Layout Variety vs. Mechanics Diversity
I don’t know why Arenanet seems to enjoy doing that for? Having unique mechanics is less important than having more maps with some adjustment. Better yet, why not use maps from gw1 as a template or inspiration instead of trying to be different for the sake of being different.
That has always been ARenanet main problem, they try too hard to be different and unique in everything when certain things don’t need to be unique. Then they spend years iterating just because they can.
With that said, mod communities can release a lot of maps because there are usually far more players than developers. Not only that but developers have to deal with resource limitation aka getting paid or technical help, while MODDing community simply copies and past using the software provided by the developers. So no.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
http://wiki.guildwars.com/wiki/Guild_hall
scroll down to “Available guild hall types”. those were the GvG maps and while not all of them were top notch the maps back then were still good in mechanics and good in numbers.
i would not mind at all if they recycled them close to 1:1 for stronghold.
Using the GvG maps from GW1 as a foundation might be a place to start if Arenanet’s map designers were feeling lazy.
Having built a generally functional Unreal Ed map in a day, with 1-7 weeks of polish, using existing assets only, myself: I think the 300+ developers at Arenanet could find their way to building 5-10 PvP maps a year if they got out of the novel mechanics business and into layout variety.
What do you think?
you’re mistaken on that one, the pvp team is maybe 5 devs big and i don’t know how many 3d artists can assist them but if they don’t increase the size of the pvp dev team we will maybe get 1 new map per year; and balance patches every 4-6 months.
you’re mistaken on that one, the pvp team is maybe 5 devs big and i don’t know how many 3d artists can assist them but if they don’t increase the size of the pvp dev team we will maybe get 1 new map per year; and balance patches every 4-6 months.
Naturally, I was referring not to the PvP team size; but, the size of the company as a whole, which is over 300 employees. Even if they only had a single map designer for PvP, that designer should be able to crank out 4 maps a year using existing assets and play mechanics. What we’ve gotten over 3 years is Courtyard and the removal of water (mechanics based changes), not iterative layout variety for the conquest game mode via map creation.
If 5 people can’t create more than 1 map layout a year, they should be fired for incompetence. [Granted, novel mechanics can take years to perfect. I’m not asking for novel mechanics.]
What I suspect the PvP team has been doing is iterating on novel mechanics (on existing and new maps) rather than taking a quarter or two out of the year to give us some solid maps for the mechanics that already exist in the game.