Just had a game..

Just had a game..

in PvP

Posted by: Inflames.8026

Inflames.8026

So, I was lucky enough to solo Q and face a full tryhard guild premade.
Fair enough, can still win.

Two tempest elementalists
1 shatter mantra mesmer
1 daredevil staff thief
1 Revenant.

Teamfight mid, alright no problem.

Tempest aura share and heal the entire team.
Both air specced, getting permastunned by air overload for 10 secounds.
Revenant hammer spam on target for 7 k crits
Mesmer shatter and spike for 7 k
Thief staff 5 for 8 k.

I dont care how much we outrotated them. The elementalists alone could hold the point and wait for reinforcement.
Never have I faced such an impossible matchup.
Whenever I would open on someone I would get chain rooted, stunned, interupted and then eventually killed off.

I have well over thousand games. I have never witnessed bigger cancer in a video game ever.

Who here have simular stories to share, show me your war scars.

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Posted by: Jekkt.6045

Jekkt.6045

sorry but you’re story doesn’t add up and i would be happy if you stopped including tempests in a “insert word that got me an infraction so i’m not using it again” comp, because the elite spec is already laughably weak.

for clarification:

air overload doesn’t stun. air overload has a 20s cooldown if they were not playing fresh air. IF they were playing fresh air and aurashare their, survivability would have been low because of the lack of their earth traitline. It’s possible that they weren’t running water at all and the misconception of their aurashare comes from the fact that shouts apply auras to allies without the water grandmaster. furthermore tempest’s damage is subpar but i can understand that it can kill people if you let a mesmer and a hammer revenant freecast; which is the next issue.

mesmers and hammer revenants (and necros) are generally very happy if you just let them freecast so that they can kill you easily without getting interrupted.

now what should your team do? you send people after them. why would your whole team stand on the node anyway?

and well… staff daredevils are not really a threat, that was just added bonus.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

Just had a game..

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Posted by: glaphen.5230

glaphen.5230

sorry but you’re story doesn’t add up and i would be happy if you stopped including tempests in a “insert word that got me an infraction so i’m not using it again” comp, because the elite spec is already laughably weak.

for clarification:

air overload doesn’t stun. air overload has a 20s cooldown if they were not playing fresh air. IF they were playing fresh air and aurashare their, survivability would have been low because of the lack of their earth traitline. It’s possible that they weren’t running water at all and the misconception of their aurashare comes from the fact that shouts apply auras to allies without the water grandmaster. furthermore tempest’s damage is subpar but i can understand that it can kill people if you let a mesmer and a hammer revenant freecast; which is the next issue.

mesmers and hammer revenants (and necros) are generally very happy if you just let them freecast so that they can kill you easily without getting interrupted.

now what should your team do? you send people after them. why would your whole team stand on the node anyway?

and well… staff daredevils are not really a threat, that was just added bonus.

Tempest has low survivability with nearly permanent protection, 1 stack of stability per overload and nearly permanent 1 second stun per 2 seconds while still having water heals.

Just had a game..

in PvP

Posted by: Jekkt.6045

Jekkt.6045

sorry but you’re story doesn’t add up and i would be happy if you stopped including tempests in a “insert word that got me an infraction so i’m not using it again” comp, because the elite spec is already laughably weak.

for clarification:

air overload doesn’t stun. air overload has a 20s cooldown if they were not playing fresh air. IF they were playing fresh air and aurashare their, survivability would have been low because of the lack of their earth traitline. It’s possible that they weren’t running water at all and the misconception of their aurashare comes from the fact that shouts apply auras to allies without the water grandmaster. furthermore tempest’s damage is subpar but i can understand that it can kill people if you let a mesmer and a hammer revenant freecast; which is the next issue.

mesmers and hammer revenants (and necros) are generally very happy if you just let them freecast so that they can kill you easily without getting interrupted.

now what should your team do? you send people after them. why would your whole team stand on the node anyway?

and well… staff daredevils are not really a threat, that was just added bonus.

