Kb/Kd/pull/launch still need to be toned down

Kb/Kd/pull/launch still need to be toned down

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Posted by: evilapprentice.6379

evilapprentice.6379

These abilities are stronger than stuns. That’s simply unacceptable – there’s an ability specifically designed to break stuns because making another player lose control of their character is the single most powerful thing you can do in any PvP game. Kb, kd, pull and launch do not allow for an immediate stunbreak response.

In the current meta, not being able to respond for even 1 second can mean 3/4 of the HP bar gone. Stunbreakers need to work on Kb/Kd/pull and launch exactly the same way it does to a stun, or else you’re giving classes with better access to those abilities a significant advantage in an organized game.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Kb/Kd/pull/launch still need to be toned down

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Posted by: Raytek.6193

Raytek.6193

Agreed, being able to stun break mid-air and not when you hit the floor is very helpful.

Kb/Kd/pull/launch still need to be toned down

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Posted by: Numot.3965

Numot.3965

All 3 have some the most obvious animations in the whole game, meaning they are some of the easiest to avoid attacks. Knock back and pull tend to be fairly short, shorter than most stuns. The only one longer than a stun is blow out, and it has the most blatant animations.

Kb/Kd/pull/launch still need to be toned down

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Posted by: Cosmic Teapot.9162

Cosmic Teapot.9162

All 3 have some the most obvious animations in the whole game, meaning they are some of the easiest to avoid attacks. Knock back and pull tend to be fairly short, shorter than most stuns. The only one longer than a stun is blow out, and it has the most blatant animations.

To be fair updraft and overcharged shot are instant casts and personal battering ram is a 1/4 second cast. Although guardian hammer launch, stomp, and big ol’ bomb are indeed obvious.

(edited by Cosmic Teapot.9162)

Kb/Kd/pull/launch still need to be toned down

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Posted by: Zoke.2147

Zoke.2147

This just needs to go to the Way GW1 handled it where the next Knock Down couldn’t effect you until the first had completely worn off and you got a chance to stand back up, at least then you have to have good timing in order to stun lock some one instead of mashing buttons.

Kb/Kd/pull/launch still need to be toned down

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Posted by: Eduardo.4675

Eduardo.4675

Yes,i would love to see quarter knocking here, half the engies would reroll.

Adapt or die. I never die.

Kb/Kd/pull/launch still need to be toned down

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Posted by: Schwahrheit.4203

Schwahrheit.4203

True, it should be toned down to Warrior’s KB because you can at least react and stun break that.

Since people are negative about nerfs, how about we buff to balance then?