Just a normal day in sPvP
Anet as one of the WORST balancing teams – if you can call 2 people a “team” i have seen. It amazes me how they can fix issues that HELP a class and yet FAIL to fix issues that make a class WORSE – talking Ele and RTL/MG being STILL bugged despite them saying its “fixed” and then destroy EA because people USED it :/
This game doesnt stand a chance at becoming an Esport. Not now, not EVER.
Anet as one of the WORST balancing teams – if you can call 2 people a “team” i have seen. It amazes me how they can fix issues that HELP a class and yet FAIL to fix issues that make a class WORSE – talking Ele and RTL/MG being STILL bugged despite them saying its “fixed” and then destroy EA because people USED it :/
This game doesnt stand a chance at becoming an Esport. Not now, not EVER.
Are you still throwing a tantrum? It’s already been explained that it isn’t only two people. The two people Jon was referring to were the two head designers. They have their own staff. They even stickied that response.
Anet as one of the WORST balancing teams – if you can call 2 people a “team” i have seen. It amazes me how they can fix issues that HELP a class and yet FAIL to fix issues that make a class WORSE – talking Ele and RTL/MG being STILL bugged despite them saying its “fixed” and then destroy EA because people USED it :/
This game doesnt stand a chance at becoming an Esport. Not now, not EVER.
Are you still throwing a tantrum? It’s already been explained that it isn’t only two people. The two people Jon was referring to were the two head designers. They have their own staff. They even stickied that response.
Holy crap, that makes it WORSE that its a “team” and they still manage to mess everything up :/
Also, can you link this thread, i am interested in what it says.
Anet as one of the WORST balancing teams – if you can call 2 people a “team” i have seen. It amazes me how they can fix issues that HELP a class and yet FAIL to fix issues that make a class WORSE – talking Ele and RTL/MG being STILL bugged despite them saying its “fixed” and then destroy EA because people USED it :/
This game doesnt stand a chance at becoming an Esport. Not now, not EVER.
Are you still throwing a tantrum? It’s already been explained that it isn’t only two people. The two people Jon was referring to were the two head designers. They have their own staff. They even stickied that response.
Holy crap, that makes it WORSE that its a “team” and they still manage to mess everything up :/
Also, can you link this thread, i am interested in what it says.
Here you go.
https://forum-en.gw2archive.eu/forum/pvp/pvp/The-teams-that-work-on-PvP-WvW-Balance/first#post818357
You make it seem like development is some kind of easy process in which you can fix things in a few hours! Maybe they should hire you. You can bring your own whip.
9.5k heartseeker and backstab is mad, but i bet ur a light armour class with absolutely nothing in toughness i very rarely get hit over 5-6k by the thiefs and im a thief myself (no toughness just vit i play a condition build) i agree with you that bursts like that are stupidly frustrating specially if there was literally no time too react, but those guys are always die in 2 hits types themselves, and they rarely do well in actual games unless they are genuinely quite good. that thief was probably using signets to grant 5x might poped all his utilites then spanked u, if he missed or got interupted or if you had some toughness he would have been made completely useless would have tried to escape or just died. however i do feel bad when this happens to people but we cant just simply keep nerfing thief as far as im aware they have already nerfed heartseeker. and backstab is only deadly on those super high crit dmg builds.
Anet as one of the WORST balancing teams – if you can call 2 people a “team” i have seen. It amazes me how they can fix issues that HELP a class and yet FAIL to fix issues that make a class WORSE – talking Ele and RTL/MG being STILL bugged despite them saying its “fixed” and then destroy EA because people USED it :/
This game doesnt stand a chance at becoming an Esport. Not now, not EVER.
Are you still throwing a tantrum? It’s already been explained that it isn’t only two people. The two people Jon was referring to were the two head designers. They have their own staff. They even stickied that response.
Holy crap, that makes it WORSE that its a “team” and they still manage to mess everything up :/
Also, can you link this thread, i am interested in what it says.
Here you go.
https://forum-en.gw2archive.eu/forum/pvp/pvp/The-teams-that-work-on-PvP-WvW-Balance/first#post818357You make it seem like development is some kind of easy process in which you can fix things in a few hours! Maybe they should hire you. You can bring your own whip.
best reply ive read in a long time……. stay classy =)
Anet as one of the WORST balancing teams – if you can call 2 people a “team” i have seen. It amazes me how they can fix issues that HELP a class and yet FAIL to fix issues that make a class WORSE – talking Ele and RTL/MG being STILL bugged despite them saying its “fixed” and then destroy EA because people USED it :/
This game doesnt stand a chance at becoming an Esport. Not now, not EVER.
