Ladder system is not a good decision
I think it’s completely fair to rate players by their ability to help a team win.
I agree that the blame game can be an issue. However, people are figuring out that raging loses matches, while good communication wins matches. Also, you mention WvW, which is kind of funny because the WvW community is awful, and the tPvP community is relatively decent compared to other PvP communities.
Also, I’ve seen some really, really bad r50s.
Not even that, but players start demanding more and more from others. Play a MOBA and see the “blame game” when a team is losing.
It seems pretty difficult to play the blame game in GW2 without any kind of performance indicators. In MOBAS you get information like K/D/A ratios, total resources acquired, damage done, damage taken, etc.
As an MMO developer, do you purposely withhold information from the playerbase so people don’t get petty over the Ele on your team going 0-9 and doing no damage?
As they would say, it’s a slippery slope. But the line needs to be drawn somewhere. I think that damage taken & damage received would be welcome metrics. Not so much K/D/A stats for conquest, though.
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I think it’s completely fair to rate players by their ability to help a team win.
I agree that the blame game can be an issue. However, people are figuring out that raging loses matches, while good communication wins matches. Also, you mention WvW, which is kind of funny because the WvW community is awful, and the tPvP community is relatively decent compared to other PvP communities.
Also, I’ve seen some really, really bad r50s.
But how helpful players are? You can find a guardian that provides good control and support, and then another that can only think about killing the enemy team and gets stomped when diving in the middle of a group of enemies
What I want to point is that you can play really really well and still lose the match and hurt your position while a worse player is getting carried up by his teammates. If there’s a way to judge the player performance as well, you may lose, but you still are rewarded by trying and playing well; just like the bad player won’t go too high getting carried
And that’s where all my "maybe"s enter. A rank 50 may be good, or not lol
It seems pretty difficult to play the blame game in GW2 without any kind of performance indicators. In MOBAS you get information like K/D/A ratios, total resources acquired, damage done, damage taken, etc.
As an MMO developer, do you purposely withhold information from the playerbase so people don’t get petty over the Ele on your team going 0-9 and doing no damage?
As they would say, it’s a slippery slope. But the line needs to be drawn somewhere. I think that damage taken & damage received would be welcome metrics. Not so much K/D/A stats for conquest, though.
The only resource we have now are the points. Capturing, killing, reviving, and doing objectives gives you points
So if your teammates have around 80-100 and you still have 20-30, you are not doing well
Btw, there should be more incentive for reviving allies. It’s really common in sPvP to be downed and see your team chasing one single enemy just to kill him
But how helpful players are? You can find a guardian that provides good control and support, and then another that can only think about killing the enemy team and gets stomped when diving in the middle of a group of enemies
What I want to point is that you can play really really well and still lose the match and hurt your position while a worse player is getting carried up by his teammates. If there’s a way to judge the player performance as well, you may lose, but you still are rewarded by trying and playing well; just like the bad player won’t go too high getting carried
And that’s where all my "maybe"s enter. A rank 50 may be good, or not lol
It’s true that a good player may sometimes play really well and still lose a match. That doesn’t mean that you shouldn’t rate players based on their wins/losses. A good player will be able to help the teams he is on to win at least some of the time, while a bad player (like one who just dives into a group of enemies) will cause his teams to lose more often. Over time, the good player will be ranked higher with a higher win percentage, and the bad player will be ranked lower.
A bad player will get “carried” sometimes but then his rating will go up, and he’ll get teammates who are equal or lower than him on the ladder. Then his rating will go back down to where it belongs.
On the other hand, if the game tried to analyze each individual’s “performance,” the bad player might look really good. Maybe he zergs around with his teammates in one big group, killing everyone they come across but never actually controlling more than 1 capture point at a time. I’ve seen solo queue matches where one side literally just clumped up into a group of five and ran in circles around the map, ending with big scores but losing the match.
The only resource we have now are the points. Capturing, killing, reviving, and doing objectives gives you points
So if your teammates have around 80-100 and you still have 20-30, you are not doing well
They’re not doing well if they only have 20-30 pts? That’s a wrong assumption on so many levels. Points have never been indicative of ‘doing well’, and now they don’t equate to rewards so they don’t have any meaning at all.
I dare you to load into a PvP match tell the a point assaulter or the mid bunker with the lowest points that you think they are not performing well, and maybe they should seek some PvP tutorials. The stream of profanity directed at you would be so immense, I think you’d rethink ‘points’ indicating how well you’re doing, lol.
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the next logical step to this is THE guild ladder and the Individual Rated Profile List.
Say THE guild ladder, the ladder that only matters. And the Individual Rated Profile List., somewhat a ladder but contains stats like player kills, caps etc., which functions like Kuntz’ Thirdparty Project on GW1 called G-Stats.
(edited by alcopaul.2156)
I think leagues or a ladder system would do wonders for this game :/
Even if there’s maybe 3 rungs on it.. Noobs Mediocre Pros (Because Pvp population is so so large)