[Teef] guild :>
(edited by Cynz.9437)
It really blows my mind how strict this forums are and how people like this guy can do whatever they want in game on other hand. I have no issue playing with 2 thieves (and i am going to ignore the fact that i had silver player on team as plat), this guy however after seeing that we were still recovering despite his obvious attempts to lose, decided to afk completely at spawn. And he will see no punishment for such griefing too. Why is this acceptable?
(edited by Cynz.9437)
Dude, i know this will sound harsh but….
Instead of complaining, you need to realize something,
How would A-net in PRACTICE actually identify and punish griefers that don’t effect people who aren’t griefing?
If you are going to throw a thread like this around, you should have at least one competent way to deal with the problem of griefers that has no obvious loophole or exploitable mechanic.
If you are going to throw a thread like this around, you should have at least one competent way to deal with the problem of griefers that has no obvious loophole or exploitable mechanic.
It’s simple. Just round up a few known griefers, and publicly guillotine their characters in the middle of HoTM. Then put their heads on poles placed around HoTM, with a interaction dialogue explaining what they where executed for. Fear will keep the remaining griefers in line.
Dude, i know this will sound harsh but….
Instead of complaining, you need to realize something,
How would A-net in PRACTICE actually identify and punish griefers that don’t effect people who aren’t griefing?
If you are going to throw a thread like this around, you should have at least one competent way to deal with the problem of griefers that has no obvious loophole or exploitable mechanic.
Are you implying that Anet doesn’t read reports, doesn’t have access to chat logs and can’t identify players sitting afk at spawn?
Dude, i know this will sound harsh but….
Instead of complaining, you need to realize something,
How would A-net in PRACTICE actually identify and punish griefers that don’t effect people who aren’t griefing?
If you are going to throw a thread like this around, you should have at least one competent way to deal with the problem of griefers that has no obvious loophole or exploitable mechanic.
Are you implying that Anet doesn’t read reports, doesn’t have access to chat logs and can’t identify players sitting afk at spawn?
Well, the first part might be correct. :P
Dude, i know this will sound harsh but….
Instead of complaining, you need to realize something,
How would A-net in PRACTICE actually identify and punish griefers that don’t effect people who aren’t griefing?
If you are going to throw a thread like this around, you should have at least one competent way to deal with the problem of griefers that has no obvious loophole or exploitable mechanic.
Are you implying that Anet doesn’t read reports, doesn’t have access to chat logs and can’t identify players sitting afk at spawn?
If they made a system to detect people loitering at spawn, then the griefers would just start loitering in some other part of the map, or would just run laps in the middle of nowhere.
Realistically automated systems for detecting griefing don’t work, because the possible ways to throw your team under the bus are limited only by human imagination. And computers cannot cope with human imagination.
Such things have to be handled by a real human. thus the report system. Of course people are always questioning what reports do. And the truth is we the players don’t know since Anet doesn’t publish bans.
Are you implying that Anet doesn’t read reports, doesn’t have access to chat logs and can’t identify players sitting afk at spawn?
Your solution is to apply man-hours to solve those issues?
You know, this is just an estimate, but there are probably 100 to 200 pvp games being simultaneously played in NA+EU…10% of which probably have a potential griefer (Or higher depending on how many people actually abuse this mechanic more-so then actually reporting real griefing).
That means that every 15 minutes, 10 – 20 games, each of 10 minutes of length have to be reviewed to apply a proper punishment…that’s 2-4 hours of footage every 15 minutes, 24 hours a day.
And this is just to WATCH the games. This doesn’t include the time to read said chat logs, or analyze the situation of the supposed griefer.
So how many people do we need to do that job? You’d need 10 – 20 people, around the clock in order to not develop a back log….it’s either that, or the report team has to cut down the amount of analysis on the reports, which means less accurate punishments.
Anet is a company with around 300 people, 200 of which are working on an expansion. Does this even sound remotely feasible? Might as well ask anet to manually assign us our pvp matches instead of relying on an algorithm.
Are you implying that Anet doesn’t read reports, doesn’t have access to chat logs and can’t identify players sitting afk at spawn?
Your solution is to apply man-hours to solve those issues?
You know, this is just an estimate, but there are probably 100 to 200 pvp games being simultaneously played in NA+EU…10% of which probably have a potential griefer (Or higher depending on how many people actually abuse this mechanic more-so then actually reporting real griefing).
That means that every 15 minutes, 10 – 20 games, each of 10 minutes of length have to be reviewed to apply a proper punishment…that’s 2-4 hours of footage every 15 minutes, 24 hours a day.
And this is just to WATCH the games. This doesn’t include the time to read said chat logs, or analyze the situation of the supposed griefer.
Realistically they don’t need to watch games. They just need to look at logs from games with a notable amount of reports. This drastically narrows down the manpower needed.
The only reason they would need a large amount of moderators is if they want to do real time moderation. They don’t so they don’t need that much manpower.
Are you implying that Anet doesn’t read reports, doesn’t have access to chat logs and can’t identify players sitting afk at spawn?
Your solution is to apply man-hours to solve those issues?
You know, this is just an estimate, but there are probably 100 to 200 pvp games being simultaneously played in NA+EU…10% of which probably have a potential griefer (Or higher depending on how many people actually abuse this mechanic more-so then actually reporting real griefing).
That means that every 15 minutes, 10 – 20 games, each of 10 minutes of length have to be reviewed to apply a proper punishment…that’s 2-4 hours of footage every 15 minutes, 24 hours a day.
And this is just to WATCH the games. This doesn’t include the time to read said chat logs, or analyze the situation of the supposed griefer.
Realistically they don’t need to watch games. They just need to look at logs from games with a notable amount of reports. This drastically narrows down the manpower needed.
The only reason they would need a large amount of moderators is if they want to do real time moderation. They don’t so they don’t need that much manpower.
My question is:
And then do what?
Realistically they don’t need to watch games. They just need to look at logs from games with a notable amount of reports. This drastically narrows down the manpower needed.
Right, and this makes sense. The more reports that flow in, the higher it climbs on the priority list, and the sooner the human team can analyze it to determine a proper punishment. There’s no doubt in my mind that this is not already how the system works and operates.
The only reason they would need a large amount of moderators is if they want to do real time moderation. They don’t so they don’t need that much manpower.
And this is exactly why i say it’s not feasible. The OP wants griefers to be punished, but when you need to increase punishment, you need to increase the accuracy of the report mechanics, other wise we will see a lot of “I was banned for AFKing when my computer froze,” threads.
To increase the accuracy, you need to provide improved moderation, which probably means even looking beyond logs and actually watching games…which means more man-hours…which means crappier content elsewhere in the game because we need a 20 man team analyzing pvp logs and video’s.
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