(edited by Josh Davis.6015)
Lagging in sPvP? Report it here.
Yup. 64.25.38.111:0
Forest Of Niflhel – 9:50pm Central Time
Some skill lag.
S/D Condi Build Video – http://goo.gl/bYGs9n
Stronkhold Beta Gameplay – http://goo.gl/IMb8qb
(edited by tronjeremy.5820)
Yes. 64.25.38.200: 0
Pretty much at random times.
Pingtest shows my ping is 15m/s, so it’s not a ping problem.
Sad part i made my team lose twice because of me Q_Q
Temple of the Silent Storm
17:40 GMT+1
Server: 206.127.159.232:0
Text:
Tracing route to 206-127-159-232.plaync.com [206.127.159.232]
over a maximum of 30 hops:
1 2 ms 1 ms 1 ms 192.168.10.1
2 8 ms 7 ms 8 ms 10.133.0.1
3 6 ms 7 ms 6 ms 62.92.87.49
4 26 ms 25 ms 25 ms ti0037c400-ae7-0.ti.telenor.net [146.172.103.177
]
5 49 ms 38 ms 31 ms ti0004c400-ae1-0.ti.telenor.net [146.172.100.149
]
6 29 ms 29 ms 25 ms ti0300c400-ae5-0.ti.telenor.net [146.172.100.2]
7 31 ms 27 ms 24 ms ti0001b400-ae0-0.ti.telenor.net [146.172.105.18]
8 25 ms 25 ms 25 ms tiscali-1.ti.telenor.net [148.122.9.10]
9 54 ms * 58 ms xe-4-1-0.fra61.ip4.tinet.net [89.149.184.157]
10 60 ms 49 ms 51 ms cdnetworks-gw.ip4.tinet.net [77.67.71.122]
11 51 ms 74 ms 50 ms 206-127-157-94.plaync.com [206.127.157.94]
12 52 ms 51 ms 51 ms 206-127-157-102.plaync.com [206.127.157.102]
13 * * * Request timed out.
14 * * * Request timed out.
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.
Trace complete.
Today, I’ve been lagging like hell while playing tournaments (and from the chat I wasn’t the only one who was lagging). I got kicked out twice in player selection, getting message “server restarts, try in a few minutes”, although I was getting back instantly.
206.127.159.225
(edited by Cirious.8095)
1. 64.25.33.70:0
2. —-
3. 20.00 – 24.00 every day lately. Lag happens ONLY on spvp maps (both hotjoin and tourneys)
I hadn’t experienced any lag in a while, but last night while doing team and solo queue I was frequently having to hit skills multiple times for them to fire. It was very frustrating to not have things work fluidly. Sometimes I would have to hit the move forward key a couple times to start moving. I have a wired keyboard so it wasnt a battery issue.
Didnt know to capture server data. I will get that next time. The skill lag was on every match for me and others on my team. I am guessing there was a flood of people in WvW trying to finish up their meta and that was likely contributing to the slowdown in sPvP.
C:\Users\Lymphy>tracert 64.25.33.58:0
Unable to resolve target system name 64.25.33.58:0.
Constant horrid lag/delay on every spvp map for about a week now.
Hope it ok, on mac network utility took off " :0 " at ending for it to work.
Whole yesterday and today, from 15.00-02.00 (central EU) , in pvp and in pve dungeons. The point where complains start is, when our skills dont fire and we have to double press them.
Unable to resolve target system name 206.127.159.243:0
He cant ping the server and i got terible lag on desolation since the last few days from 1700-2300 Please fix it.
Lag in spvp is not very much fun :/
As a heads up, you guys need to drop the :0 from the end of the IP address in order to run the commands listed above.
Unable to play since last update.
This ping was taken 12/12/2013 20:15 PST
IP: 64.25.38.114
Tested in all maps, Solo Q and hot join
Microsoft Windows [Version 6.1.7601]
Copyright © 2009 Microsoft Corporation. Alle Rechte vorbehalten.
C:\Users\User>tracert 206.127.146.43
Routenverfolgung zu 206-127-146-43.plaync.com [206.127.146.43] über maximal 30 A
bschnitte:
1 1 ms 1 ms 1 ms Speedport.ip [192.168.2.1]
2 12 ms 9 ms 9 ms 87.186.225.37
3 10 ms 10 ms 10 ms 217.0.91.150
4 14 ms 14 ms 13 ms f-eb7-i.F.DE.NET.DTAG.DE [62.154.16.178]
5 14 ms 14 ms 14 ms 80.157.129.70
6 14 ms 15 ms 17 ms xe-4-0-3.XT2.FFT1.ALTER.NET [146.188.4.213]
7 18 ms 16 ms 14 ms ae1.GW8.FFT4.ALTER.NET [149.227.16.54]
8 15 ms 14 ms 15 ms 213.71.135.138
9 16 ms 14 ms 14 ms 206-127-157-86.plaync.com [206.127.157.86]
10 28 ms 23 ms 21 ms 206-127-157-102.plaync.com [206.127.157.102]
11 * * * Zeitüberschreitung der Anforderung.
