Anvil Rockers Unite!
When you are pushed back when you are just about to cast a ground targeted skill, it will interrupt you, but it doesn’t cancel your ground targeting, and the moment you get out of stun, you will instead cast it where you last clicked it on the ground. You might say, oh that’s great, that’s actually good…. You were pushed back.. bear that in mind. So where you inadvertently clicked on the ground when you were pushed back is farther away than where your intended to cast it. The problem here is the knockback interrupts your skill activation but doesn’t cancel your command input, and you end up casting it on the wrong place. I understand command queuing. But imagine, just imagine this, you are being pushed around all over the place and your camera is going left and right as well, would you still command queue and risk targeting the wrong place because of position displacement, and therefore, camera displacement? This problem is compounded further if you have fast casting enabled.
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