Just limit one class per team already!
Although i agree ele stacking is whats makes Ele OP in group fights (1 Ele by itself is good but not OP IMHO) limiting 1 class per team is a bad idea.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Honestly think that is simply not feasible, if 90% of the spvp player base, play the same 3 classes over and over again aka Thief, Mesmer, Ele, consider how long you would be waiting in line to get a spot on a 5 different classes team.
It would be the final nail in the coffin of spvp.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
Honestly think that is simply not feasible, if 90% of the spvp player base, play the same 3 classes over and over again aka Thief, Mesmer, Ele, consider how long you would be waiting in line to get a spot on a 5 different classes team.
It would be the final nail in the coffin of spvp.
SPVP wont be dead more then it already is. Limiting to ONE Ele per team will get old PVPs (which were proper PVPers not poser clowns) back…maybe.
I think it would actually be more useful if Anet acknowledged the dreadful state of pvp in general and why it failed so hard. Then made a compromise and moved from there. I dont think this kind of reactions are of much use. In my opinion they need to scrap the current model (as far as pvp is concerned) and move back to the GW1 model with the standard trinity. Just because it is a different idea, it does not mean it is a good idea, and i think the spvp numbers speak for them selves about this.
Then again, the lower the population the lower the costs of maintaining the servers (which are low to begin with any way), thus Anet may simply not care about the player base numbers. I dont think they are actually counting on the expac sales as they did for GW1 (otherwise they are in for a reality check). Don’t get me wrong, i am not criticizing them, this is a business, they did good money out of GW2 and PvE is decent for what it cost, They might just end up calling it a day.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
(edited by Apolo.5942)
Honestly, more than 2 eles is a waste of time. Three might help depending on the skill level, but if the other team has a brain, its a loss. I would be more afraid of more than 2 necros or rangers. I’ve been in 2 ele, 3 necros team and won. I’ve been in a 4 ranger 1 ele team and won. Or 2 ele, 2 thief, 1 guard. I’ve also been stomped by an all engi team back in the day. Eles are not as overpowered as people make them out to be.
I think it would actually be more useful if Anet acknowledged the dreadful state of pvp in general and why it failed so hard. Then made a compromise and moved from there. I dont think this kind of reactions are of much use. In my opinion they need to scrap the current model (as far as pvp is concerned) and move back to the GW1 model with the standard trinity. Just because it is a different idea, it does not mean it is a good idea, and i think the spvp numbers speak for them selves about this.
It amazes me how Arenanet Ignored GW1 and tried to copy WoW.
If they released GW1 PVP Area with updated graphics at 100 EUR. I would buy it instantly. Just updated graphics nothing more. No combat system changes, no profession changes, no skill changes nothing.
What happened to GVG, Arena and HA? Why did you ignore them and give us a kittenty Conquest Game mode?
That’s ridiculous. Some of us do tournaments and structured for fun, and have no desire to be pigeonholed into specific class or Meta setups. I run an all-necro team setup to help other Necro’s learn some tips. Your idea is simply not feasible and would destroy any sort of fun or gimmicky build designed to counter the really strong classes. Double Engi wrecks eles and necros ;p.
That’s ridiculous. Some of us do tournaments and structured for fun, and have no desire to be pigeonholed into specific class or Meta setups. I run an all-necro team setup to help other Necro’s learn some tips. Your idea is simply not feasible and would destroy any sort of fun or gimmicky build designed to counter the really strong classes. Double Engi wrecks eles and necros ;p.
Custom Tournaments for that. Problem?
I don’t think that limiting will repair the balance issue. They should better rework the classes and give them more diversity instead of 90% garbage traits. I mean we play bunker-guard and off-guard. So just because A-Net can’t handle Ele-Class, we should change our setup?
I think it would actually be more useful if Anet acknowledged the dreadful state of pvp in general and why it failed so hard. Then made a compromise and moved from there. I dont think this kind of reactions are of much use. In my opinion they need to scrap the current model (as far as pvp is concerned) and move back to the GW1 model with the standard trinity. Just because it is a different idea, it does not mean it is a good idea, and i think the spvp numbers speak for them selves about this.
Err… no. Whilst I agree that they do need to go back to the GW1 structure of SPvP, they definitely don’t need the standard trinity.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Moderator)
It sounds like a really bad way of balancing the game. It could be fun as a separate game-mode, though.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
That’s ridiculous. Some of us do tournaments and structured for fun, and have no desire to be pigeonholed into specific class or Meta setups. I run an all-necro team setup to help other Necro’s learn some tips. Your idea is simply not feasible and would destroy any sort of fun or gimmicky build designed to counter the really strong classes. Double Engi wrecks eles and necros ;p.