12 * * * Zeitüberschreitung der Anforderung.
13 * * * Zeitüberschreitung der Anforderung.
14 * * * Zeitüberschreitung der Anforderung.
15 * * * Zeitüberschreitung der Anforderung.
16 * * * Zeitüberschreitung der Anforderung.
17 * * * Zeitüberschreitung der Anforderung.
18 * * * Zeitüberschreitung der Anforderung.
19 * * * Zeitüberschreitung der Anforderung.
20 * * * Zeitüberschreitung der Anforderung.
21 * * * Zeitüberschreitung der Anforderung.
22 * * * Zeitüberschreitung der Anforderung.
23 * * * Zeitüberschreitung der Anforderung.
24 * * * Zeitüberschreitung der Anforderung.
25 * * * Zeitüberschreitung der Anforderung.
26 * * * Zeitüberschreitung der Anforderung.
27 * * * Zeitüberschreitung der Anforderung.
28 * * * Zeitüberschreitung der Anforderung.
29 * * * Zeitüberschreitung der Anforderung.
30 * * * Zeitüberschreitung der Anforderung.
Ablaufverfolgung beendet.
C:\Users\User>
taken: 12/16/2013 12 pm gmt +2
happening on every map – happens on NA servers as well.
ip : 206.127.146.43:0
Lagging everyday around 15:00 PST onward.
Tracing route to 64.25.38.160 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms 192.168.0.1
2 * * * Request timed out.
3 3 ms 2 ms 3 ms 201-0-96-57.dsl.telesp.net.br [201.0.96.57]
4 3 ms 3 ms 2 ms 201-0-5-133.dsl.telesp.net.br [201.0.5.133]
5 4 ms 3 ms 3 ms 200-100-98-181.dial-up.telesp.net.br [200.100.98
.181]
6 14 ms 13 ms 13 ms 213.140.51.21
7 117 ms 120 ms 167 ms Xe15-1-0-0-grtmiabr4.red.telefonica-wholesale.ne
t [176.52.255.82]
8 148 ms 148 ms 148 ms Xe3-1-6-0-grtdaleq4.red.telefonica-wholesale.net
[176.52.251.61]
9 245 ms 242 ms 243 ms 4.71.122.5
10 242 ms 239 ms * ae-1-60.edge2.Dallas1.Level3.net [4.69.145.11]
11 242 ms 232 ms 238 ms 4.59.197.34
12 244 ms 244 ms 245 ms 64.25.32.9
13 150 ms 150 ms 147 ms 64.25.32.26
14 151 ms 149 ms 149 ms 64.25.32.82
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.
Trace complete.
206.127.159.191
Battle of Kyhlo/Spirit Watch/and in PvE maps. (Queensdale/Lion’s Arch, haven’t been anywhere else yet the last 3 days.)
17:30pm GMT+1/16:00pm GMT+1/13:00 GMT+1
I can’t use any skills, people are moving straight into a wall or standing still, get booted to Character Screen multiple times, when I load back in it crashes sometimes because it couldn’t make connection to the login screen.
This is happening the last 3 days.
Fluttershy #1 :)
Every day on any solo/team arena map for the past 1-2 weeks.
Starts around 8:00pm till 1:00 am (there is no lag before 8:00 pm) GMT+2.
C:\Users\vgb1988>tracert 206.127.159.174
Tracing route to 206-127-159-174.plaync.com [206.127.159.174]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 10.12.12.1
2 <1 ms <1 ms 1 ms 10.12.12.1
3 <1 ms 1 ms <1 ms 10.25.3.13
4 3 ms 2 ms 1 ms 10.0.0.1
5 83 ms 84 ms 56 ms D240-2.net1.bg [37.157.189.2]
6 27 ms 24 ms 70 ms 212.162.46.121
7 * 107 ms * ae-9-9.ebr2.Berlin1.Level3.net [4.69.141.38]
8 107 ms 122 ms 105 ms ae-103-103.ebr1.Budapest1.Level3.net [4.69.201.1
41]
9 138 ms 99 ms 84 ms ae-42-42.ebr3.Frankfurt1.Level3.net [4.69.201.10
6]
10 92 ms 97 ms 106 ms ae-83-83.csw3.Frankfurt1.Level3.net [4.69.163.10
]
11 105 ms 120 ms 113 ms ae-3-80.edge6.Frankfurt1.Level3.net [4.69.154.13
8]
12 109 ms 88 ms 86 ms 195.16.161.58
13 105 ms 137 ms 96 ms 206-127-157-86.plaync.com [206.127.157.86]
14 81 ms 86 ms 95 ms 206-127-157-102.plaync.com [206.127.157.102]
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.
