Itemization woes and the rise of burst DPS
Define “burst dps”. The only burst dps mesmer build I know of isn’t whined about at all.
Boon duration/condition duration shouldn’t appear on amulets. Also what stat’s are needed for each type of build actually varies from class to class. A condition mesmer needs a lot of precision for example. Yes the number of amulet’s is limited, the reason people play “burst dps” at the start of a new game is because it get’s the most impact for the least skill. As players get better I can’t help feeling you will be shocked by what they come up with.
ummm clerics amulet is quite good for healing. I agree with the variety of pvp items sucking though.
Perhaps you should make a decent thread where you actually suggest what to do. Not just whine like you did in this post…
Burst DPS as in thief anything, mesmer shatterer, warrior HB, ranger quickness shortbow etc. Boatloads of direct, non-condition damage in a short amount of time.
Burst DPS as in thief anything, mesmer shatterer, warrior HB, ranger quickness shortbow etc. Boatloads of direct, non-condition damage in a short amount of time.
Wait….people are complaining about the mesmer shatter ability O.o I thought it was the phantasm build which they hated, a build which specifically doesn’t use offensive shatter OR do burst damage.
Sorry, I forgot to mention that one. It’s not burst damage, but it uses the same stats to 100% efficiency.
OK, so, proposed solution:
One amulet, one earring, one ring. Each offers one stat. Amulet offers the most. Same stats don’t stack, or you can’t equip items of the same type, or whatever, just to prevent people bumping up one stat to a million and more.
Condition Spreaders typically pick Rabid Amulet, which has both Toughness and Conditon Damage. Precision comes alongside it to help with all the condition procs builds can have access too.
Support types have access to either Cleric’s or Shaman’s Amulets, which are Toughness, Healing Power, and either Condition Damage or Power. All builds need either Power or Condition Damage, or they’d be completely ineffective in combat. Everyone needs to do damage.
Your desire for Boon Duration and Condition Duration can be mostly made up for on the rune choices, and these amulets you proposed would be absolutely terrible.
Tirydia – Scrapper
Burst dps does scale from power, crit, and crit damage at the same time. Conditions dont have this, and a lot of condition damage amulet types simply dont exist for some reason.
Yes conditions ignore toughness, but i’d still agree that condition users should have some better amulet options.
Replace condition damage with condition duration and then make conditions scale with power.
That’s a bad idea. You don’t want to give the best damage over time to the guys with the best up-front damage.
Hexd.4796Replace condition damage with condition duration and then make conditions scale with power.
Right give the bad thiefs that think heartseeker spam a second way out by just spamming 3 instead when they realize spamming 2 isn’t going to work.
Hexd.4796Replace condition damage with condition duration and then make conditions scale with power.
Right give the bad thiefs that think heartseeker spam a second way out by just spamming 3 instead when they realize spamming 2 isn’t going to work.
I want to point out that I find this interesting solely because I think the condition tank Thief builds are more effective then the Heartseeker spam ones already.
Tirydia – Scrapper
agreed. there needs to be more options for amulets.
id like to see a cond dmg, vit, toughness ammy, or a cond/bleed dura/toughness or vitality ammy