http://www.Twitch.tv/BringYourFriends
Lack of variety = Crippling SPvP
http://www.Twitch.tv/BringYourFriends
Slow down there killer.
That is wayyyyy too much to add.
I agree more game modes need to be added, but it needs to be done carefully due to the critically low population. If they add too many additional game types and fragment the population more, then ques get too long and PvP dies completely.
Keep it at 5’s only. Keep it tourney only. Use existing maps and their secondary mechanics, but make matches randomly Death Match, King of the Hill or Conquest.
You add massive variety to tPvP without really having to change too much of the system. It would create more build diversity, and in general make everything more fun without risking fragmentation.
Now if only you could get someone to write the code.
Slow down there killer.
That is wayyyyy too much to add.
I agree more game modes need to be added, but it needs to be done carefully due to the critically low population. If they add too many additional game types and fragment the population more, then ques get too long and PvP dies completely.
Keep it at 5’s only. Keep it tourney only. Use existing maps and their secondary mechanics, but make matches randomly Death Match, King of the Hill or Conquest.
You add massive variety to tPvP without really having to change too much of the system. It would create more build diversity, and in general make everything more fun without risking fragmentation.
Now if only you could get someone to write the code.
I agree that it should be done carefully, I mean cmon, who wants something that is rushed? I however don’t agree with keep it at 5’s only however, why? Making a 2v2, or a 3v3 of anything would literally mean faster ques, and faster ques makes everyone happy. Also you have to think about the fact that the more people you have the longer it takes to arrange. The smaller the group is the opposite. Please keep that in mind.
http://www.Twitch.tv/BringYourFriends
The problem is that if you have X players that play tourney now and you introduce a bunch of 2’s and 3’s ques, then each que gets only X/2 or X/3 players into its respective que, meaning average que time increases for all modes.
before it’s born pvp has reached his end.
always new casual-pve-gamer-content and nothing for pvp-gamer.
so it is and it will be in the future.
pvp is crashed against the wall, it makes no fun and is so unbelievable boring.
for good pvp you have to play everything but not this.
it’s only good for timefilling, boring one or two rounds – the right thing for casuals ;-)
To be honest we need variety but I would settle for random map rotation
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
The Problem with all those Modes and Features is, that it’ll simply split up the competetive Community even further.
We don’t need to make Game-Modes for each and everyones specific taste, at least not until GW2 has a big enough Player-base.
We simply need 1 working, highly competetive Game-Mode and the necessary features (Guild-Ladder, working Team-Matchmaking, Custom Arenas and Spectator-Mode) to make e-Sports possible. There is enough in GW2 for casual PvP’ers, more than enough. Yet they don’t do anything for GW2 as a competetive and e-Sports worthy Game. Why accomodate Solo-q’ers that do nothing for the Game, when you can accomodate high-level competetive Play, that will:
1) Stream on a high level and therefore advertising GW2 as an e-Sport
2) Enable third parties to run Tournaments
3) Enable Showmatches
4) Enable competetive play on a high level
5) Drive GW2 forward as an e-Sport, which is what most ppl are looking for in this kind of a game
But you can of course waste time and ressources to make tons of Game-Modes for casuals and keep them happy and hope that they won’t leave, instead of investing in growth, a highly competetive scene and a potential e-Sport.
The Problem with all those Modes and Features is, that it’ll simply split up the competetive Community even further.
We don’t need to make Game-Modes for each and everyones specific taste, at least not until GW2 has a big enough Player-base.
We simply need 1 working, highly competetive Game-Mode and the necessary features (Guild-Ladder, working Team-Matchmaking, Custom Arenas and Spectator-Mode) to make e-Sports possible. There is enough in GW2 for casual PvP’ers, more than enough. Yet they don’t do anything for GW2 as a competetive and e-Sports worthy Game. Why accomodate Solo-q’ers that do nothing for the Game, when you can accomodate high-level competetive Play, that will:
1) Stream on a high level and therefore advertising GW2 as an e-Sport
2) Enable third parties to run Tournaments
3) Enable Showmatches
4) Enable competetive play on a high level
5) Drive GW2 forward as an e-Sport, which is what most ppl are looking for in this kind of a gameBut you can of course waste time and ressources to make tons of Game-Modes for casuals and keep them happy and hope that they won’t leave, instead of investing in growth, a highly competetive scene and a potential e-Sport.
