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Posted by: Authority.6145

Authority.6145

So here it goes,

I started off as 520. I then soloqued for 2 days in a row and went back to 60percentile. Then I decided to give this whole ladder a chance and try to do this properly.

I was fortunate enough to find a couple of people to pvp with at my timezone. Managed to go back to 510 in a couple of hours and climbed later on to 470. I logged in today and decided not to wait for my group because they are usually on later on at night.

After a couple of losses I dropped back to 90percentile.

As a gamer and thus a GW2 player I think it is immoral to have a system that forces individuals to become elitists and also punishes people like me who actually want to group with new individuals.

What am I trying to say?

1.I really do not want to create a second account so I can play with new players without the fear of being dropped like that from ladder again.
2.I really do not want to play with dummies or go into hotjoin for hours until my group comes.

Getting back to the ladder is not the problem. This might not seem at first but it is not about losing.

It is about the idea that if you want to take this apparently competitive position system seriously enough, you would have to abandon allot of players on your friend’s list due to their rank or their leaderboard positioning.

It also means that you would have to depend solely on your own “special group” in order to play the game right and thus go higher in the ladder. Personally I do not want to become this typical nerd raging kid that I have seen plenty in other MMOs just for the sake of doing this “right”, “properly” and “competitively”.

I think better ways should be implemented to make TPvP Competitive without making it too inhumane in the process.

I would like to get an official response on this.

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Posted by: zone.1073

zone.1073

This is why solo queue must be separated from 5-man team queue. Of course pugs will “naturally” be separated from premades on average due to rating, but whenever a particular pug player performs exceptionally well and carries for multiple games, he will get knocked back down by a premade, so his potential MMR is capped. It’s a glass ceiling.

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Posted by: zone.1073

zone.1073

There’s a reason why games like League of Legends have tiered brackets for solo queue, on top of having a separated team queue mode. Along with producing a more accurate rating measurement, it ensures that similar-skilled players will be paired with similar-skilled players.

I wonder how many years it will take for game companies to embrace a rating system like LoL’s and accept it as the standard.

Anet, I give you the instructions to creating the best rating system ever. Read: http://leagueoflegends.wikia.com/wiki/Elo_rating_system

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Posted by: Apolo.5942

Apolo.5942

This is why solo queue must be separated from 5-man team queue. Of course pugs will “naturally” be separated from premades on average due to rating, but whenever a particular pug player performs exceptionally well and carries for multiple games, he will get knocked back down by a premade, so his potential MMR is capped. It’s a glass ceiling.

Due to the lack of proper support, more game modes and the kitten advantage of kiting vs melee, SPVP is almost DEAD you simply can not separate the Qs if you expect to play more than 1 game per afternoon.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: reedju.5786

reedju.5786

Alot of the reason that PvP is empty is the lack of venues for casual players to feel any sense of competition or progress. I feel confident after seeing percentiles that we have plenty of players to support a solo/duo only Q. I think what alot of players are afraid of is the disappearance of pops for teams who currently are often farming pick up groups or pugs. Still solo Q is healthier for the game and would give “pro” players and upcoming teams a better competitive platform. Not to mention giving solo Qs breathing room and a chance to improve and form their own teams.

Black Avarice

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Posted by: Apolo.5942

Apolo.5942

Alot of the reason that PvP is empty is the lack of venues for casual players to feel any sense of competition or progress.

PvP is empty because people did not like the weapons switching mechanic, the lack of support and the massive advantage of kiting vs melee. This game tried to break away with conventional model and it failed, plain and simple. And it also happens to be a massive let down for GW1 players, to make matters worst.

PvE is the only thing keeping this game alive, and it is a disgrace. GW1 now has a bigger pvp base than GW2, that should tell them something.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

(edited by Apolo.5942)

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Posted by: Psychogene.6780

Psychogene.6780

I think its been said that they are going to bring out seperate queue’s in the ‘future’. Could be next month, could be in december 2013 as well. In the meantime, the pvp community will just have to ‘suffer’ and put up with the game in its current state.

I think what keeps most people playing pvp tho is the game combat is actually fun. Its just a shame everything else that is required to take pvp to the next level is severely lacking, non existant or totally off the mark.