Trace complete.
Just finished a terrible lag session on Skyhammer.. recorded it if you want to see it. 64.25.38.224
Attachments:
Hi im playing on desolation.
Server ip 206.127.159.147
Time 17:30 +-x
My isp says my connection is fine its not their fault.
So is there any timeline for fixing the lags in spvp?
(edited by Nakaa.6304)
Hi John,
Please be aware that this method of debugging network issues has major flaws.
The flaws of measuring ICMP Packets (pings) to measure lag – are well known and numerous these are:
1 ISPs (intermediary) – will randomly drop ICMP Packets on a network. This will then report incorrectly in ping plotter or tracerts commands as dropped packets.
We will see randomly high levels of pings or other such items which does not actually reflect the state of the traffic itself.
Level 3 networks are well known for dropping high numbers of ICMP packets especially cross-country this helps prevent DDOS attacks and is often turned on.
2 The actual game traffic does not travel via ICMP ports so we are looking at something else than the actual traffic itself that is being sent.
3 ICMP Packet analysis only works on a network you fully own to give reliable results and is likely to only work for the first few hops of any network traffic. If you are not seeing any packet loss on the first 2-3 hops then it is probably something else that could be causing the issues.
I even have information supporting this from my ISP which I have sent in prior support tickets to ANET and why this method is completely unreliable. We tried to see if level 3 has a problem between Dallas and Washington as a hop- it turned out that Level 3 routinely drop ICMP packets and the other traffic (game traffic is unaffected).
If possible could we migrate to analysing actual traffic (to/from and if the traffic does not reach it’s destination) with a free network traffic capture system: http://www.wireshark.org. TCP traffic which this game uses relys on synchronised Qued in-order communications if one item fails (or the packet is rejected by the destination) we often experience in-game lag.
Why do I suggest this?
This gives every piece of traffic a start time, end time, ISP priority (QoS), duration in transmission (delta time – can be used to measure real lag), acknowledgement of receipt and a much more detailed analysis.
I have numerous pingplotter graphs which look okay (in various areas of the game), but a more detailed analysis of the actual network traffic highlights some major issues are being experienced in the back end (usually packet is rejected from being recieved by server at high load or a desync event has happened).
I know this is more complex than a basic level 1 network diagnosis – but without looking beyond ICMP it is unlikely we will get to the bottom of these lag issues.
Happy to disucss this further.
ip: 206.127.159.150:0
map: Skyhammer and also in all other maps.
time: Random skill lags for a week now
this screenshot is taken at 2/1/2014 at 14:45
nothing is happening in the maps i play, i just have delay and skill lags and i cant play the way i want to.
(edited by angvl.1238)
ip: 206.127.159.254
map: Temple of the Silent Storm + Heart of the Mists
time: 20.30+ CET (01/06/2014)
notes: delays in skill activation and positioning updates
I see a few italians have problems here .I’m from Italy too and today i got hit.Game is unplayable and i mean 5 sec + lagspikes plus dcs.Could a a problem for our region ? Did you guys made any changes lately?
(edited by mini.6018)
I see a few italians have problems here .I’m from Italy too and today i got hit.Game is unplayable and i mean 5 sec + lagspikes plus dcs.Could a a problem for our region ? Did you guys made any changes lately?
Uhm, I don’t see enough italians in this thread to make me think of a pattern.
Still, which is your ISP? Mine is Alice.
I see a few italians have problems here .I’m from Italy too and today i got hit.Game is unplayable and i mean 5 sec + lagspikes plus dcs.Could a a problem for our region ? Did you guys made any changes lately?
Uhm, I don’t see enough italians in this thread to make me think of a pattern.
Still, which is your ISP? Mine is Alice.
The same.But i doubt my network to the problem since i used pingplotter on some other ips icluding some video streaming ones and i had no packet loss at all.In other words i see my internet connection seems to be working as usual outside of gw2.
