pre-ordered HOT at this point,
save yourself the money and don’t bother.
They’re clearly more powerful than stun, and there is no ability that reliably “breaks” them. In a game where multiple classes have the burst potential to kill/seriously wound a player in less than 2 seconds, a KB that locks me out of all my non-stun break utilities for 1-3 seconds could mean the difference between continuing a fight, and a walk back from the spawn.
It would be a slightly different issue (though still an issue) if every class had access to some form of reliable KB/KD/Push/Launch/Pull, but that’s not the case. Classes with these abilities are generally the stars of TPvP – its much easier to focus a KD or KB target than it is a Stunned target, because they have less options for mitigation/escape.
So, why don’t we just put all of the “Loss of control” CC’s on a level playing field?
WTB a stability ability in slot utility. Less QQ more pew pew.
Somehow I forgot to use my stability utility – because its always up, and every class has access to stability on demand. Also, of the classes that have access to KB, they’ve only got it on a single ability.
Edit: Oh, I forgot – stability also isn’t a boon usually coveted for stomps, due to the level of KB/KD/Stun/Daze flying around your typical battleground.
(edited by evilapprentice.6379)
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