The Problem:
Tired of running into melee range, just to have that lovely red target put above your head and getting trained down by 3 or more haters? Necros stripping your Stability and ruining your day before you can say “Hundred Blades”? Mesmers turning you into a bird, yanking you all over the map and exploding clones on you like it’s the Fourth of July?
The Solution:
The Build: http://intothemists.com/calc/?build=-s70g;1NKFP0b4NL-60;9;5T-9T;106A;10;057AI-V4;2G3G3G3G35Bb
(Sword/Shield is also an option, trading a bit of mobility for a more flexible melee setup and an extra usable Burst skill. The rest of the build remains the same, just put a Sigil of Fire on the Sword and a Sigil of Force/Bloodlust on the Shield.)
How to Play:
This ain’t your grandma’s Warrior build, where you’d be getting into the thick of the action. In fact, the sneakier you can be, the better. You might say, “Who wants to be sneaky, I a’int no Thief!” Well, after landing a few surprise 1-hit Kill Shots on said Thieves, you might change your mind! The goal with this build is to come up to a team fight, pick out a squishy, mid-health target, and Kill Shot them. Try to approach teamfights after they’ve already begun and from a blind spot or inconspicuous direction so you have a good chance of not being seen as you spike the target down. The “Furious” trait and your Signet of Fury ensure that you have easy access to Adrenaline whenever you need it (use Signet of Fury off CD when combat’s over for a good opener in the next fight), and Kill Shot has a mere 7s CD with this build. Additionally, with Fury on and 4 Signets off CD, you have a staggering 85% crit rate, so Kill Shot has an incredibly high chance of 1-shotting glass cannon targets. The “Crack Shot” trait allows you to put good body pressure at a safe range in case the enemy team tries to revive your poor target. With “Leg Specialist”, you have one of the few long-range Immobilizes in the game, allowing you to assist your team with setting up bursts without compromising your position.
With all of this talk about the Rifle, what’s the Greatsword for? Well, at some point the enemy will catch onto why their teammates are suddenly dropping like flies, and the Greatsword will ensure they have a tough time catching up with you. If get low on health, or if landing a Kill Shot in one teamfight becomes difficult, you can always swap to Greatsword and gain excellent mobility to move to another part of the map. With enough assistance from teammates, it can be difficult for enemies to catch up with you and take you down as long as you use positioning and distance to your advantage. Lastly, if you find yourself in melee range and are looking for some body cleave, Stability + Hundred Blades offers some of the best in the game.
Ok, ok, this sounds good and all, but good lord, why 5 Signets?
Well, actually, 4 of the Signets fit perfectly into the build. The clear worst of the bunch is Healing Signet, but if you think about it, this is one of the few builds possible for Warrior where Healing Signet isn’t the biggest sacrifice in the world, since it has a very defensive playstyle, so a better burst heal isn’t quite as needed. Rarely will you be getting yourself into the thick of the action since your damage from range is already very, very good. It’s possible to run this build without Healing Signet, but you are giving up the passive 40 Precision to do it. I find that when you’re able to constantly keep yourself on the edge of the battlefield and use positioning and spacing well, it’s not completely necessary to have a better heal than Healing Signet, and I prefer to have the extra crit chance. But, try it out for yourself! The rest of the Signets work fine for the build, now that Dolyak Signet is instant and a stun breaker.
Weaknesses:
With “Leg Specialist” and the rifle knockback, you do have some defense against Thieves, but otherwise they can be a bit tough to deal with if they know what they’re doing (Sword/Shield tends to work a bit better against Thieves). Also, the build works the best on maps where there are good ranged perches available, such as Forest of Nifhel and Battle of Kyloh. Also, this is not intended as a dueling build, so avoid situations where you would go up against a build well-suited for dueling 1v1. As long as you stay very aware of your surroundings and play defensively when being targeted, you can do very well in teamfights and take heat off your other DPS.
Give me feedback!
Given that my bunker Guardian is needed, I never really get a chance to try my theorycrafted builds in tournament, but in hotjoins it’s worked pretty well (unless I get trained endlessly around the map by people who hate getting Kill Shotted XD). My hope is that more Warriors will try this build out and let me know how well it’s worked for them. Happy headshots!
(edited by cymerdown.4103)