I really can’t understand why they never thought of seperating solo q and premades from the very beginning before even releasing tournament mode. Its like they can’t envision what they want pvp to be and how it affect the people that actually play the game for pvp. It kind of feels they really rushed pvp in this game and never had time to fine tune it and release it with game modes and features that should have been obvious from a design point of view.

So my guess is they have no clue what they are doing regarding pvp, its just band aid solutions atm and maybe forever. I wish there was more input from anet to give us some sort of timeline of say 3 months in advance the progresses they are going to release in pvp.

Games been out for well over 6 months now and pvp still feels the same as day one – that is to say the pvp aspect of Guild wars 2 is unfinished. I have no doubt the pvp would have been thriving had things been moving at a much faster pace.

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Posted by: Apolo.5942

Apolo.5942

I think what keeps most people playing pvp tho is the game combat is actually fun.

I think what keeps most people playing is nostalgia towards GW1 seriously.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: kaplis.7195

kaplis.7195

I think what keeps most people playing pvp tho is the game combat is actually fun.

I think what keeps most people playing is nostalgia towards GW1 seriously.

Haven’t played GW1 so, no.

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Posted by: Veydar.5017

Veydar.5017

What kept me going was the hope that things would eventually get better. The pace on PVP updates is glacial and after getting teamed up with a level 1-5 player in an all 20+ game way too often I’m just gonna quit.
I am used to playing 1v1 in WC3 and SC2 where I am to blame for losing a game. In GW2 it is too often because of someone being afk during the first 30sec or what I mentioned above. I don’t give a kitten about premades if the matchmaking would at least be decent. Let me wait for 10 minutes if I am guaranteed to play with players of equal experience. They might be noobs and there’s the occasional low level expert but in general these things ruin it for me.
Feeling helpless because you’re just 20% of the team is too much after a while.

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Posted by: zone.1073

zone.1073

Due to the lack of proper support, more game modes and the kitten advantage of kiting vs melee, SPVP is almost DEAD you simply can not separate the Qs if you expect to play more than 1 game per afternoon.

Keeping a bad mechanic in the game because of population is not a good design. PvP devs have one responsibility: PvP. They only need to concern themselves with facilitating a healthy environment for PvP competition (through balance, infrastructure, etc). Population is another issue for a different department of Anet to handle.

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Posted by: Apolo.5942

Apolo.5942

Due to the lack of proper support, more game modes and the kitten advantage of kiting vs melee, SPVP is almost DEAD you simply can not separate the Qs if you expect to play more than 1 game per afternoon.

Keeping a bad mechanic in the game because of population is not a good design. PvP devs have one responsibility: PvP. They only need to concern themselves with facilitating a healthy environment for PvP competition (through balance, infrastructure, etc). Population is another issue for a different department of Anet to handle.

How healthy do you consider it would be, to wait in line 45 minutes for a pvp mach?.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: Authority.6145

Authority.6145

There’s a reason why games like League of Legends have tiered brackets for solo queue, on top of having a separated team queue mode. Along with producing a more accurate rating measurement, it ensures that similar-skilled players will be paired with similar-skilled players.

I wonder how many years it will take for game companies to embrace a rating system like LoL’s and accept it as the standard.

Anet, I give you the instructions to creating the best rating system ever. Read: http://leagueoflegends.wikia.com/wiki/Elo_rating_system

That is what I liked most about League and that is why I keep playing it now and again.

Not sure how the population is going right now but this week I have been waiting to find a group sometimes an hour or two hours long. So still waiting to see whether they will introduce an EU Global Search Group Tool or whatever.

(edited by Authority.6145)

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Posted by: butch.8136

butch.8136

People are making more consistent groups these days. They don’t want to many unknown players in their teams so they don’t get any surprises thus lowering the chance on finding a group.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: zone.1073

zone.1073

How healthy do you consider it would be, to wait in line 45 minutes for a pvp mach?.

You don’t know what the result will be. Perhaps a more accurate solo queue rating would increase players’ skill faster, since they are playing with similar-skilled players on equal footing. Competition can grow from this. Teams may be more likely to form. This spills into 5-man queue.

Remember, population as a whole in GW2 is pretty enormous; there are over 1 million active accounts. PvP population is also bigger than people think; it’s just filled with casuals. The goal, then, is to simply forge competitive players out of casual ones.

