The Absurd [RIP] ESL Go4 Weekly Winners
Outplayed By Children [GG] ToL 2 Winners
I appreciate Anet’s attempts at fixing its leaderboards, however THIS time it has gone to far and is essentially worse. I have seen dozens of players with months of decay, win or lose games and go up thousands of ranks. One prime example is a player in Team Leaderboards who hadn’t played since August, lost a game to finish 8-5 overall, and made top page after going up 12,000 ranks. Clearly the system is flawed and simply moving some afk players will not be enough. The algorithm must be fixed in order for this to work, otherwise players will continue to go up thousands of ranks at a time after not playing for months. Thus surpassing players they have never beat, and attaining a rank they have never drawn near before.
PvP Server Programmer
We will be changing this. Expect news soon-ish. (I honestly don’t know exactly when.)
The recent change to decay was to make the current system a bit more appealing to a broader audience.
I do appreciate the End of Sync qs, I had successfully synced with Toker 50 times in a row and we both got top page solo q from this. And we arent able to anymore, but the decay algorithm was altered and doesnt work.
it works exactly the same way as before except the numbers hav e been accelerated essentially in how much you decay by. your original mmr(leaderboard rank) will still stay.
I haven’t been to PvP for 3 days and have lost 3%… Is it works as it was intended? So, this decay implies that I loose my PvP skill so fast or developers just wanted us to play PvP everyday? I don’t think that forcing a player to play is a good idea, because that is where the fun ends. Let people do their own things, take rest and then they will happily return to GW2. I have nothing against decay but delay after which it turns on should be really longer then 2 hours or just decay should be slower (you can make it gradually speeding up after some periods).
I thought the leaderboard is supposed to show the relative level of the player’s skill, not the playing frequency.
(edited by juginst.5018)
I haven’t been to PvP for 3 days and have lost 3%… Is it works as it was intended? So, this decay implies that I loose my PvP skill so fast or developers just wanted us to play PvP everyday? I don’t think that forcing a player to play is a good idea, because that is where the fun ends. Let people do their own things, take rest and than they will happily return to GW2. I have nothing against decay but delay after which it turns on should be really longer then 2 hours or just decay shoul be slower (you can make it gradually speeding up after some periods).
I thought the leaderboard is supposed to show the relative level of the player’s skill, not the playing frequency.
Right now, the decay is temporary. In other words, the next match you play will restore the 3% you lost plus raising your MMR even more if you win.
Decay is important because it’s never good when playing hurts your rating. Over the last few months, issues with matchmaking have led to a lot of players achieving a much higher win % than should be possible. Now that the issues are fixed, those players are more likely to move down than up if they play, which is one of the main reasons a lot of the top players simply aren’t queuing right now. That in turn hurts matchmaking, because the number of people queuing isn’t always large enough to guarantee a close, exciting match.
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