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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Passing through to dispel the rumor that scepter doesn’t do good ranged damage.

Air #1 and #2 is some of the most viable ranged damage in the game right now. You won’t have to leave attunements till something gets close to you or someone goes down so you can land a bunch of fire spells on their downed body, so you just sit in air attunement until a reason arises to switch. The only reason elementalist use dagger off hand over focus is just because the focus is bad, not because we have to go into melee for some unknown reason.

Honestly if anything elementalists should feel forced into scepter rather than dagger main hand because against good teams you need the ranged damage.

I’m all for buffs to staff though!

At least one here, that knows how viable a scepter is.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

^but if the ranged damage of scepter is one of best ingame as in its all you need to do something more than tickle ,then why focus is bad?.It offers more defence when you consider that you are in range .
I always thought and feel when i play that s/f is unviable cause it heavily reduces your damage out of proportion for the survaivability it offers.But s/f damage is s/d ranged damage.So i guess the way people here define “viable range damage” makes scepter fall short..Without firegrab,ring of fire earthquake and id even bring ce into the mix i dont think you can consider yourself a serious dps threat.Phoenix requires close range aswell for max effectiveness!
I personally couldnt care less since im in love with d/d atm ! But im pretty sure that air 2 eath 2 and air autoaattack cant kill anything at all alone :P
edit:of course i mean the above combo in repeat ..i dont expect earth – air to even come remotely to 1 shotting people ..lol

Focus is pretty good for defense. Dagger is just stronger due to heavy cc and rtl. And in most situations viabler in 1v1 situations.

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Posted by: Avead.5760

Avead.5760

Guys.. my point was that scepter ranged damage alone is not “viable”..You cant kill someone with s/d by keeping him in range only.You need to go close and unleash some of the powerfull spells that /d offers and focus lacks thus droping incredibly your damage output and not being used..
And thats fine!! I personally never liked pure range classes and the game already is melee unfriendly enough to not need classes and builds that can work at max efficiency by being purely at range
(irrelevant but..i just noticed that d/f must have the best projectile defence in the entire game :P)

(edited by Avead.5760)

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Posted by: Fortus.6175

Fortus.6175

No, we should get rewarded for going melee if we want, not because we need to. Look at mesmers GS, if you come closer to the enemy then the sword bounces on you and gives you extra might and extra vuln on enemy, but you can perfectly stay at range and still do a big deal with it since the bounces occur nonetheless with clones. You can come closer to the enmy for an extra shatter or remain at range and get extra dodge with F4.

With ele no matter the weapon, you have to be melee, without the tools to properly live it, unless you are water/arcana…… once again, cutting into the build.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Scepter is viable, but uneven. It has a working build around air-attunement, but also has several underpowered/ ineffective skills through the other attunements. It’s that kind of weapon that needs to be buffed, but nerfed at the same time. Perhaps a slight nerf to sigil of fire, and a slight nerf to air #1, and a buff to the other ranged auto-attacks (especially water #1) and make some other skills a bit more effective. It’s definitely not as “polished” as mh or oh dagger.

Staff’s functionality is nice, but is lacking damage. Yeah, yeah, it’s not meant to win in 1v1, but at the current state, the moment you leave fire, you are basically using your other skills to delay your death. A bit more damage outside of fire would do great (Earth #4 and #5? Water #1? Air #2 and #3? Even fire’s burning retreat?)

Focus is just bad. Its numbers are weak (flamewall, comet, water #4, gale), and the functionalities of several of its skills are clunky (flamewall), too conditional (swirling winds), poorly fitting for an elementalist (fire shield) or even too busy (magnetic wave). It’s the weapon that most needs a few radical changes.

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Posted by: Legacy.7360

Legacy.7360

The truth: All the classes need help.

Warriors need a few tweaks to get them up to par. There are some really good Warriors out there. So no, it’s not completely broken. On the other hand, Mesmers do need to be tone down/adjusted. /fact

Lets not just focus on 1 class or even 2. Every class need some love, especially on more viable weapons & builds. Which I believe they stated before.

Far to much QQ on these forums with Necros/Warriors. THEY ALREADY know… best way to deliver the message is give ideas to the team. But lets do this for every class. My gawd, GW2 isn’t evolving around Warrios or Necros.

Guardian <3
Dragon
Platinnum – Zerker Guardian

(edited by Legacy.7360)