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Posted by: Zanthrax.6538

Zanthrax.6538

@Apolo … What makes you think its going to go from 2-3 min wait to half hour wait? Since leaderboards have come out and specifically percentile calculation the player base now knows theres about 22,000-25,000 tpvp’ers in NA and 37,000-39,000 in EU.

When those queues are split. You will see people spending more time in tpvp. Because those in a team won’t feel punished for doing some solo q while team logs on later on etc. You will see hotjoiners feel less fear of tpvp and will most likely start or play more.

The population will grow. Even if it didnt we are talking about a instant-1 min queue in peak times going to about 3 min wait in peak times. And 2 minute wait to about 5 minute wait outside of peak times. Not 45 minutes. It sounds like you have a grudge and a lot of frustrations against gw2’s pvp. Quit, research again in 6 months time. There is no penalty for leaving gw2. No sub fee means no commitment to come back.

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Posted by: Varonth.5830

Varonth.5830

Alot of the reason that PvP is empty is the lack of venues for casual players to feel any sense of competition or progress.

PvP is empty because people did not like the weapons switching mechanic, the lack of support and the massive advantage of kiting vs melee. This game tried to break away with conventional model and it failed, plain and simple. And it also happens to be a massive let down for GW1 players, to make matters worst.

PvE is the only thing keeping this game alive, and it is a disgrace. GW1 now has a bigger pvp base than GW2, that should tell them something.

You forgot that alot of matches end up being more like Player vs. AI, with Ele having an Elemental, ranger pet, tons of clones, if you are unlucky, some necro minions, and lot and lots of rock dogs.

Seriously sometimes matches have more AI controlled entities than players xD

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Posted by: Sprawl.3891

Sprawl.3891

Due to the lack of proper support, more game modes and the kitten advantage of kiting vs melee, SPVP is almost DEAD you simply can not separate the Qs if you expect to play more than 1 game per afternoon.

Keeping a bad mechanic in the game because of population is not a good design. PvP devs have one responsibility: PvP. They only need to concern themselves with facilitating a healthy environment for PvP competition (through balance, infrastructure, etc). Population is another issue for a different department of Anet to handle.

How healthy do you consider it would be, to wait in line 45 minutes for a pvp mach?.

it wouldnt be 45 min for solo/duo queue, teams maybe, but that’s ANets fault since it’s not an esport.

Sprawl – Necro – Eredon Terrace

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Posted by: kirito.4138

kirito.4138

Best just ignore the leaderboards if that is preventing you from enjoying/playing the game

Alternatively, Anet could make the leaderboard more meaningful. Like instead of individual leaderboard have a leaderboard of registered PvP Teams. Sorta like how Arena system worked in World of Warcraft.

That means a player can be in multiple PvP Teams and the leaderboards will reflect actual team ability which I think is a better metric than solo rating.

http://www.twitch.tv/kirito4138
The only exclusive skyhammer stream

(edited by kirito.4138)

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Posted by: garethh.3518

garethh.3518

it wouldnt be 45 min for solo/duo queue, teams maybe, but that’s ANets fault since it’s not an esport.

Its Anet’s fault that the game sucks.
It doesn’t have to be an Esport to have a good number of competitive PvP’ers.

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Posted by: JoopFOX.9510

JoopFOX.9510

Yes, I agree. It’s soooo incredibly frustrating to get put with teammates time and again who will just go to one point with the whole group and leave it as soon as it’s capped…. Sooooooo frustrating. I’d really like to play with people of similar skill please.

Professor James – Mesmer

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Posted by: Valkyriez.6578

Valkyriez.6578

Solo Que = Population Growth
No Solo Que = Population Decline over time.

Simple.

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Posted by: Authority.6145

Authority.6145

Yes, I agree. It’s soooo incredibly frustrating to get put with teammates time and again who will just go to one point with the whole group and leave it as soon as it’s capped…. Sooooooo frustrating. I’d really like to play with people of similar skill please.

That is the problem.

Keep in mind those losses happened with a group of top 200-300 people.

So something needs to be changed in here because currently ladder positioning does not reflect accurately an individual’s skill.

