Jagged Horrors

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Would you guys mind removing the Death condition from Jagged Horrors, and just install a limit of 5 (Like Mesmer clones), because they are indeed useful at times, they just do not last at all. They’re also literally the only condition minion we have.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

+1

Make them last longer but cap them and if you have to make them weaker (although I dont see why this would be needed)

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: DayLight.9603

DayLight.9603

100% agree.

*15 characters.

Sylvari for life. <3

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Posted by: Chesire.9043

Chesire.9043

I can agree to this.

When I played a Necro (even though I sucked hard at it) I always thought that was the most useless trait. It never last until I was in another fight and if it did it was so low in hp or taking damage so fast from it’s own tick and AE that it was dead anyway.

Useless as is.

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Posted by: reedju.5786

reedju.5786

Thought this forever, please do!

Black Avarice

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Posted by: Clip.6845

Clip.6845

I always try to keep ’em up with my staff 2 regen, but they never last Poor useless creatures.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]