Keeping players around

Keeping players around

in PvP

Posted by: kdaddy.5431

kdaddy.5431

A few things have been bothering me and ive kind of wondered away from the game except for dailies.

1) Keeping people playing
Anet has prided themselves saying they are great at bringing people into the game but im wondering how getting people to buy the game is great if they just end up leaving soon after. I got to diamond solo-trio queing and i have to say i dont plan to do that again in the next seasons. I expect many of the elite players to get the legendary back piece this season (if possible) so whats gonna bring them back? I mean a league system is great and fun and for the most part this was definitely interesting to rank up. The rewards and other things though are not why i did it but to see where i could get too. The rewards are pretty bad to add to that. So why would i do this again next season?

2) The fun is missing from a Expansion
Im sorry but not having any new maps, the grind of a Guild Hall and nothing being tied together from WvW/PvP – PvE. What are we suppose to do? I have over 6k matches in PvP and near 700 rank in WvW and i spent more time playing WvW before the rank points. You added a new BL which i did not enjoy and new specs i can only use in PvP and nothing i do in here brings me PvE rewards. I cant even do the PvE story line. I can get the 200 wins with rev, get to diamond rank and still not be able to use glint in PvE or do the story line. Seriously why is this?

3) Everyone feels ignored
PvE players are talking about the things they dont like left and right and they make sense. The WvW community created there own forum and in interview from reyana with mike o’brian and colin made the WvW community say Anet really doesnt care about the WvW players.

IMO the PvP league system wasnt that bad but it had some major flaws. The meta is a bit icky especially for the average player. Ive been playing some really good players and there ability to burst down a target even when they are solo que is so much better then people even in the ruby rank. The skill difference is so high and new players coming in simply cant kill the better players.

Im seriously curious of what the plan is from a total game perspective is. When i got tired of PvP i went to WvW, when i didnt want to WvW i PvE. The PvE maps seems empty at big events and WvW is dead besides Eb. PvP is getting a bit hard with my que times around 8+ minutes and im simply just trying to play 3 and get my daily reward wins.

I dont know what the plan for the next patch updates are but hopefully they are good because this HOT Expansion has driven off many of my guild members and im drowning in the ability to play the game.

Keeping players around

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Giving you a solid answer:

The problem/ main culprit about all those problems is either the dev team is super incompetent OR maybe it’s an upper management decision that resulted in all those problems and the dev team not being able to do anything

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Keeping players around

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

Giving you a solid answer:

The problem/ main culprit about all those problems is either the dev team is super incompetent OR maybe it’s an upper management decision that resulted in all those problems and the dev team not being able to do anything

I made a comment about this is a thread that got deleted. It’s definitely upper management, there is an agenda and the balance team cannot get in the way of it.

Alright meow, where were we?

Keeping players around

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Giving you a solid answer:

The problem/ main culprit about all those problems is either the dev team is super incompetent OR maybe it’s an upper management decision that resulted in all those problems and the dev team not being able to do anything

I made a comment about this is a thread that got deleted. It’s definitely upper management, there is an agenda and the balance team cannot get in the way of it.

Yea, I think it’s best to give the dev team the benefit of the doubt, UNLESS they are really incompetent.

If not, It’s always an upper management dilemma.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Keeping players around

in PvP

Posted by: TheOneWhoSighs.7513

TheOneWhoSighs.7513

Giving you a solid answer:

The problem/ main culprit about all those problems is either the dev team is super incompetent OR maybe it’s an upper management decision that resulted in all those problems and the dev team not being able to do anything

I made a comment about this is a thread that got deleted. It’s definitely upper management, there is an agenda and the balance team cannot get in the way of it.

Yea, I think it’s best to give the dev team the benefit of the doubt, UNLESS they are really incompetent.

If not, It’s always an upper management dilemma.

It’s pretty much unquestionable that the 4 balance patches a year was an upper management decision.
It keeps server up time higher, and allows them to have more meetings!

And dear god, the amount of meetings that management has in the private sector blows my mind.
Half of the kitten that management (in a general sense across multiple companies) meets over, could’ve been handled in a single email.

Meetings are, after all, the practical alternative to work.

I highly doubt the dev team is actually incompetent. They’re working in a field that a majority of gamers only dream of, while working a 9-5 doing data entry.

“Unused Development Initiative. We care so much
about your feedback, that we don’t even read it.” ~ Crystal Suzuki

Keeping players around

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Giving you a solid answer:

The problem/ main culprit about all those problems is either the dev team is super incompetent OR maybe it’s an upper management decision that resulted in all those problems and the dev team not being able to do anything

I made a comment about this is a thread that got deleted. It’s definitely upper management, there is an agenda and the balance team cannot get in the way of it.

Yea, I think it’s best to give the dev team the benefit of the doubt, UNLESS they are really incompetent.

If not, It’s always an upper management dilemma.

It’s pretty much unquestionable that the 4 balance patches a year was an upper management decision.
It keeps server up time higher, and allows them to have more meetings!

And dear god, the amount of meetings that management has in the private sector blows my mind.
Half of the kitten that management (in a general sense across multiple companies) meets over, could’ve been handled in a single email.

Meetings are, after all, the practical alternative to work.

I highly doubt the dev team is actually incompetent. They’re working in a field that a majority of gamers only dream of, while working a 9-5 doing data entry.

We all know that meetings are 50% work 30% lunch and 20% Talking/ Gossiping.

But yeah this could really be an upper management thing because most devs that i knew/heard of/watched on interviews are really passionate about their stuff.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Keeping players around

in PvP

Posted by: Ross Biddle.2367

Ross Biddle.2367

Anet was the first company I’d ever worked for, so it was also the first company in which I’d ever attended a meeting. When I left for another company I quickly came to realize that a “meeting” was not a “meating”.

My co-workers looked at me strangely when I showed up to the event carrying a meat platter

~Confessions of an Ex-Anet employee

Keeping players around

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

I feel bad for some of the devs, others can suck it. The reign of the celeDDele was far too long, and then to immediately replace that with the insane power creep of HoT without any real balance change planned for months, just pure incompetence.

Lesh and Gee are the only ones I currently have any respect for, and I appreciate both their efforts.

Alright meow, where were we?

Keeping players around

in PvP

Posted by: TheOneWhoSighs.7513

TheOneWhoSighs.7513

Anet was the first company I’d ever worked for, so it was also the first company in which I’d ever attended a meeting. When I left for another company I quickly came to realize that a “meeting” was not a “meating”.

My co-workers looked at me strangely when I showed up to the event carrying a meat platter

~Confessions of an Ex-Anet employee

Hah!
If you brought that to one of our meetings, I’d clap my hands and ask a peasant to grab some beer for the other peasants.
And a bottle of eagle rare for me.
And a bottle of Southern Comfort (or vodka) for my boss, because he doesn’t like beer either.

“Unused Development Initiative. We care so much
about your feedback, that we don’t even read it.” ~ Crystal Suzuki

(edited by TheOneWhoSighs.7513)