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Posted by: Authority.6145

Authority.6145

Best just ignore the leaderboards if that is preventing you from enjoying/playing the game

Alternatively, Anet could make the leaderboard more meaningful. Like instead of individual leaderboard have a leaderboard of registered PvP Teams. Sorta like how Arena system worked in World of Warcraft.

That means a player can be in multiple PvP Teams and the leaderboards will reflect actual team ability which I think is a better metric than solo rating.

There is only an amount of X hours that a player would enjoy “just” killing people over and over again. Take for example first person shooters that I have played plenty in the past; people still play them now and again for a few hours but you wont see people investing too much time in because there is no incentive. And my only incentive right now is the leaderboard.

It used to be rank but rank for me has wore off. I would really love the idea that each group formed would have to registered and matched with similar rating (average team rating) enemies.

Maybe implement a system for newly formed teams to play “unraked” matches in which in order to be able to play “ranked” matches they would have to win X amount of matches. There are many things you could do to encourage newly formed teams.

(edited by Authority.6145)

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Posted by: Valkyriez.6578

Valkyriez.6578

Actual locked In teams would be nice for a team ladder.

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Posted by: Sprawl.3891

Sprawl.3891

team game with no team ladder. seems legit

Sprawl – Necro – Eredon Terrace

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Posted by: Apolo.5942

Apolo.5942

team game with no team ladder. seems legit

Well this was supposed to be a pvp focused game, and its the pve what keeps it alive, so yeah, that does sound legit to me as well.

I think its high time they aborted this failed experiment and moved back to something closer to GW1.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: garethh.3518

garethh.3518

I think its high time they aborted this failed experiment and moved back to something closer to GW1.

Resorting to what has worked is always a nifty fallback, but GW2 is vastly different from GW1, they would have to overhaul so much to make them even comparable… With just tweaking and working with the current game, at the devs current pace, the PvP will need about a year worth of fixes to be viewed as decent, IN THE BEST CASE SCENARIO, like if every patch they do is well made and extremely on point.

They have literally no notable income from PvP to change that situation with.
The devs have more than they can handle.

It’s an utterly terrible place to be in for an MMO.
Pretty much the worst in all honesty.

The only way I see the game not failing is for Anet to just release a GW2 construction kit that lets people tweak balance all they want and create maps. Charge for it and possibly a few cents a day to set up a custom server, a charge that can be waved by so many people ‘liking’ the instance (it would stop everyone from trying to ‘be the hero that save GW2 by redoing it alone from scratch’ and make the majority of the player base just people playing/criticizing/suggesting tweaks) The devs can then simply sit back for a few months, relax and regroup while, of course, making cool looking gear… it’d give them something to sell somewhat cheaply to the PvP crowd beside of course a number of dyes they lock in PvP and charge a lil money for.
BAM

Income and progress.
They can then afford a real dev team and have a the foundation for a real PvP game at their feet.

(edited by garethh.3518)

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Posted by: Varonth.5830

Varonth.5830

I think its high time they aborted this failed experiment and moved back to something closer to GW1.

Resorting to what has worked is always a nifty fallback, but GW2 is vastly different from GW1, they would have to overhaul so much to make them even comparable… With just tweaking and working with the current game, at the devs current pace, the PvP will need about a year worth of fixes to be viewed as decent, IN THE BEST CASE SCENARIO, like if every patch they do is well made and extremely on point.

They have literally no notable income from PvP to change that situation with.
The devs have more than they can handle.

It’s an utterly terrible place to be in for an MMO.
Pretty much the worst in all honesty.

The only way I see the game not failing is for Anet to just release a GW2 construction kit that lets people tweak balance all they want and create maps. Charge for it and possibly a few cents a day to set up a custom server, a charge that can be waved by so many people ‘liking’ the instance (it would stop everyone from trying to ‘be the hero that save GW2 by redoing it alone from scratch’ and make the majority of the player base just people playing/criticizing/suggesting tweaks) The devs can then simply sit back for a few months, relax and regroup while, of course, making cool looking gear… it’d give them something to sell somewhat cheaply to the PvP crowd beside of course a number of dyes they lock in PvP and charge a lil money for.
BAM

Income and progress.
They can then afford a real dev team and have a the foundation for a real PvP game at their feet.

I don’t think you really know the implications, responsibilities and amount of work needed to realise this so called Construction kit.

