, how do you miss someone not moving and standing on top of you, and no he didn’t have any boons active wasn’t even a guardian it was a ranger. So I think it should be time to FIX engineers, #2 downed state.
Blind?
Nope its happened a few times today, dude is finishing me, I press 2 “miss”
I’m pretty certain the player either put a blind on you before stomp, or put a blind on you during stomp, ie once he saw the downed #2 skill animation starting. Not sure if you can do the latter on other classes, but I do it all the time with flamethrower #5 skill on my engi. I have not noticed any bug with our #2 downed skill.
I’ll post some screenshots if it happens again!
Time to nerf engineers? Sir, you obviously have not been keeping up with monthly patches for engineers.
I think there immunity to dmg potion needs nerfed more than anything whats the cd on it? I have 120s on my ranger at the cost of a trait and a skill and I still take trap dmg while its active.
Only immune to direct damage.
We still take condition damage.
And it’s a 60 sec cooldown.
Ranger got “protect me”, which give a similar effect for 6 second.
Which kills the class mechanic which makes up for a large portion or damage and yet another portion of utility. If swapped correctly no, but then it isn’t lasting anywhere near 6s.
When using the Elixir puts the toolbelt on a 60s cooldown, this comparison can be made again. The better comparison would have been to the Warriors stance, or Mesmers distortion however, since rangers probably have the most costly utility invulnerability (kill the pet or 30 trait points).
It is pretty clear this is getting nerfed. Engineers right now make the best point defenders/ point oriented support right now with ridiculous dmg/control/ good survivability. With the ridiculous amount of buffs last patch, They are bound to be toned down- the question being, by how much?
Just putting out another reminder for those who haven’t actually played the spec—HGH condi engies have zero interrupts (outside an elite skill) and very little support. They do have a huge amount of sustained damage, as well as plenty of single condition removals and a three second invuln, so they aren’t completely glassy.
The buffs of the last patch were almost all to turrets, which are still virtually unused in tournaments. The HGH condi build received zero changes.
Lastly, I would like to remind people that the HGH build is a hard counter to pure bunker team compositions. Removing a counter is a dangerous decision. I thought a few weeks ago we wanted a profession that could reliably kill a bunker after a reasonable amount of time? If teams literally stop taking eles and guards because HGH engies counter them too hard, then we know it’s time to nerf.
aren’t completely glassy? lol. You have around 1700 toughness and 18.5K hp with rabid amulet. plus the boons from elixir H…plus the condi removal from elixir drinks…plus elixir S and thrown elixir S… plus your elite.
you are, no where even close to near, the definition of glassy.
Hmm? I thought it was being run with Carrion, not rabid. I have only watched Teldo play engy though, so I can’t really speak from an area of knowing anything about it.
Edit: whoops, meant rampagers.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)
Engis arent viable on WvW and in Pve…let ous be atleast strong in one aspect of the game…
It’s not OP on a 1v1 basis, per se.
It’s OP when you consider that the entire endgame of tPvP is point control, and HGH engineers brutalize AoE in a team fight… that ultimately means no rez, no point control, and unless you focus the Engie first (which no one is accustomed to doing yet) they are going to literally rain a bad day upon you.
Welcome to the problem with conquest as the only game type. You have to unbalance the professions to balance the game mode. Such a waste of a great game engine IMO.
I disagree so much that it’s ridiculous. Our AoE is huge, but it’s far far less than a power nade engi.
The reason why it is OP is that it has incredible damage in both 1v1s and team fights. It is an unstoppable killing machine when played to its potential, something that no one has ever achieved (even me, and I like to thing I “made” the build).
It’s a kittening ridiculous spec and probably the best in the game atm. It kittens on everything with zero remorse. Point control and AoE is hardly our boons. I can’t hold a point for the life of me. AoE kings go to power nade engis, warriors and thieves with cluster bomb.
I’ve read enough in this post to see your credibility should be seriously questioned.
His gaming history and reputation speak against your opinion I’m afraid.
Not to mention he’s actually listed pretty high.
He’s pretty darn good at what he does… he really is.I can’t make that specc work for me to be so devastating, but I will take Ostricheggs word for it on this one.
If anyone’s credibility should be questioned from this post… it isn’t his.
by the way: not saying you are bad of course Ayden, I couldn’t know. But I am saying Ostrecheggs is much better than what you give him credit for.
Not a fanboy or anything, but you can simply check him out yourself and see. Most engineers consider him as one of the better pvp engineers.
That doesn’t make all his posts correct, but the way you sneer at him is a bit low. He was discussing pvp mechanics after all, and builds. And those I reckon he knows.
How in the world are you getting ‘sneers’ and ‘better than I give him credit for’ out of that one sentence I responded with? I actually agreed with him that it’s one of if not the strongest tPVP spec, but he disagreed with my version of the why.
He said he likes to think he invented the build itself (it’s been around for months), and that it’s the strongest 1v1 build in the game (with zero CC or defensive heals? what happens if there’s a boon strip?) . Anyone good enough to pull that off with an HGH Engie can most likely do the exact same thing with most other professions.
So yeah, I don’t think it’s ‘sneering’ to question credibility of the person making those comments, but a lot of times people look the other way just because it’s a fantastic player saying them. It has nothing to do with his accomplishments, ability, sneering or looking down upon anyone, it’s just calling question to something that, had anyone else said it, this entire forum (including you most likely) would have ripped them apart.
Great players can be wrong. Mediocre players can be right. Questioning them does not mean you’re denying their talent nor does it mean you’re insulting them.
But I’ll leave it at that. Agree to disagree.
Hmm? I thought it was being run with Carrion, not rabid. I have only watched Teldo play engy though, so I can’t really speak from an area of knowing anything about it.
