Just a random idea on Conquest mode
Bad idea.
When you make one node worth as much as the rest of the other nodes, it promotes static defensive play (bunkers) around that one node. The team that is ahead can easily hold that lead by holding that one point, which will mean they always have equal players at that node and will often have a player advantage. Basically, if you lose the middle node, you may as well quit.
Having an odd number of points where all are equal leads to far more dynamic play and varied playstyles. You can focus on holding nodes, but that also makes it hard to take nodes if you lose one. You can focus on being mobile and trading nodes a lot. And mobility and small fight power becomes a factor.
if it was 1.5 points maybe. not 2.
Something needs to be done to promote actual combat and player vs player rather than simply player vs point. Because it is extremely frustrating currently.
My recommendation: Make kills worth 15 points
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.