How do you grant access to the GW2 database. Direct to certain tables, or over a really restricted API. Something inbetween?
How does the server get your new maps? And upload site? How safe does this be, since you are dealing with random strangers uploading stuff to your server.
How would this kit look anyway? Just allowing certain script languages, which limit the amount of possible mods? Allowing self-made builds of the game? How does the server then recognize which build is used, and how does this interact with the game itself, like PvE.
This is just a really few numbers of near, if not completely unresolvable issues. While I would like to see something like this happening, I am 100% sure that this will never happen. Like never ever.

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Posted by: Apolo.5942

Apolo.5942

Yeah, i have to agree, that is not feasible. Also i do not believe this game is a failure financial wise. The cost of running servers is actually pretty low, and this game has sold several million copies, thus essentially paying it self and the foreseeable future.

If we talk expansions how ever, then there i would agree, in all honestly having owned GW1 expacs, i would not buy a GW2 in its current state. I feel many would agree.
Micro transactions require a sizable player base to work, how big? no idea, but i would not bank on it.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: garethh.3518

garethh.3518

How do you grant access to the GW2 database. Direct to certain tables, or over a really restricted API. Something inbetween?
How does the server get your new maps? And upload site? How safe does this be, since you are dealing with random strangers uploading stuff to your server.
How would this kit look anyway? Just allowing certain script languages, which limit the amount of possible mods? Allowing self-made builds of the game? How does the server then recognize which build is used, and how does this interact with the game itself, like PvE.
This is just a really few numbers of near, if not completely unresolvable issues. While I would like to see something like this happening, I am 100% sure that this will never happen. Like never ever.

Its only instanced PvP.
You don’t edit the actual games database, the construction kit on your computer has a list of all the abilities/traits and whatnot with certain editable values. I think of it like a chart of abilities saying something like…
-Utility 1
name ‘this’
does ‘Y’ dmg in ‘YY’ aoe
‘effect’ for ‘X’ duration, in ‘XX’ aoe over ‘XXX’ distance, exc.
‘effect’ ….
exc.
Where you can edit the ‘instances’, if its a number by an in bound number, if its an effect, by calling out one of the already in game effects (stun/bleed/poison/teleport/cleanse condition)
This part does need more thinking threw, but as a rough idea, when people click on a server, it shows a description and a link to a more detailed changelog. If you actually enter the instance it creates a quick patch ensuring everyone is using the same values for abilities and you can respec during the patching (if that’s possible) and any time in spawn.
I have never coded a game, but I don’t really see all that much impossibility/virus-machine in that.

When it comes to custom maps, I don’t know enough about making a game to really comment on whether it is possible or not. Tragically that has to be left to more knowledgeable minds :/

But yeah, the only reason I kind of thow this out there is because the game has a few crippling issues that need to be resolved in a somewhat timely manner for a healthy game to really come out of this thing.

(edited by garethh.3518)

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Posted by: Varonth.5830

Varonth.5830

How do you grant access to the GW2 database. Direct to certain tables, or over a really restricted API. Something inbetween?
How does the server get your new maps? And upload site? How safe does this be, since you are dealing with random strangers uploading stuff to your server.
How would this kit look anyway? Just allowing certain script languages, which limit the amount of possible mods? Allowing self-made builds of the game? How does the server then recognize which build is used, and how does this interact with the game itself, like PvE.
This is just a really few numbers of near, if not completely unresolvable issues. While I would like to see something like this happening, I am 100% sure that this will never happen. Like never ever.

Its only instanced PvP.
You don’t edit the actual games database, the construction kit on your computer has a list of all the abilities/traits and whatnot with certain editable values. I think of it like a chart of abilities saying something like…
-Utility 1
name ‘this’
does ‘Y’ dmg in ‘YY’ aoe
‘effect’ for ‘X’ duration, in ‘XX’ aoe over ‘XXX’ distance, exc.
‘effect’ ….
exc.
Where you can edit the ‘instances’, if its a number by an in bound number, if its an effect, by calling out one of the already in game effects (stun/bleed/poison/teleport/cleanse condition)
As a rough idea, when people load into the server’s lobby it shows the changes and lets you spec your toon, then if you actually enter the instance it creates a quick patch ensuring everyone is using the same values for abilities.
I have never coded a game, but I don’t really see all that much impossibility/virus-machine in that.

