Just L2P right?
There’s too much spam of everything.
A burning guardian may spam too much burning. But then there’s others professions that can spam too many condition removals in too little time.
The pace of the game has gotten too fast. Strategy is gone. Now it’s about who can spam and stack the most of anything in the least time while running around aimlessly like a headless chicken.
Spam boons, spam CC, spam conditions, spam dodges. Spam, spam, spammity spam.
You miss with one heavy-hitting skill? It’ll recharge in no time, and there’s another right after that. Nothing is really lost. No energy pressure to save energy for other things like in GW1 in most professions. Practically only revenant has a decent pace thanks to the combination of energy and recharges. With revenants there’s choice, there’s order. There’s rythm.
Only recharges, people spam on recharge. Only a resource like initiative, and people can can just use the same skill repeatedly until they run out of the resource.
There’s no effect or mechanic that makes you choose between moving and standing still, like taking less damage or doing more damage when standing still than on the move.
And so builds naturally fall to whatever can spam the most and move around the most while doing it.
And this is no something you can fix with skill and attribute changes. You plug kitten in the dam, another opens. You shift a brick in the wall to cover kitten, there’s a new hole to the other side of the brick after moving it.
This is the kind of issue that needs an extra layer of measures. Like how in a decent fighting game you deal less and less damage in consecutive uninterrupted strikes , or how juggle break to prevent stunlocks, and that sort of thing that. Something that doesn’t kick in normally during gameplay, but will kick in when there’s an extreme case of something that shouldn’t really happen.
This is exactly the kind of sensationalism that is killing the U.S. Go back and count how many times you said spam. The only thing that is “spammable” in this game are auto attacks, and they are balanced accordingly.
You talk about spamming cc, burst, condis and boons, but most combos that produce those things have significant cd time. The rest tend to be balanced accordingly (i.e. hundred blades). The minimum 8-10 seconds between these “spammy” things is plenty of time to counter them.
Relative to other games this might seem low, but in gw2 you can counter most of that with things like movement and healing. If you could only setup burst every 30 seconds, no one would die. Also, good players are not pressing everything off cd.
Your definition of spam is far too broad. The way you talk literally any meta in any game could be described as who can spam the most and survive the best while doing it.
Overall, I think you need to understand this game is built for quick reactive action orientated gameplay. Choosing between movement and standing for instance is not going to fit into this game. The reason fighting games have degen in damage is because you could 100-0 them most of the time. No one serious gets 100-0’d in this game. Also, you talk about breakers as if stunbreaks don’t exist. The equivalent here to blocking from those games is similarly blocking, dodging, invluns and movement.
You talk about extreme cases, but the only time those extreme cases come up are with extreme builds that only do one thing well. That or they are cheesy. Neither of those things really define the meta builds. Sure there are some cheap things, but most have direct counters.
TLDR: Most of the things you are talking about are intentionally not part of the game. This games combat is very different from the games you are pulling suggestions from. It succeeds in offering something different which is there intention and highly appreciated (by me at the least).
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
yes, running generosity.
I actually got “Hit” 5 times… that went to 8o k burning?
Say what you will, all you come off as is a burning build trying to defend cheese.
Burning Burst Guardian has it’s weaknesses. It’s not OP. Go watch the World Tournament Series Grand Finale where the Abjured take on Orange Logo. Orange Logo ran a burn guard on their team for that match, Abjured had two D/D Eles and they destroyed. Although not as popular anymore Survival Ranger is still one of the best class builds in the game. In competitive play you don’t show up to win but then complain because other players are running with the best class builds they can use.. The goal is to maximize your teams utility doing whatever you can that is not banned.
When it comes to competitive anything, the fun is in the win. Nothing else really matters. That mentality is not going to be for everyone. For those I would say WvW and PvE are calling. Go play a part of the game where you can find the fun.
If you call class builds like burn guard and D/D else “cheese” you sound like an idiot because the pro teams at the very top are running variants of those same builds.
(edited by SamTheGuardian.2938)
Bunker guardians are more valuable then Burn Guardians the majority of the time so how can burn guardians be that OP? Run things that counter condition classes if your that afraid of Burning Guardians. If you don’t want to run things that can counter conditions then your going to pay for it. There is always going to be something strong that you have to play against that you will either need to build specifically against or run in a premade that has team mates that can counter it or you will get crushed by it. Being able to play whatever you want and flourish was a children’s tale A-net told you.
Rangers are OP in so many ways vs guards.
Yes the title is right.
You survived 4x your HP in damage over a full minute and you are complaining that its OP?
You survived 4x your HP in damage over a full minute and you are complaining that its OP?
Yeah you falsy OP.. Get your facts right like this guy did….
Strong facts, hard to counter em…
What are we listening these days…
Actually oRNG ran a terrible burn guardian. I’m curious how he would have performed with a different burn burst build entirely. (that wasn’t a burn burst build)
Bunker Guardians don’t necessarily perform better, there’s just less room for error in TPvP against players who don’t know how to manage their sustains and supports in mid. It has been proven that you can out rotate them or syncronize burst them down (it was more difficult prepatch). Me and any other CC + Power class (notably power wars) can down a Bunker Guard reletively fast in mid skirmish fights… then again, this was just casual Ranked matches.
In spite the aoe syncronized team cleanses in tpvp, I’m not impressed with burn Guardians in tournament play. They really should be performing more than i’ve seen.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
You survived 4x your HP in damage over a full minute and you are complaining that its OP?
Multiple burn stacks.
Attachments:
You survived 4x your HP in damage over a full minute and you are complaining that its OP?
Multiple burn stacks.
Doesn’t matter how many burn stacks there are, the combat log only counts the ticks, which are 1/second.
Or do you really think Burning can do 1,333 damage per stack?