Agree with this as well, but the OP was talking about adding game modes, not prioritizing what to add.
E-sport in the game’s present state is a pipedream though. Too small of a player base to get people watching the streams even if all of the features you mention are implemented. There is a TON of stuff that needs to happen to get the game even close to that level.
The Problem with all those Modes and Features is, that it’ll simply split up the competetive Community even further.
We don’t need to make Game-Modes for each and everyones specific taste, at least not until GW2 has a big enough Player-base.
We simply need 1 working, highly competetive Game-Mode and the necessary features (Guild-Ladder, working Team-Matchmaking, Custom Arenas and Spectator-Mode) to make e-Sports possible. There is enough in GW2 for casual PvP’ers, more than enough. Yet they don’t do anything for GW2 as a competetive and e-Sports worthy Game. Why accomodate Solo-q’ers that do nothing for the Game, when you can accomodate high-level competetive Play, that will:
1) Stream on a high level and therefore advertising GW2 as an e-Sport
2) Enable third parties to run Tournaments
3) Enable Showmatches
4) Enable competetive play on a high level
5) Drive GW2 forward as an e-Sport, which is what most ppl are looking for in this kind of a gameBut you can of course waste time and ressources to make tons of Game-Modes for casuals and keep them happy and hope that they won’t leave, instead of investing in growth, a highly competetive scene and a potential e-Sport.
Guild Wars 2 won’t have a big player base unless you give them more than 1 game type. You think I’m wrong? Look at the player base……there isn’t one. 90% of the core players have left and moved on to other things. If you introduce more game types you will have players to fit each of those modes based off preference because you actually gave them the option. And you talk about E-sports? Don’t even get me started on the false promises from Arena net when it comes to E-sports when Guild Wars 2 was released.
http://www.Twitch.tv/BringYourFriends
The problem is that if you have X players that play tourney now and you introduce a bunch of 2’s and 3’s ques, then each que gets only X/2 or X/3 players into its respective que, meaning average que time increases for all modes.
The problem is that you negated the fact that X players will be coming back to the game, this idea is to spark interest for new and pre existing players to return.
http://www.Twitch.tv/BringYourFriends
You don’t hear the DotA/LoL community complain about the lack of maps or game mode. You know what keeps people in ? Variety in how the game is played, hell I never heard anyone complain in Guild Wars 1 about it until builds came down to like one optimal skill set that everyone ran.
My opinion for a fix ? Change the meta around, add more skills, there is so few skills compared to GW1, keep it competitive so teams have to figure out new ways to play. Design new traits and skills how Riot would design a champion on a monthly basis.
Release date for these features: 2016
I agree with this and have been saying it for months. The lack of game types is what has caused me to get annoyed and takes breaks from this game so often. We really need some ctf. Arena style combat would be nice as well, but I would be fine with them starting with a good ctf map and working on arena combat later.
For the guy who said they need only one game type, you are completely wrong. Sit on the point combat gets old, and it has been old for a while. Why do you think the pvp population has been steadily declining?
I agree with this and have been saying it for months. The lack of game types is what has caused me to get annoyed and takes breaks from this game so often. We really need some ctf. Arena style combat would be nice as well, but I would be fine with them starting with a good ctf map and working on arena combat later.
For the guy who said they need only one game type, you are completely wrong. Sit on the point combat gets old, and it has been old for a while. Why do you think the pvp population has been steadily declining?
LoL/StarCraft/World of Tanks all have only one competitive mode, that doesn’t stop them from being popular now does it.
I agree with this and have been saying it for months. The lack of game types is what has caused me to get annoyed and takes breaks from this game so often. We really need some ctf. Arena style combat would be nice as well, but I would be fine with them starting with a good ctf map and working on arena combat later.
For the guy who said they need only one game type, you are completely wrong. Sit on the point combat gets old, and it has been old for a while. Why do you think the pvp population has been steadily declining?
