Last 30 matches.
I’ll only comment on your third question. Toughness is SUPPOSED to counter high power (definitely not the case). The counter to toughness is supposed to be condition damage. The counter to condition damage is supposed to be vitality (certainly not the case with all of the torment stacking revs and burn guards). The counter to vitality is supposed to be either toughness to negate the damage they have left after investing in vitality or power to shred through the health (again, not the case).
As it stands now, the only difference between condi and power burst is that condi deals its damage a second or two after power but the condi user is allowed to stack health since his damage relies on a single stat. The issue with the game is a very fundamental lack of logic. Its mechanics have no backbone to be built around. The only stats that matter are the damage stats, where all your defense is meant to be tied to actively defending through w.e youve built towards, but (and this is especially true after 6/23), you can take a lot more on your builds than you were previously allowed to. Naturally, this isn’t a bad thing since things that weren’t viable are (or should I say were) viable.
I could go on, but I’ll spare you and I the time and tell you to either take what you’ve been given or move on. Its obvious that the people in charge of balance are totally incompetent or simply have a vision of fun and balance that vastly differs from the majority of the players. Hell, I’m sure the top tier players have a list that’s a mile long in regards to balance, but they keep playing because of their competitive drive and what I can only call a love of the game (for lack of a better term, naturally).
the problem lies in the evolution of condi damage, it was meant to be DoT sustained damage that ignored toughness in order to counter tanks , the problem is that now we have Condi Burst wich shouldnt even be an existing term.