KB/KD/Push/Launch/Pull need to be toned down

KB/KD/Push/Launch/Pull need to be toned down

in PvP

Posted by: evilapprentice.6379

evilapprentice.6379

They’re clearly more powerful than stun, and there is no ability that reliably “breaks” them. In a game where multiple classes have the burst potential to kill/seriously wound a player in less than 2 seconds, a KB that locks me out of all my non-stun break utilities for 1-3 seconds could mean the difference between continuing a fight, and a walk back from the spawn.

It would be a slightly different issue (though still an issue) if every class had access to some form of reliable KB/KD/Push/Launch/Pull, but that’s not the case. Classes with these abilities are generally the stars of TPvP – its much easier to focus a KD or KB target than it is a Stunned target, because they have less options for mitigation/escape.

So, why don’t we just put all of the “Loss of control” CC’s on a level playing field?

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

KB/KD/Push/Launch/Pull need to be toned down

in PvP

Posted by: Sniser.1297

Sniser.1297

WTB a stability ability in slot utility. Less QQ more pew pew.

KB/KD/Push/Launch/Pull need to be toned down

in PvP

Posted by: evilapprentice.6379

evilapprentice.6379

Somehow I forgot to use my stability utility – because its always up, and every class has access to stability on demand. Also, of the classes that have access to KB, they’ve only got it on a single ability.

Edit: Oh, I forgot – stability also isn’t a boon usually coveted for stomps, due to the level of KB/KD/Stun/Daze flying around your typical battleground.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)