Custom Tournaments for that. Problem?
huge issue, I couldn’t imagine the queue times, and the amount of setup required to do something like that. It would kill any creativity in team makeups and leave you with ridiculous setups.
You could just do custom tournaments for your setup and leave the standard tournaments the way they are.
The problem with the balance has nothing to do with multiple class setups, but rather with the capture the node style or orb carry that highly favors mobility. Because mobility is such a huge part of the game it kills classes that don’t have easy access to long leaps, rtl, mist form, invulnerabilities and speed boosts. Which is why elementalist with their mobility and sheer amount of knockbacks are so overplayed.
I think it would actually be more useful if Anet acknowledged the dreadful state of pvp in general and why it failed so hard. Then made a compromise and moved from there. I dont think this kind of reactions are of much use. In my opinion they need to scrap the current model (as far as pvp is concerned) and move back to the GW1 model with the standard trinity. Just because it is a different idea, it does not mean it is a good idea, and i think the spvp numbers speak for them selves about this.
Err… no. Whilst I agree that they do need to go back to the GW1 structure of SPvP, they DEFINITELY DONT need the standard trinity.
So says you, which you are entitled to think what you like. Spvp numbers 8months after lunch says otherwise me thinks. In fact, the only real thing missing from trin is healers, me sees.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
Imo is a beyond terrible idea this….
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Maybe they should make the wait time a bit longer or let people choose. I think someone mentioned this is because people want low wait time and not wait forever to play a tournament match. If they are randoms and there are lots of ele the game will just take them making the wait time short instead of waiting longer to make more balanced teams.
Just had one match against 4 mesmer 1 guardian. Lol. Also the necro with lots of pets are annoying. I think they can have 6 pets max(someone said they can have 6 don’t know I never played necro). Imagine team full with 5 necro and each one 6 pets + 1 rock dock. Would mean 5 vs 40 lol(if other team no pet classes).
Serious Problem – Stupid Solution.
I can’t get behind this idea, stacking 3+ of the same professions is a symptom of poor balance, not a cause. Bringing professions more in line with one another and promoting build diversity (fixing crap traits) will fix this issue. Like it was mentioned above, tpvp groups run different builds of the same professions. Why should they be unable to do so?
I think it would actually be more useful if Anet acknowledged the dreadful state of pvp in general and why it failed so hard. Then made a compromise and moved from there. I dont think this kind of reactions are of much use. In my opinion they need to scrap the current model (as far as pvp is concerned) and move back to the GW1 model with the standard trinity. Just because it is a different idea, it does not mean it is a good idea, and i think the spvp numbers speak for them selves about this.
Err… no. Whilst I agree that they do need to go back to the GW1 structure of SPvP, they DEFINITELY DONT need the standard trinity.
So says you, which you are entitled to think what you like. Spvp numbers 8months after lunch says otherwise me thinks. In fact, the only real thing missing from trin is healers, me sees.
Do you actually have numbers to compare or are you pulling it out of you kitten Also you conveniently forgot to mention that when guild wars 1 came out, the wasn’t that many options. The point being you cannot compared to entirely different environments, I mean you can if you want to, but it doesn’t make it valid.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
I think it would actually be more useful if Anet acknowledged the dreadful state of pvp in general and why it failed so hard. Then made a compromise and moved from there. I dont think this kind of reactions are of much use. In my opinion they need to scrap the current model (as far as pvp is concerned) and move back to the GW1 model with the standard trinity. Just because it is a different idea, it does not mean it is a good idea, and i think the spvp numbers speak for them selves about this.
Err… no. Whilst I agree that they do need to go back to the GW1 structure of SPvP, they DEFINITELY DONT need the standard trinity.
So says you, which you are entitled to think what you like. Spvp numbers 8months after lunch says otherwise me thinks. In fact, the only real thing missing from trin is healers, me sees.
Do you actually have numbers to compare or are you pulling it out of you kitten Also you conveniently forgot to mention that when guild wars 1 came out, the wasn’t that many options. The point being you cannot compared to entirely different environments, I mean you can if you want to, but it doesn’t make it valid.
Oh, me would not dare soil GW1 memory by comparing to this. Me however sees damage, CC and tanks, no viable melee classes and me thinks the only thing me doesnt see is healers.
Me thinks New skills should be added to exiting weapons, make weapons have as many skills as support skills classes have, then Anet makes real healer classes. yes yes yes.
