Leaderboards: How will you calculate ratings?
ratings will not be shown on the leaderboard if i recall. So you won’t know anything about where you stand other than a rank number.
Well, it should basically be a standard ELO-Rating System.
What I think would be necessary is to differentiate between Solo-q/Dual-q and Team-q. First of all, games should Prioritize Team vs Team and Solo vs Solo. For shorter q’s, it should search outside of this Formula if the wait would be too long.
I don’t think Solo-q’s should be rewarded for Solo-q’ing against Teams by loosing less Points on a Loss or gaining more Points on a win – the System should encourage queuing as a Team.
Also, if two proper 5-man Teams face each other, the System should award more Points, because Premade vs Premade is much harder than if you simply Zerg with a few solo-q’ers against another Solo-q Team.
Remembering back to Hotjoin vs free Tournaments vs Paid Tournaments, we saw how huge the Skill-difference is and that should be reflected in the rating. It would be totally senseless if sm1 that simply Solo-q’s all day long would be regarded as equally skilled as sm1 who constantly plays with a Team against other premade Teams.
As far as I am concerned, the Solo-q ranking will probably say as much about skill as the current Glory-Ranks and the only thing that would actually tell sth. about skill is a ranking of premade vs premade: No excuses there and all the aspects of Teamplay are actually represented.
IMHO, simply splitting up premade vs solo-q would be the best option.
(edited by PowerBottom.5796)
Do you really think that you know more about formulas than a game developer with a appropriate degree?
Well, it should basically be a standard ELO-Rating System.
They use a Glicko rating system for wvw. Does this mean they’ll use it for pvp? Maybe.
It’s not all that different from Elo (which isn’t an acronym), but you can lose rating if you’re not winning hard enough. You see this in the bottom tier of wvw where the top world has 2-3x everyone else’s score but still loses rating.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Do you really think that you know more about formulas than a game developer with a appropriate degree?
Hmmm let me see.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Leaderboards-for-Qualifying-Points/first#post665713
Yeah, you are right, best system ever, can’t argue with that. Those who play the most, earn the most points. Pure eSport material.
Do you really think that you know more about formulas than a game developer with a appropriate degree?
“developers know best” people like you are why the pvp in this game is so bad
Formula for your rank is as follows per the last sotg leak discussion:
hope that helps.
#soon
Formula for your rank is as follows per the last sotg leak discussion:
hope that helps.
#soon
Was this another invisible joke? I’m never sure anymore.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
I hear they superadventurebox may be getting leaderboards. https://forum-en.gw2archive.eu/forum/livingworld/sab/Things-to-improve/page/2
SUPERADVENTUREBOX has more devs responding than spvp forums. Some serious stuff guys take a look lol
the System should encourage queuing as a Team.
I don’t think so, personally. It should encourage queuing however you want to queue.
Jonathon Sharp has said that the MMR used in sPvP is the Glicko 2 rating system. I agree that a blog post needs to be done to explain how it works, but there ya go.
I doubt you will find an official statement. JSharp mentioned it when he was in game in the Mists. There was a posts about it here but would have disappeared under the QQ ages ago.
Well, if they indeed are using Glicko rating system, that would be nice.
Glico calculates the rake and the uncertanty of the rank.
To calculate the rank, the rank of the opposite team and the outcome of the game is considered. Since the outcome of sPVP games can be anywhere from 0 to 500 point difference, sPVP may take into account not just win/loss but also by the number of points one team won against another.
The uncertanty is based on the last time that someone has played a game. This makes sense, since a great player 1 month ago may not be number 1 anymore. So while playing many games does not make you the best, it will refresh the information more often and reduce uncertanty.