When it comes to custom maps, I don’t know enough about making a game to really comment on whether it is possible or not. Tragically that has to be left to more knowledgeable minds :/

But yeah, the only reason I kind of thow this out there is because the game has a few crippling issues that it needs resolved as soon as possible for a healthy came to really come out of this thing.

The ability thing probably isn’t that simple. You also still have to tell the server these modifications, as the server does all (I assume and hope xD) of the calculations, like who got hit, how much damage did this do, was this a critical, did certain proccs procc etc. This is all stuff the server does. If the server doesn’t know your changed numbers. Also you would be extremly limited in the amount of actual possible changes to a few variables. What if you want to tweak the mechanic itself, or completely replace that skills. What if the devs decide to replace a skill on their side. How would your costum game react to this.

Building a game with mod support is something you have to at least consider at the beginning of development (at the very first day), and build it around this. Even if you later don’t use it. Adding modsupport to a game, which was never developed around this in the first place, is a task which is literally rewriting the game from the absolute core of the game.

So adding even such simple things as written above would probably be an equivalent or even more work than starting to develop GW3 with Modsupport.

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Posted by: SuperHaze.4210

SuperHaze.4210

2.I really do not want to play with dummies or go into hotjoin for hours until my group comes.

Getting back to the ladder is not the problem. This might not seem at first but it is not about losing.

It is about the idea that if you want to take this apparently competitive position system seriously enough, you would have to abandon allot of players on your friend’s list due to their rank or their leaderboard positioning.

It also means that you would have to depend solely on your own “special group” in order to play the game right and thus go higher in the ladder. Personally I do not want to become this typical nerd raging kid that I have seen plenty in other MMOs just for the sake of doing this “right”, “properly” and “competitively”.

I think better ways should be implemented to make TPvP Competitive without making it too inhumane in the process.

I would like to get an official response on this.

That’s why other game modes are so important. I would like to play something that’s NOT 8v8 hotjoin while waiting for my team, but I can’t solo a tourney because it’ll affect rating if I’m in a bad pug.

For those that don’t have time for a team but want to play competitively, it’s a SOL situation where they have no pvp options whatsoever. It sucks cause I don’t want to depend on a team to play competitively either.

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Posted by: Iason Evan.3806

Iason Evan.3806

it all depends on why you play. if you care about ranking in a game that pits randoms against pre-mades YOU are the one doing it wrong. If you like how the pvp plays in this game more than a ranking system that is obviously not representative of how things should be, then you should keep on playing. I play it because it is fun, ignore the ladder because it isn’t right yet and hope that they implement a better system in the future.

I see people all the time putting their chest out about ranking, but then say it’s broken. Why would you boast about being on a ladder that is broken?

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Adaneshade.2409

Adaneshade.2409

This is why solo queue must be separated from 5-man team queue. Of course pugs will “naturally” be separated from premades on average due to rating, but whenever a particular pug player performs exceptionally well and carries for multiple games, he will get knocked back down by a premade, so his potential MMR is capped. It’s a glass ceiling.

Due to the lack of proper support, more game modes and the kitten advantage of kiting vs melee, SPVP is almost DEAD you simply can not separate the Qs if you expect to play more than 1 game per afternoon.

Queues are already pretty much insta-pop most of the time. Combine that with the fact that generally a player won’t even see the same opponent 2 times in a day of play and you see we have a MUCH larger playerbase than you’d lead people to believe.

Separating queues would, at most, increase times to a few minutes on average with the current level of interest in tournaments.

ANet’s insistence on giving the advantage to zergs in WvW is only serving to increase the number of players in sPvP due to discontent with that decision; making queue times nearly non-existant(maybe they did this on purpose? :-P).

~Shadowkat

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Posted by: garethh.3518

garethh.3518

Building a game with mod support is something you have to at least consider at the beginning of development (at the very first day), and build it around this. Even if you later don’t use it. Adding modsupport to a game, which was never developed around this in the first place, is a task which is literally rewriting the game from the absolute core of the game.

So adding even such simple things as written above would probably be an equivalent or even more work than starting to develop GW3 with Modsupport.

