Kill on Neutral Point
Player kills are worth +5points to the team score. This is consistent whether they’re on or off point. There is an exception with Temple of the Silent Storm, obtaining the ferocity buff enables player kills to get extra +3 or +6 (total to 8 or 11).
I can see why you’re confused because of the +10 and +5 appearing. You’re seeing 15 points because player kills also grant you +10 personal score.
Player kills are worth +5points to the team score. This is consistent whether they’re on or off point. There is an exception with Temple of the Silent Storm, obtaining the ferocity buff enables player kills to get extra +3 or +6 (total to 8 or 11).
I can see why you’re confused because of the +10 and +5 appearing. You’re seeing 15 points because player kills also grant you +10 personal score.
I am not talking about the team score. That is +5 standard.
However, when you kill a player you get the following to your personal score:
Player Kill +5
and one of these three:
Objective Assaulter: +10
Objective Defender: +10
Skirmisher: +10
However, if that player dies on a neutral point, you will only get the Player Kill +5 to your personal score. I assure you this is true, look at your scoreboard (press B ) during a match. This is 100% how it works and it makes no sense.
I agree. I think you might curve behavior better if they removed the skirmished point bonus and added “Contester” bonus for fighting on neutral points.
I feel like it would help people in the long run if their points better reflected good playing habits.
Warlord Sikari (80 Scrapper)
Because if you get the kills and win the fight for the point you are going to get points for capping the point after is the reasoning behind it I believe.
Hm, that’s true. You’re already getting that bonus from the node you capture. That is, if you capture it because killing 1 person doesn’t necessarily mean you’re guaranteed the node.
I suppose if you kill a person off point, it’s considered “on the way” to the node..? It causes the other team to be out rotated because you killed a player.
I would rather have a, if you get hit behind you while “off point” but you kill that attacker, then you receive a higher bonus. Because this would mean that you were on your way some where only to get ganked from behind but you managed to win the gank off point. That would make more sense than “Skirmish +15”
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