That me thinks would make pvp interesting again, and not the barren wasteland that the mist is. And would fill up now empty half of the pvp servers, yes yes yes.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
(edited by Apolo.5942)
I can’t get behind this idea, stacking 3+ of the same professions is a symptom of poor balance, not a cause. Bringing professions more in line with one another and promoting build diversity (fixing crap traits) will fix this issue. Like it was mentioned above, tpvp groups run different builds of the same professions. Why should they be unable to do so?
one ele is bare-able
two eles are OP and any team that uses them shouldn’t be in top 100 leader boards
3 eles are kitten and any team that run them shouldn’t should be permanently banned, not sitting in top 10
^That post made me lol in several ways
anyway this idea is ideal for balance but simply not feasible. A lot of people would not be able to find matches because they’re running ele, guardian, or mesmer.
[HL] Deadly Protection @ Sanctum of Culling
That’s ridiculous. Some of us do tournaments and structured for fun, and have no desire to be pigeonholed into specific class or Meta setups. I run an all-necro team setup to help other Necro’s learn some tips. Your idea is simply not feasible and would destroy any sort of fun or gimmicky build designed to counter the really strong classes. Double Engi wrecks eles and necros ;p.
Custom Tournaments for that. Problem?
Why not make class limits a function in customs? More people seem to prefer being able to use any comp they want rather than being forced to not double up on a class, according to the feedback in this thread.
I can’t get behind this idea, stacking 3+ of the same professions is a symptom of poor balance, not a cause. Bringing professions more in line with one another and promoting build diversity (fixing crap traits) will fix this issue. Like it was mentioned above, tpvp groups run different builds of the same professions. Why should they be unable to do so?
one ele is bare-able
two eles are OP and any team that uses them shouldn’t be in top 100 leader boards
3 eles are kitten and any team that run them shouldn’t should be permanently banned, not sitting in top 10
You seem to have a lot of issues with eles, and this is your misguided solution. Do you feel that it should be a bannable offense to run 3 thieves, or 3 guardians, or 3 anything else besides eles? Wouldn’t a better solution be to bring eles down, and make more builds viable so people don’t feel like they gain any particular edge running 3 of any build?
Just was in a team with 3 ele 2 engineers and we lost only got 48 other team got 500 by minute 8… but ranks were a bit unbalanced.
Other team hat 5 different classes.
I can’t get behind this idea, stacking 3+ of the same professions is a symptom of poor balance, not a cause. Bringing professions more in line with one another and promoting build diversity (fixing crap traits) will fix this issue. Like it was mentioned above, tpvp groups run different builds of the same professions. Why should they be unable to do so?
one ele is bare-able
two eles are OP and any team that uses them shouldn’t be in top 100 leader boards
3 eles are kitten and any team that run them shouldn’t should be permanently banned, not sitting in top 10You seem to have a lot of issues with eles, and this is your misguided solution. Do you feel that it should be a bannable offense to run 3 thieves, or 3 guardians, or 3 anything else besides eles? Wouldn’t a better solution be to bring eles down, and make more builds viable so people don’t feel like they gain any particular edge running 3 of any build?
Really, I think the popular tPvP professions are all in a good spot right now, it’s the other classes that need to be brought UP to their level so people want to play them. I can’t tell you how many times I’ve seen “You brought x class into tournaments? You should be on y or z class or you’re just dead weight.”
^So much agreement with that.
[HL] Deadly Protection @ Sanctum of Culling
I think it would actually be more useful if Anet acknowledged the dreadful state of pvp in general and why it failed so hard.
Then release custom map making and balancing tools along with a way to rate maps/tweaks, then GTFO.
It’d take at most half a year and there will be dozens of well made versions of GW2 PvP that are far more entertaining than anything Anet will ever tweak this game’s into.
People will come back, real tourny PvP might happen and most importantly the game’s PvP won’t be dead in a years~ time.
Anet can start throwing in cool looking gear and charge for it, possibly a one time 10~ dollar fee to be able to get the constructions sets, and of course later start cherry pick the changes they want because they have the largest sort of public test servers out there, build their own decent tourny setup and actually have a competitive PvP game they are making money off of.
win/win
(edited by garethh.3518)
In a perfect world this is not a good idea. If there were multiple viable roles per class it would kill certain specs. For example, everyone “needs” a bunker guard, so if this was put into place any sort of triple med or symbol guard would be killed off just for the fact that bunker guards are more important. Same with engis. Rifle engis perform a different “role” than condi engis. Even though they work very well together, implementing this is just a recipe for making rifle invalid.