LoL/StarCraft/World of Tanks all have only one competitive mode, that doesn’t stop them from being popular now does it.
They aren’t MMOs.
I agree with this and have been saying it for months. The lack of game types is what has caused me to get annoyed and takes breaks from this game so often. We really need some ctf. Arena style combat would be nice as well, but I would be fine with them starting with a good ctf map and working on arena combat later.
For the guy who said they need only one game type, you are completely wrong. Sit on the point combat gets old, and it has been old for a while. Why do you think the pvp population has been steadily declining?
LoL/StarCraft/World of Tanks all have only one competitive mode, that doesn’t stop them from being popular now does it.
They aren’t MMOs.
They are MMOs, just not mmorpgs. GW1 was successful as an early esport and it only had one competitive mode, it just had a kitten ton of balance change and skills to keep the players thinking for new strats.
Also GW1 had spectator mode and skirmishes which were sorta like a custom arena.
I don’t understand how ANET didn’t port anything over, it`s like how main draws of Diablo 2 weren’t implemented in Diablo 3.
(edited by Nyhmz.3672)
I bought this game specifically for PvP and WvW. I dislike grinding PvE content.
However, I stopped playing PvP fairly early, because there is only one game mode, and I don’t enjoy it very much.
Now, I primarily WvW – for which I unfortunately have to grind PvE content to stay effectively geared. I want to compete against other people, not dumb AI. Witness the increasing popularity of dueling in WvW.
I don’t think the PvP in this game will ever gain popularity without more game modes. I’ve seen this complaint echoed many times in-game.
Look at other online games for inspiration, and not just MMOs. And BTW – I would pay for good PvP add-ons/expansions. My suggestions:
- Search and Destroy (see Call of Duty 4+)
- War (see Call of Duty 3 and 5)
- Rush (see Battlefield 3)
- Variations on the above as mini-WvW maps (keeps/siege)
- Team Deathmatch
- Squad Deathmatch (e.g. 2v2v2v2)
- 1v1 Duels
Bonus points for “hardcore” modes where teammates are not immune from each other, i.e. friendly-fire is a concern. I think this makes for more tactical play (with some kind of system to limit griefing).
Also, (pretty please) full-on PvP servers – i.e. the entire PvE open world is PvP-enabled (maybe as WvW). Starting cities and Lion’s Arch could be safe zones, or city safety could just be enforced by mobs. Mega-bonus points for incorporating PvP into the normal PvE events. Check out DC Universe Online for some ideas – I enjoyed their PvP servers.
Anyway. Need variety.
Arenas, GvG, CTF, etc., etc., etc., is what we need as well as basic PvP functions like leaderboards, ladders, etc., etc., etc.
I agree with this and have been saying it for months. The lack of game types is what has caused me to get annoyed and takes breaks from this game so often. We really need some ctf. Arena style combat would be nice as well, but I would be fine with them starting with a good ctf map and working on arena combat later.
For the guy who said they need only one game type, you are completely wrong. Sit on the point combat gets old, and it has been old for a while. Why do you think the pvp population has been steadily declining?
LoL/StarCraft/World of Tanks all have only one competitive mode, that doesn’t stop them from being popular now does it.
You can have various match sizes in those games.
Still don’t understand why Keg Brawl is not part of the mists. You know in GW1 it would be…
I think 1 more competitive mode would be great, but more importantly, there needs to be much more for casual players. ESports games tend to have a healthy mix of both, and right now, the competitive side of Guild Wars 2 is there and needs refinement, but the casual side is nearly non-existent.
The first step is changing up the servers and map rotations. Custom arenas will help, but public servers should not all have the same map rotations. What if some servers only rotated some maps? And some where 24/7?
More game modes, even if they’re not “polished” would be great. 2v2v2, some sort of zombie thing (was in the halloween event), some form of survival/hunt mode where a majority of players have to focus on killing a minority.
Different maps. All the maps so far are some variation of point capture. They tend to be open and expansive to different degrees. Maps for deathmatch/arena modes can have weird properties. Low visibility for instance, or a network of corridors ripe for ganking.