Are you still throwing a tantrum? It’s already been explained that it isn’t only two people. The two people Jon was referring to were the two head designers. They have their own staff. They even stickied that response.
Holy crap, that makes it WORSE that its a “team” and they still manage to mess everything up :/
Also, can you link this thread, i am interested in what it says.
Here you go.
https://forum-en.gw2archive.eu/forum/pvp/pvp/The-teams-that-work-on-PvP-WvW-Balance/first#post818357You make it seem like development is some kind of easy process in which you can fix things in a few hours! Maybe they should hire you. You can bring your own whip.
“PvP
On the PvP team we have programmers, designers, QA and an environment artist (Darrin Claypool – he’s the guy who just finished making Temple of the Silent Storm). Many PvP features need all members of the team, but some are programmer intensive, or art intensive. For example, while we’re still working on custom arenas and other core features (which involve server programmers, UI programmers and gameplay programmers), designers and artists were able to build the recently released “Temple of the Silent Storm”. Because the map required no code, we simply worked with art, design and sound in order to support this map’s needs. Work on custom arenas requires zero environment art, so those two features (custom arenas and a new map) don’t impact one another greatly, as far as work flow goes.”
Only the programmers and those that decide what needs a nerf/buff will have anything to do with the actual classes the rest work on other areas of PvP, so i wouldnt really count all of them as being part of the team that makes the character/class related changes in patches.
Of course i know its not easy – but guess what IS easy – TESTING, which they clearly either do NONE or very little otherwise they would see most of the changes they make actually break the trait/skill take RTL and MG they SAID they were “fixed” yet they are NOT…Testing would have shown that
Of course i know its not easy – but guess what IS easy – TESTING, which they clearly either do NONE or very little otherwise they would see most of the changes they make actually break the trait/skill take RTL and MG they SAID they were “fixed” yet they are NOT…Testing would have shown that
And what are you basing this on? The fact that bugs continue to exist past patches? As I’ve said to you in another thread, in programming when you fix something, you usually break something, too. In house testing for an MMO is nigh impossible because you can’t get a consistent result with only a handful of people compared to a major player base. Developers rarely catch the bugs that get through due to their own fix. That’s why major patch notes are 1.0, 1.1, 1.2_a, 1.2_b, etc. It’s because the initial patch was brought out, it broke something or something didn’t work as intended, and then they did hot fixes without a patch roll back.
Their response time is slow, but they have an extreme amount of bugs to fix and bugs will continue to exist and increase even when they fix others.
Of course i know its not easy – but guess what IS easy – TESTING, which they clearly either do NONE or very little otherwise they would see most of the changes they make actually break the trait/skill take RTL and MG they SAID they were “fixed” yet they are NOT…Testing would have shown that
And what are you basing this on? The fact that bugs continue to exist past patches? As I’ve said to you in another thread, in programming when you fix something, you usually break something, too. In house testing for an MMO is nigh impossible because you can’t get a consistent result with only a handful of people compared to a major player base. Developers rarely catch the bugs that get through due to your own fix. That’s why major patch notes are 1.0, 1.1, 1.2_a, 1.2_b, etc. It’s because the initial patch was brought out, it broke something or something didn’t work as intended, and then they did hot fixes without a patch roll back.
Their response time is slow, but they have an extreme amount of bugs to fix and bugs will continue to exist and increase even when they fix others.
They could have a test realm – use the ability and see oh it doesnt work, better change it so it does work. However no they dont, they just release it. Like i said they either do no testing or very little. Why do you think several other big MMO has Public severs for the sole reason of testing patches before release? WoW does it, Rift does it pretty much everyone does it
Yet Anet doesnt. Of course i wouldnt expect them to be able to find EVERY bug but the ones that are CLEAR to see such as the 2 i mentioned above that bug out about 50% of the time, hell i have used RTL 3 times in a row and have it bug out on me EVERY time.
Then again we are talking about the same company that STILL havent fixed issues and bugs that were in Beta and that were known for not exactly being stellar when it came to patches in GW1 – pretty sure it took like 5! yes FIVE years to fix a huge issue with one of the classes and guess what they over did it and made it REALLY bad.
We all know the balancing and bug fixing process isn’t easy and doesnt happen over night but he does have a point. Anets way of going about this is less than stellar, probably the worst I’ve ever seen tbh.