Yeah, that makes allot of sense, thnks for the insight, I didn’t consider the server calculations for dmg and whatnot, that kinda does throw a wrench in the deal, along with of course the probability that the game isn’t even made at all compatible.

aanyways, I guess there is no easy fix for GW2 then, all that’s left I guess is to hope they were saving everything for custom arenas… best of luck to them.

(edited by garethh.3518)

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Posted by: Apolo.5942

Apolo.5942

This is why solo queue must be separated from 5-man team queue. Of course pugs will “naturally” be separated from premades on average due to rating, but whenever a particular pug player performs exceptionally well and carries for multiple games, he will get knocked back down by a premade, so his potential MMR is capped. It’s a glass ceiling.

Due to the lack of proper support, more game modes and the kitten advantage of kiting vs melee, SPVP is almost DEAD you simply can not separate the Qs if you expect to play more than 1 game per afternoon.

Queues are already pretty much insta-pop most of the time. Combine that with the fact that generally a player won’t even see the same opponent 2 times in a day of play and you see we have a MUCH larger playerbase than you’d lead people to believe.

Says you, last Saturday on Sorrow Furnace (hi pop) i run into the same 3 or 4 guys over and over again, teamed with and against. I think most people over estimate how big the pvp pop on this game is, on weekends half the pvp servers are empty or being used to duel…

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: Adaneshade.2409

Adaneshade.2409

Server is irrelevant, all tPvP queues are cross server.

PS – more people in tournaments than hotjoins, maybe you should check it out lol.

~Shadowkat

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Posted by: Luthan.5236

Luthan.5236

I think it is not possible to get balanced matches and a working leaderboard that shows rating represanting your true skill. It is totally random… of course sometimes you get balanced matches.

But as some people who are against dueling already mentioned: The game is not balanced against 1 vs. 1. This also means for teams that the matchmaking would need to know each player’s classes and builds instead of randomly throwing classes together only based on raking. You often see teams with 2 or 3 players of the same class… and then of course you don’t even know the build they are playing

You would need to be able to switch between different classes and builds during the game as needed and of yourse every player would need to be able to play every class at the same skill. Then matchmaking would work better. Should rate at least the skill based on the char(and class) you are playing and try to make teams with only 1 player each class.

(edited by Luthan.5236)

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Posted by: Apolo.5942

Apolo.5942

Server is irrelevant, all tPvP queues are cross server.

Man that is even worse, you mean to tell me i came across the same dudes in a cross server Q?, then spvp on this game is on life support…

The term Exploit means nothing in GW2 –
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Locked out of JP (Wintersday) 2015

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Posted by: Adaneshade.2409

Adaneshade.2409

No, when you enter hotjoin you stay with the same group unless you change rooms. Also, if you’re clicking “Play Now” you’ll most likely be put in some nearly empty room with some duelers in it. The best bet if you want to do hotjoins is manually select a nearly full server.

Really, though, this is a discussion about leaderboards which hotjoins have 0 impact on. This is concerning tournaments.

~Shadowkat

(edited by Adaneshade.2409)

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Posted by: Jumper.9482

Jumper.9482

By not splitting queues, (or at least ladders), they’ve ironically created the effect they were looking to avoid.
Less people solo queueing now = less ppl playing tournaments.
Less teams queueing now because it’ll just be a roflstomp 9/10 games vs solo queuers where’s the fun in that?

https://forum-en.gw2archive.eu/forum/pvp/pvp/Jump-s-Ultimate-PvP-Teef-Wishlist-Jump-Doc/
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Posted by: Luthan.5236

Luthan.5236

Oh and I also have played more than 1 match a day against the same people(not only 1 guy… but more guys I recognized). I know this because I remembered the guild and name and the guild is a big guild from my server I think 500 people greek guild and lots of greek people playing here.

I’m often seing people from my server and then see them later in the Mists map again. I think the game is looking for people from your server at the same ranking first and then if there are no people taking people from other server from your region and then maybe from the other region(matching EU player to US if not enough players from EU at your skill level).

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Posted by: garethh.3518

garethh.3518

Server is irrelevant, all tPvP queues are cross server.