/ip:
206.127.146.96:0
tracert 206.127.146.96:
see hi attachment
Battle of Kyhlo
12:25 Netherlands 12 January
To be honest, I have a lot of skill lagg anywhere and anytime in the game.
I sometimes use the same skill twice as a thief because I think at first it doesn’t activate.
(edited by Menzies The Heretic.3415)
64.25.38.90:0
8:50 PM CST in Raid of Capricorn 5v5
Cute things that are pink.
( > ‘_’ )>
Been happening to me randomly since last weekend. Most recently just now:
16:49 Frankfurt time, Map: Skyhammer
Super lag as of about 10 minutes ago. Seems to be happening everywhere, not just in pvp
Team GASM
Ip: 206.127.159.167:0
Lag happens all day every day, there is no certain time of day where it lags. Its just a matter of more or less. :’(
Also its not just in PvP/the mists, it happens everywhere, and it seems to be getting worse…
(edited by Nexrex.8273)
I’ve been having problems for a few weeks now – located in Boston mostly play week nights after 8PM EST and experience 1 second or more skill delay and rubberbanding. I only pvp. Here’s a pingpath capture from the diag utility:
================ = Tracing network paths ================
- pathping -w 500 -q 25 -4 64.25.39.1 <--*
Tracing route to 64.25.39.1 over a maximum of 30 hops
0 —-————————————
1 —-———————————-
2 te-0-1-0-2-sur01.westroxbury.ma.boston.comcast.net [68.87.152.81]
3 be-20-ar01.needham.ma.boston.comcast.net [68.85.106.21]
4 he-2-10-0-0-cr01.newyork.ny.ibone.comcast.net [68.86.94.17]
5 ae12.edge1.NewYork2.level3.net [4.68.127.1]
6 vlan51.ebr1.NewYork2.Level3.net [4.69.138.222]
7 4.69.132.89
8 ae-92-92.csw4.Washington1.Level3.net [4.69.134.158]
9 * ae-91-91.ebr1.Washington1.Level3.net [4.69.134.141]
10 * * *
Computing statistics for 56 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 —-————————————————————————————-
0/ 25 = 0% |
1 11ms 0/ 25 = 0% 0/ 25 = 0% —-————————-
0/ 25 = 0% |
2 12ms 0/ 25 = 0% 0/ 25 = 0% te-0-1-0-2-sur01.westroxbury.ma.boston.comcast.net [68.87.152.81]
1/ 25 = 4% |
3 14ms 1/ 25 = 4% 0/ 25 = 0% be-20-ar01.needham.ma.boston.comcast.net [68.85.106.21]
0/ 25 = 0% |
4 39ms 2/ 25 = 8% 1/ 25 = 4% he-2-10-0-0-cr01.newyork.ny.ibone.comcast.net [68.86.94.17]
0/ 25 = 0% |
5 —- 25/ 25 =100% 24/ 25 = 96% ae12.edge1.NewYork2.level3.net [4.68.127.1]
0/ 25 = 0% |
6 20ms 1/ 25 = 4% 0/ 25 = 0% vlan51.ebr1.NewYork2.Level3.net [4.69.138.222]
2/ 25 = 8% |
7 47ms 3/ 25 = 12% 0/ 25 = 0% 4.69.132.89
1/ 25 = 4% |
8 51ms 4/ 25 = 16% 0/ 25 = 0% ae-92-92.csw4.Washington1.Level3.net [4.69.134.158]
21/ 25 = 84% |
9 —- 25/ 25 =100% 0/ 25 = 0% ae-91-91.ebr1.Washington1.Level3.net [4.69.134.141]
Trace complete.
Looks like it times out in the comcast level3 routers on this test? Windows resmon showed my ping to gw2 servers to be around 300ms.
Appreciate if someone could help me troubleshoot – is this an ISP issue? Anet issue? Modem issue?
Thanks.
206.127.159.166
hour- 4pm
I am 13 routers away (last router 206.127.157.102), tracert pings are all right at the moment, terrible lags (waiting about 1 second on each skill for activation) only in hotjoin and HotM.
@edit
206.127.159.203
hour- 6pm
HotM on server Piken Square – lags like hell. Server refresh takes a lot of time.
(edited by Dagins.5163)
ip: 64.25.38.239
date: 18/1/2014 time: 8:45 AM server time (maguuma)
map: lion’s arch (but i got this lag all day on any map)
So we getting a reply on this anytime soon? :S
updated: did a new tracert
(edited by Nexrex.8273)
Isp: Rostelecom, Russia.
ip spvp map (for example): 206.127.159.212
Last week spvp strongly lags, any maps and anytime.