They could have a test realm – use the ability and see oh it doesnt work, better change it so it does work. However no they dont, they just release it. Like i said they either do no testing or very little. Why do you think several other big MMO has Public severs for the sole reason of testing patches before release? WoW does it, Rift does it pretty much everyone does it
Yet Anet doesnt. Of course i wouldnt expect them to be able to find EVERY bug but the ones that are CLEAR to see such as the 2 i mentioned above that bug out about 50% of the time, hell i have used RTL 3 times in a row and have it bug out on me EVERY time.
Then again we are talking about the same company that STILL havent fixed issues and bugs that were in Beta and that were known for not exactly being stellar when it came to patches in GW1 – pretty sure it took like 5! yes FIVE years to fix a huge issue with one of the classes and guess what they over did it and made it REALLY bad.
This would delay the patch which is something they cannot afford at this point. Why would they delay a patch because not every single thing they wanted to fix wasn’t working as they intended? It’s best to fix chunks and then go back to fix what they either broke or missed. I hate using this argument, but those games have been out for years, so comparing their development cycle to this one’s isn’t feasible. Young games tend to have more issues while older games have more structure.
And just because it’s clear to you, doesn’t mean that it’s a priority for them. They have a list and they will go down it. You’ll just have to wait patiently. There’s no sub fee, so you can just read the patch notes every once in a while and wait until you’re pleased.
We all know the balancing and bug fixing process isn’t easy and doesnt happen over night but he does have a point. Anets way of going about this is less than stellar, probably the worst I’ve ever seen tbh.
It’s not terrible, but it isn’t great. It’s average. Do I want to see more from them in a shorter time frame? Yes. Am I qualified to make this assertion or decide which issues need the most work? No. I don’t completely trust their ability to balance the game and make bug fixes, but I trust them over random forum goers who think they can back seat develop.
They could have a test realm – use the ability and see oh it doesnt work, better change it so it does work. However no they dont, they just release it. Like i said they either do no testing or very little. Why do you think several other big MMO has Public severs for the sole reason of testing patches before release? WoW does it, Rift does it pretty much everyone does it
Yet Anet doesnt. Of course i wouldnt expect them to be able to find EVERY bug but the ones that are CLEAR to see such as the 2 i mentioned above that bug out about 50% of the time, hell i have used RTL 3 times in a row and have it bug out on me EVERY time.
Then again we are talking about the same company that STILL havent fixed issues and bugs that were in Beta and that were known for not exactly being stellar when it came to patches in GW1 – pretty sure it took like 5! yes FIVE years to fix a huge issue with one of the classes and guess what they over did it and made it REALLY bad.
This would delay the patch which is something they cannot afford at this point. Why would they delay a patch because not every single thing they wanted to fix wasn’t working as they intended? It’s best to fix chunks and then go back to fix what they either broke or missed. I hate using this argument, but those games have been out for years, so comparing their development cycle to this one’s isn’t feasible. Young games tend to have more issues while older games have more structure.
And just because it’s clear to you, doesn’t mean that it’s a priority for them. They have a list and they will go down it. You’ll just have to wait patiently. There’s no sub fee, so you can just read the patch notes every once in a while and wait until you’re pleased.
Because EVERY patch they release that STILL has bugs and issues that they SAID they fixed does MORE damage to them as a company and the Player base will only get more and more annoyed.
I doubt VERY much that taking a bit longer to actually make sure the update WORKS and that bug fixes are actually fixes then having them release updates where bugs they said they had fixed not only had not been fixed but the “fix” they did actually made it WORSE
Sure can use the excuse oh its not the top prioritey or what ever, but how do we know? aint as if we actually hear from them other then to say something meaningless like “we are looking into it”
Take the thread about loading screen issues – it took THREE days for one of them to post the usual “we are looking into it” and then NOTHING. The thread was made 9 days ago…9 days and ONE meaningless post no update nothing…
Concentrate on other aspects of the game until these (known) problems are fixed, it’s the only thing you can do.
Because EVERY patch they release that STILL has bugs and issues that they SAID they fixed does MORE damage to them as a company and the Player base will only get more and more annoyed.