Man that is even worse, you mean to tell me i came across the same dudes in a cross server Q?, then spvp on this game is on life support…

Its the reason I was REALLY hoping for a shift in the game, where the game is at and the pace it is going doesn’t bode well in the slightest, players getting their hands in on the tweaks seems like the best bet for GW2.

GW2 has got potential, soooo much potential, the devs just never found out how to use it… the game’s alpha testing went pretty badly, it still needs pretty large pug map/que tweaking and weapon/trait/utility renovations to have the possibility to be an at all popular game… they should have done what dota is doing… taking their sweet time working out the kinks while they beta test the kitten out of everything.

Because of that… those necessary changes, instead of being delayed… they are literally never going to happen, PvP has had no monetary income for the guys since they didn’t even sell cosmetics when they had a decent population…
kittening Anet, disappointment of the decade.

(edited by garethh.3518)

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Posted by: Authority.6145

Authority.6145

It has always trouble me that I have been facing sometimes the same people again and again. So I must agree with what Luthan said. I remember one time I was facing the same team in four out of five matches.

Hopefully they will do something about this terrible EU Lagspike Period that keeps popping predominately on the Weekend and sometimes over the week as well.

Also there was a person today who rerolled his thief into something else in the middle of the game. That is disrespectful to me as a thief and ArenaNet should not allow for rerolls after the match starts.

(edited by Authority.6145)

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

1. split soloQ and premades ingame and on leaderboards
2. bring incentives to play on a competitive level (nowadays it’s just about winning or loosing and some little effect on the leaderboard, which noone really cares about).
3. Introduce a guild-ladder
4. Introduce the spectator mode for observing top-guilds/teams
5. Introduce daily/weekly/monthly tournaments
6. Bring titles and other cosmetics to top-players (prestige-symbols). So they finally get some skill-indicator (rank, c-title = wtf have you done with this?)

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Posted by: Draygo.9473

Draygo.9473

All they have to do is what league did in normal queue.

For matchmaking purposes provide an ELO bump to premade teams. This should bump up the full premades out of soloqueue territory while allowing premades vs soloqueue to happen, but the soloqueue players would be much better overall as individuals over the premade queue bringing the win chance to an even 50%.

Made up numbers go:
Player 1a elo 1200
player 2a elo 1300
player 3a elo 1100
player 4a elo 1150
player 5a elo 1000
Team A elo: 5750 * 1.20 (premade) new Team A elo: 6900

then team A would be matched against a team with a total of roughly 6900 elo.

The system would automatically adjust, recording win/loss rates based on how the teams are matched, if a 20% rating boost for premade teams isn’t enough it will automatically up that until match made games are roughly 50/50.

It solves the problem while not splitting the queues. Everyone wins because you as a player are assured that you have a fair chance to win.

Delarme
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Posted by: Draygo.9473

Draygo.9473

And guild ladders would be huge, I know several guilds that wouldn’t be able to stand not being top 10 on the ladder. That in itself would increase interest in sPvP

Delarme
Apathy Inc [Ai]

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

And guild ladders would be huge, I know several guilds that wouldn’t be able to stand not being top 10 on the ladder. That in itself would increase interest in sPvP

It would bring back the meaning of guilds, as now it doesn’t matter what you represent nor are the guilds anywhere listed.

Read It Backwards [BooN]

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

All they have to do is what league did in normal queue.

For matchmaking purposes provide an ELO bump to premade teams. This should bump up the full premades out of soloqueue territory while allowing premades vs soloqueue to happen, but the soloqueue players would be much better overall as individuals over the premade queue bringing the win chance to an even 50%.

Made up numbers go:
Player 1a elo 1200
player 2a elo 1300
player 3a elo 1100
player 4a elo 1150
player 5a elo 1000
Team A elo: 5750 * 1.20 (premade) new Team A elo: 6900

then team A would be matched against a team with a total of roughly 6900 elo.

The system would automatically adjust, recording win/loss rates based on how the teams are matched, if a 20% rating boost for premade teams isn’t enough it will automatically up that until match made games are roughly 50/50.

It solves the problem while not splitting the queues. Everyone wins because you as a player are assured that you have a fair chance to win.

This game is really fast paced and has more to do with proper communication than rough skill. I don’t like to pair up randoms and premades. And I wanna actually see a guild-ladder in the future, this would mean they have to split the qeues.

Read It Backwards [BooN]