Other games not lags (wow, d3, tf2, nwo…).
Isp says problem not on their side.
Spvp became completely unplayable.
As u can see packet losses happens on tinet.net and plaync.com servers and reach 25-35%.
Ip: 206.127.146.108
Have been lagging everyday, anytime during the day. I lag in spvp, pve and even wvw.
Terribly lagging everywere last 5 days, ping 200-400 but it happens periodically
unplayable lag in spvp
1 <1 ms <1 ms <1 ms
2 30 ms 28 ms 29 ms
3 35 ms 30 ms 29 ms
4 30 ms 34 ms 32 ms 188.111.199.9
5 45 ms 44 ms 45 ms 92.79.213.134
6 48 ms 47 ms 46 ms ge-1-0-1.BR1.FFT1.alter.net [146.188.112.149]
7 44 ms 43 ms 39 ms ae5.XT2.FFT1.ALTER.NET [146.188.6.105]
8 46 ms 43 ms 44 ms ae1.GW8.FFT4.ALTER.NET [149.227.16.54]
9 45 ms 44 ms 50 ms 213.71.135.138
10 46 ms 42 ms 46 ms 206-127-157-86.plaync.com [206.127.157.86]
11 45 ms 43 ms 46 ms 206-127-157-102.plaync.com [206.127.157.102]
12 * * * Zeitüberschreitung der Anforderung.
13 * * * Zeitüberschreitung der Anforderung.
14 * * * Zeitüberschreitung der Anforderung.
15 * * * Zeitüberschreitung der Anforderung.
16 * * * Zeitüberschreitung der Anforderung.
17 * * * Zeitüberschreitung der Anforderung.
18 * * * Zeitüberschreitung der Anforderung.
19 * * * Zeitüberschreitung der Anforderung.
20 * * * Zeitüberschreitung der Anforderung.
21 * * * Zeitüberschreitung der Anforderung.
22 * * * Zeitüberschreitung der Anforderung.
23 * * * Zeitüberschreitung der Anforderung.
24 * * * Zeitüberschreitung der Anforderung.
25 * * * Zeitüberschreitung der Anforderung.
26 * * * Zeitüberschreitung der Anforderung.
27 * * * Zeitüberschreitung der Anforderung.
28 * * * Zeitüberschreitung der Anforderung.
29 …….. and running
please fix
report show always same adress – you guyz on arenanet even check this thread here or its useless to post?
you do something to solve this problem?
21:14 CEST: EU Server: Just finished the second TPvP game on Forest of Nifhel with a lots of lags – unplayable. The other maps worked perfectly fine.
First game Nifhel with lags.
Second and third game on Silent Storm and Khylo without any problems.
Fourth match again on Nifhel, unplayable again.
Everybody in the matchup (our team and the opponents) had lags simultaneous. The lags were between 1 and up to 5 seconds. F.e. the ‘Time till matchup’ jumped for everybody in the teamspeak from 5 to 0.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
(edited by Teutos.8620)
WHY YOU LAG SO BAD ANET? WE NEED HELP? DURING THE DAY IT’S AWFUL.
I’ve had an ongoing issue with unplayable lag lately. Please advise.
Leaderboard Peak Rankings: #2 Solo Arena | #11 Team Arena
10:00 AM server time
Battle of Khylo
The lag was akin to WvW skill lag. I reference skill lag simply because it occured primarily in combat, with multiple people about. Out of combat, say when the match was over, there was no lag.
This definitely wasn’t graphical lag, brought on by a ton of animations, but latency.
Thank You
Lagging in Capricorn 10:00pm PST.
Less lag during the middle of the day but mostly lagging in SPvP maps. Everything is fine in HotM.
ip: 64:25:38:236
All maps, all servers ( home server Ehmry Bay, guested on most others)
All types of lag, pvp, all other maps
Skill lag, rubber banding, spike lag
Location: Dallas, Tx
ip: 64.25.38.162:0
map: temple of the silent storm
Everyone was rubberbanding over my screen, skills fired off on a severe delay and I got disconnected mid way through the game.
The game before this was on forest and I was having no lag…
Location: Antwerp, Belgium
Do not be too eager to deal out death in judgment. Even the very wise can not see all ends
Hey all,
We’ve made some backend improvements that should help alleviate some of the latency issues in PvP.
If you continue to experience problems, please update this thread with the information I requested in my original post.
Thanks!
Had lag on Skyhammer just now.
In looking at the attached report…it may be my internet way down the line.