I doubt VERY much that taking a bit longer to actually make sure the update WORKS and that bug fixes are actually fixes then having them release updates where bugs they said they had fixed not only had not been fixed but the “fix” they did actually made it WORSE
Sure can use the excuse oh its not the top prioritey or what ever, but how do we know? aint as if we actually hear from them other then to say something meaningless like “we are looking into it”
Take the thread about loading screen issues – it took THREE days for one of them to post the usual “we are looking into it” and then NOTHING. The thread was made 9 days ago…9 days and ONE meaningless post no update nothing…
We seem to be going in circles. We’ve entered an infinity loop. Sometimes, they don’t actually know what causes these problems. Hence, “we are looking into it.” I’d like more response from the developers on these boards rather than just on reddit, too, but they seem to rather like that place. Sometimes, they can’t give definitive answers and they can’t always give a detailed response to every single bug. They can’t create a patch every single day. Development schedules for them probably don’t work that way.
They really need to tone down steal. 5k instant cast stun break gap closer?
Nerf that damage by half or at least make it harder to land please.
They really need to tone down steal. 5k instant cast stun break gap closer?
Nerf that damage by half or at least make it harder to land please.
What makes steal worse – the fact they can steal Fear from a Necro and have it last longer then anything we can do when using abilities
Concentrate on other aspects of the game until these (known) problems are fixed, it’s the only thing you can do.
I’ve been doing this for almost a month or so now. Things remain exactly the same for what I see… minor fixes here and there, with some new bugs and some blatant balance issues unadressed. It’s ok though, I’m enjoying this other part of the game.
A response I saw posted in another thread regarding the spvp dev team being only 2 people.
“Who do you believe? The guy who blurted out the information on accident or the one who came forth with the PR to cover it up?”
A response I saw posted in another thread regarding the spvp dev team being only 2 people.
“Who do you believe? The guy who blurted out the information on accident or the one who came forth with the PR to cover it up?”
What a ridiculous claim.
The better question would be:
“What do you believe? The claim that’s 1000 times removed from the actual quote, taken painfully and deliberately out of context, repeated inaccurately in 823957 different forms, and now doesn’t bear any resemblance to the actual thing said or the explicit description of internal structure offered by a department employee?”
Glass Cannon’s complaining about getting two shot by another Glass Cannon’s.
the fact that you took a 9k+ heart seeker shows you had zero defense.
/thread
A response I saw posted in another thread regarding the spvp dev team being only 2 people.
“Who do you believe? The guy who blurted out the information on accident or the one who came forth with the PR to cover it up?”
What a ridiculous claim.
The better question would be:
“What do you believe? The claim that’s 1000 times removed from the actual quote, taken painfully and deliberately out of context, repeated inaccurately in 823957 different forms, and now doesn’t bear any resemblance to the actual thing said or the explicit description of internal structure offered by a department employee?”
Well then lucky for me I read that post for myself and made my own judgment right?Have at thee!
Glass Cannon’s complaining about getting two shot by another Glass Cannon’s.
the fact that you took a 9k+ heart seeker shows you had zero defense.
/thread
But the truth in the matter is that even medium armor with 3100 armor in stats it would have still been around 6k.
Well lets say you have 12k hp like my Ele (though i have 3300 armor with Rb up), that still leaves you with 6k remaining and enough time to pop your heal and make his heartseekers ineffective and then the tables ussualy turn, in my favor.
Glass Cannon’s complaining about getting two shot by another Glass Cannon’s.
the fact that you took a 9k+ heart seeker shows you had zero defense.
/thread
THIS, thieves are roamers if you get 3 shotted by one you just don’t have enough def.
I must say that the balancing team is doing a GREAT job at anet.
As many people have said before
You play glasscannon> except damage like that
its not like you cant kill the thief in a matter of seconds either
He has 25k hp
How blind ppl can be
25k hp + low defence = is the same with some1 that has 17k hp + max toughness
Cant expext much logic around here
So in order to nutrilize a bunker , u have 2 options :
1) Equip ur Soldeir amulet and and get as many knockbacks u can get
So there will be a constant knockback war , between u and the bunker , for the next 1-2 min
Great e-sport stuff to watch !!!
2) Try to be a glass cannon , in order to kill the bunker
But by being glass canoon , u will be tear apart from a Theif in 2 sec ,,,
Let enginners tear apart Thiefs in 2 sec too
Or bring down Thief burst to the Engineer lvl
Both classes is about mobility
Let the thread to die , instead of spouting nonsense
Edit: Most ppl want new modes like CTF , in order Bunker spec to become useless
If Thiefs burst out ppl in 2 sec even there , we will have the same argument <<get max toughness; or go home >>
So even there , we will have the extreme bursts and extreme bunkers problem
(edited by Killthehealersffs.8940)
Bursty game is bursty. I suppose one should expect nothing else from the studio that pretty much invented the “1 2 3 burst” gameplay.