Edit: whoops, meant rampagers.
It can be run with rampager’s as well, but it’s not a great choice because you actually lose over 200 condition damage in addition to then having base toughness. So the extra couple hundred power and precision is cool but just not worth it unless you plan on never getting hit. Teldo can do that because he’s Teldo.
Hmm? I thought it was being run with Carrion, not rabid. I have only watched Teldo play engy though, so I can’t really speak from an area of knowing anything about it.
Edit: whoops, meant rampagers.
It can be run with rampager’s as well, but it’s not a great choice because you actually lose over 200 condition damage in addition to then having base toughness. So the extra couple hundred power and precision is cool but just not worth it unless you plan on never getting hit. Teldo can do that because he’s Teldo.
It’s the exact reason why, even though I find his streams entertaining, I can’t stand the builds he uses lol. They are very specific and somehow work for him very well though.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Hmm? I thought it was being run with Carrion, not rabid. I have only watched Teldo play engy though, so I can’t really speak from an area of knowing anything about it.
Edit: whoops, meant rampagers.
It can be run with rampager’s as well, but it’s not a great choice because you actually lose over 200 condition damage in addition to then having base toughness. So the extra couple hundred power and precision is cool but just not worth it unless you plan on never getting hit. Teldo can do that because he’s Teldo.
It’s the exact reason why, even though I find his streams entertaining, I can’t stand the builds he uses lol. They are very specific and somehow work for him very well though.
ahaha. I used to watch his stream a long time ago. I think he ran bomb kit and flamethrower back in the day when elixir R on reset with bomb/nade was just ridiculous.
I kittening hate his builds so much but he just plays so well he overcomes it. He’s kitten good.
@$20 an hour! It’s worth it!
How in the world are you getting ‘sneers’ and ‘better than I give him credit for’ out of that one sentence I responded with? I actually agreed with him that it’s one of if not the strongest tPVP spec, but he disagreed with my version of the why.
He said he likes to think he invented the build itself (it’s been around for months), and that it’s the strongest 1v1 build in the game (with zero CC or defensive heals? what happens if there’s a boon strip?) . Anyone good enough to pull that off with an HGH Engie can most likely do the exact same thing with most other professions.
So yeah, I don’t think it’s ‘sneering’ to question credibility of the person making those comments, but a lot of times people look the other way just because it’s a fantastic player saying them. It has nothing to do with his accomplishments, ability, sneering or looking down upon anyone, it’s just calling question to something that, had anyone else said it, this entire forum (including you most likely) would have ripped them apart.
Great players can be wrong. Mediocre players can be right. Questioning them does not mean you’re denying their talent nor does it mean you’re insulting them.
But I’ll leave it at that. Agree to disagree.
We’re getting on a side track of course with this, so I’ll be brief about it.
Well, of course I won’t be ‘brief’ about it. I never am…
1. In my book it’s absolutely fine to question anyone, or anything they say. No matter who it is.
2. But in my book the phrase ‘I question his credibility’ mostly reads as:
- you think he doesn’t know what he’s talking about
- you hink he’s making it up
- you think he’s lying
- you think he’s full of kitten
- you think he has a hidden agenda
- a combination of the above
Reading your post you seem to mostly mean what I said in the first sentence.
In that regard: it’s fine by me
Maybe you use that phrase different, but for me it’s always an insult, or at least a statement the other has no knowledge about the subject whatsoever…
Hence my defence.
Not that he needs me for it, but I am itchy when it comes to how we discuss things on a forum.
‘Learn to disagree in style’ is basically my motto.
Your reply I quote here is a fine example of that, no issues with it at all.
Hmm? I thought it was being run with Carrion, not rabid. I have only watched Teldo play engy though, so I can’t really speak from an area of knowing anything about it.
Edit: whoops, meant rampagers.
It can be run with rampager’s as well, but it’s not a great choice because you actually lose over 200 condition damage in addition to then having base toughness. So the extra couple hundred power and precision is cool but just not worth it unless you plan on never getting hit. Teldo can do that because he’s Teldo.
It’s the exact reason why, even though I find his streams entertaining, I can’t stand the builds he uses lol. They are very specific and somehow work for him very well though.
ahaha. I used to watch his stream a long time ago. I think he ran bomb kit and flamethrower back in the day when elixir R on reset with bomb/nade was just ridiculous.
I kittening hate his builds so much but he just plays so well he overcomes it. He’s kitten good.
I hate HGH p/p condition burst as an engineer as well.
It simply doesn’t feel like an engineer at all, drinking energy drinks all day and stacking boons. Where are the mechanics, the thingamagicks?
But I gotta tell you: when I saw that guy using this awfull build, he played so dam good he overcomes it just fine.
Unbelievable! And he drinks that crap 24/7 I tell you.
I think there immunity to dmg potion needs nerfed more than anything whats the cd on it? I have 120s on my ranger at the cost of a trait and a skill and I still take trap dmg while its active.
Only immune to direct damage.
We still take condition damage.
And it’s a 60 sec cooldown.
Ranger got “protect me”, which give a similar effect for 6 second.
Which kills the class mechanic which makes up for a large portion or damage and yet another portion of utility. If swapped correctly no, but then it isn’t lasting anywhere near 6s.
When using the Elixir puts the toolbelt on a 60s cooldown, this comparison can be made again. The better comparison would have been to the Warriors stance, or Mesmers distortion however, since rangers probably have the most costly utility invulnerability (kill the pet or 30 trait points).
Well since you are immune to direct damage for 6 sec, and you still have acces to all your weapon abilities, there had to be drawback.
if you could pop it without damaging your pet, it would be really really strong. Warrior Endure pain would cry in a corner.
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