Tempest has low survivability with nearly permanent protection, 1 stack of stability per overload and nearly permanent 1 second stun per 2 seconds while still having water heals.

yes that’s right. you don’t have the mobility of a d/d ele and overloads leave you vulnerable for damage because you can’t dodge for 4 seconds without breaking the overload. you’re also not getting as many shocking auras as you might think.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Just had a game..

in PvP

Posted by: Aylpse.6280

Aylpse.6280

Durpdebil sounds like it was just there for rotation, but that teamcomp is still disgusting.

Taking the higher moral ground since 1993.

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Posted by: glaphen.5230

glaphen.5230

sorry but you’re story doesn’t add up and i would be happy if you stopped including tempests in a “insert word that got me an infraction so i’m not using it again” comp, because the elite spec is already laughably weak.

for clarification:

air overload doesn’t stun. air overload has a 20s cooldown if they were not playing fresh air. IF they were playing fresh air and aurashare their, survivability would have been low because of the lack of their earth traitline. It’s possible that they weren’t running water at all and the misconception of their aurashare comes from the fact that shouts apply auras to allies without the water grandmaster. furthermore tempest’s damage is subpar but i can understand that it can kill people if you let a mesmer and a hammer revenant freecast; which is the next issue.

mesmers and hammer revenants (and necros) are generally very happy if you just let them freecast so that they can kill you easily without getting interrupted.

now what should your team do? you send people after them. why would your whole team stand on the node anyway?

and well… staff daredevils are not really a threat, that was just added bonus.

Tempest has low survivability with nearly permanent protection, 1 stack of stability per overload and nearly permanent 1 second stun per 2 seconds while still having water heals.

yes that’s right. you don’t have the mobility of a d/d ele and overloads leave you vulnerable for damage because you can’t dodge for 4 seconds without breaking the overload. you’re also not getting as many shocking auras as you might think.

Are Tempests not using D/D or D/W? Vulnerable with protection and stability while still having Shocking Aura while channeling.

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Posted by: Jekkt.6045

Jekkt.6045

no, tempests are using d/f or s/f. the shocking aura is applied after air overload is completed and the dagger aura is on a high cooldown.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: sephiroth.4217

sephiroth.4217

I just had a game against 4 Dragon Hunters that resulted in 3 team mates leaving.

Good times!

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: glaphen.5230

glaphen.5230

no, tempests are using d/f or s/f. the shocking aura is applied after air overload is completed and the dagger aura is on a high cooldown.

Dagger aura has 25 seconds or 33% less if they take the trait, but they can instead get a second one whenever they are hit by CC in the same tier. If they use scepter they aren’t losing mobility and using focus gives a ton of survivability so not seeing the problem, all they are losing is RtL which isn’t that good compared with all the mobility power creep.

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Posted by: Pumpkin.5169

Pumpkin.5169

Nice blog post.

Pumpkin – Mag

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Posted by: Jekkt.6045

Jekkt.6045

no, tempests are using d/f or s/f. the shocking aura is applied after air overload is completed and the dagger aura is on a high cooldown.

Dagger aura has 25 seconds or 33% less if they take the trait, but they can instead get a second one whenever they are hit by CC in the same tier. If they use scepter they aren’t losing mobility and using focus gives a ton of survivability so not seeing the problem, all they are losing is RtL which isn’t that good compared with all the mobility power creep.

then play tempest and see for yourself…

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Just had a game..

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Posted by: Inflames.8026

Inflames.8026

Ive played tempest extensivly since the HoT release and after getting everything down the build is downright almost unkillable.
dagger/focus
Earth, air, tempest. Stability on overload, fire aura, frost aura, earth aura
The build got almost the same regen as d/d and dishes out good damage, while stunning and interupting the players.
See a player, run in knock em down with 5, air overload. See them wittle.

Sure its laughable weak, as it facetanks DH in traps, chrono mesmers, necromancers, revenants,thieves and warriors. But what do I know, I only have success while you gave looked on a forum for whiners