Honestly the problem comes down to eles and AOE healing. They complement each others’ sustain so much that it becomes almost insurmountable against a lot of comps. THAT is a problem and specifically a problem with tpvp and GW2’s attrition based combat.
@$20 an hour! It’s worth it!
In a perfect world this is not a good idea. If there were multiple viable roles per class it would kill certain specs. For example, everyone “needs” a bunker guard, so if this was put into place any sort of triple med or symbol guard would be killed off just for the fact that bunker guards are more important. Same with engis. Rifle engis perform a different “role” than condi engis. Even though they work very well together, implementing this is just a recipe for making rifle invalid.
Honestly the problem comes down to eles and AOE healing. They complement each others’ sustain so much that it becomes almost insurmountable against a lot of comps. THAT is a problem and specifically a problem with tpvp and GW2’s attrition based combat.
^uh guardians can heal their teammates and give them boons too, and be better at point defending. It’s a tradeoff for mobility, which they don’t reaaally need as point defenders as much since they’re good at that job and it’s very important in tPVP. Eles before were not in a good place, but now they really are. Try playing one.
[HL] Deadly Protection @ Sanctum of Culling
In a perfect world this is not a good idea. If there were multiple viable roles per class it would kill certain specs. For example, everyone “needs” a bunker guard, so if this was put into place any sort of triple med or symbol guard would be killed off just for the fact that bunker guards are more important. Same with engis. Rifle engis perform a different “role” than condi engis. Even though they work very well together, implementing this is just a recipe for making rifle invalid.
Honestly the problem comes down to eles and AOE healing. They complement each others’ sustain so much that it becomes almost insurmountable against a lot of comps. THAT is a problem and specifically a problem with tpvp and GW2’s attrition based combat.
^uh guardians can heal their teammates and give them boons too, and be better at point defending. It’s a tradeoff for mobility, which they don’t reaaally need as point defenders as much since they’re good at that job and it’s very important in tPVP. Eles before were not in a good place, but now they really are. Try playing one.
I know how a guardian plays. I understand they give their team heals and boons, however it’s not nearly as game-changing stacking 2 bunker guards because they don’t give nearly as much healing and AoE protection as eles give each other. That and they serve different purposes.
And furthermore I was using the idea of having a DPS guard and bunker guard as an example as to why it’s a bad idea in general to limit classes to just one per team. Instead, the problem continues to be multiple DPS classes with large amounts of sustain, AKA eles. Their AoE healing and protection gives them a unique place in that they can continually stack might/protection/healing/CC which complements each other in ways that no other class can do. THAT is the problem, not multiple of anything else.
It’s an ad hoc solution that does far more harm than good for the game as a whole.
@$20 an hour! It’s worth it!
In a perfect world this is not a good idea. If there were multiple viable roles per class it would kill certain specs. For example, everyone “needs” a bunker guard, so if this was put into place any sort of triple med or symbol guard would be killed off just for the fact that bunker guards are more important. Same with engis. Rifle engis perform a different “role” than condi engis. Even though they work very well together, implementing this is just a recipe for making rifle invalid.
Honestly the problem comes down to eles and AOE healing. They complement each others’ sustain so much that it becomes almost insurmountable against a lot of comps. THAT is a problem and specifically a problem with tpvp and GW2’s attrition based combat.
^uh guardians can heal their teammates and give them boons too, and be better at point defending. It’s a tradeoff for mobility, which they don’t reaaally need as point defenders as much since they’re good at that job and it’s very important in tPVP. Eles before were not in a good place, but now they really are. Try playing one.
I know how a guardian plays. I understand they give their team heals and boons, however it’s not nearly as game-changing stacking 2 bunker guards because they don’t give nearly as much healing and AoE protection as eles give each other. That and they serve different purposes.
And furthermore I was using the idea of having a DPS guard and bunker guard as an example as to why it’s a bad idea in general to limit classes to just one per team. Instead, the problem continues to be multiple DPS classes with large amounts of sustain, AKA eles. Their AoE healing and protection gives them a unique place in that they can continually stack might/protection/healing/CC which complements each other in ways that no other class can do. THAT is the problem, not multiple of anything else.
It’s an ad hoc solution that does far more harm than good for the game as a whole.
Bingo, and this is why somone told me to talk to you about Engineers :P. We were doing a podcast, and they said, Ostricheggs is the man in tournament play that everyone likes.
Btw, my minion builds were effective against bunkers before your crazy HGH builds started showing up in tournaments.