Just a random idea on Conquest mode

Just a random idea on Conquest mode

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Posted by: CratZ.6270

CratZ.6270

Not sure if this has been discussed before but would conquest play better if the middle objective gave more points than the 2 “home objectives”.

Personally I could see this promoting more sustained combat around the middle of the maps and roamers skirmishing over the lesser points. In addition of course the map specific objectives.

I don’t claim to be a pro or anything, nor that I dislike PvP, but sometimes you get a bit too much of a whack a mole feel going on.

Discuss.

Just a random idea on Conquest mode

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Posted by: Exedore.6320

Exedore.6320

Bad idea.

When you make one node worth as much as the rest of the other nodes, it promotes static defensive play (bunkers) around that one node. The team that is ahead can easily hold that lead by holding that one point, which will mean they always have equal players at that node and will often have a player advantage. Basically, if you lose the middle node, you may as well quit.

Having an odd number of points where all are equal leads to far more dynamic play and varied playstyles. You can focus on holding nodes, but that also makes it hard to take nodes if you lose one. You can focus on being mobile and trading nodes a lot. And mobility and small fight power becomes a factor.

Kirrena Rosenkreutz

Just a random idea on Conquest mode

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Posted by: Solstice.1097

Solstice.1097

if it was 1.5 points maybe. not 2.

Just a random idea on Conquest mode

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Something needs to be done to promote actual combat and player vs player rather than simply player vs point. Because it is extremely frustrating currently.

My recommendation: Make kills worth 15 points

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